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lol erh it might seem silly but i was just browsing through sprites looking for a pose when i noticed that henry had punching frames...
erh call me noob if you want, but how many people knew that henry had punching frames?
~its been a long time coming~
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08-26-2009, 04:45 AM
(This post was last modified: 08-26-2009, 04:45 AM by Alectric.)
i knew it :P
marti just never implemented them in, so they kinda go to waste. a bit of a shame, because punching and shooting arrows would be pretty cool to switch between them.
but oh wells
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ah i see. yeah i realiseed, just checked the data, and it doesnt use those frrames.
~its been a long time coming~
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With some fancy DCing it could be possible, that when he runs out of Mana, Henry punches instead of shoots.
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08-26-2009, 09:06 AM
(This post was last modified: 08-26-2009, 09:17 AM by Lauli.)
You can replace the punching with the shooting.
If you give the punching frames in the first frame hit_a: *arrowshoot* then I think it should work, because the exe still uses the "A-pressed" from the actual punch for the hit_a:
I think...
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I knew the sprites never knew how to do that though?
i never asked cause i thought it would be newbie of me
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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No clue, I just never looked at LF2 sprites.
I'm not sure but yeah you could make something that replaces the bow and hand fighting.
I am back, not really.
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