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henry punch
#1
lol erh it might seem silly but i was just browsing through sprites looking for a pose when i noticed that henry had punching frames...
erh call me noob if you want, but how many people knew that henry had punching frames?
~its been a long time coming~
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#2
i knew it :P
marti just never implemented them in, so they kinda go to waste. a bit of a shame, because punching and shooting arrows would be pretty cool to switch between them.
but oh wells
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#3
ah i see. yeah i realiseed, just checked the data, and it doesnt use those frrames.
~its been a long time coming~
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#4
With some fancy DCing it could be possible, that when he runs out of Mana, Henry punches instead of shoots.
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#5
(08-26-2009, 07:47 AM)Lauli Wrote:  With some fancy DCing it could be possible, that when he runs out of Mana, Henry punches instead of shoots.
Or replace the regular punch-frames with actual punches and make Henry shoot his bow with a hit_a: in the walking frames.
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#6
I didn't know it ^^

I'd make JossuaDC's idea, but leaving shooting to the standing frames
instead. =P

I imagine that indicates that Henry was in the works before Rudolf was,
as the punching was scrapped in favor of something different (arching
in this case) and Rudolf continued on the idea.

Or I could be completly wrong, this is just my train of thought:D
Trust you're all well.
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#7
You can replace the punching with the shooting.
If you give the punching frames in the first frame hit_a: *arrowshoot* then I think it should work, because the exe still uses the "A-pressed" from the actual punch for the hit_a:

I think...
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#8
I knew the sprites never knew how to do that though?
i never asked cause i thought it would be newbie of me :D
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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#9
Well, they are usefull you can make more original punching frames with them :D

~RtXaS~
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#10
No clue, I just never looked at LF2 sprites.
I'm not sure but yeah you could make something that replaces the bow and hand fighting.
I am back, not really.
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