Yello!
So I was inspired by Siegvar and i'm writing this post.
My main wondering it's about drawing, spriting, shaping and shading.
75% of spriters are just great in making single sprites. You know - the spriter's work isn't lying on art in 100%. It could just take year to make a character, when you make everything very carefully and precisely.
Spriter is person who makes sheets - not just a milion of single sprites. Like Siegvar already said - people who make single sprites are just kind of artists. If you are good spriter you should make lot of sprites not in weeks, but in hours/days. You are excelent spriter, if you make sprite sheets, where all of sprites are very detailed. You may not accept this - that's just my opinion.
A. Every good spriter (that I know) was starting with making lot of single sprites. For example try with recoloring existing sprites, then remaking them and finally go on with making your own - with the base ofcourse.
B. If you already made some nice sprites you can finally start to train with your speed. Search for your real character, when you'll wind it you think about the style, attacks... etc...
C. Speed painting is kind of art too. This is not very detailed, if you are begginer, but if you have realy good skill at this(and not bad aplication), you can go on with details, but this is not the point of my "teaching".
The whole speed is founded with the "sprites needed" and "shaping". This is realy easy and important part, when you wanna make character in "high speed".
Difference between shaping and shading.
"Shaping" is just making one-color shape of part of body.
"Shading" contains real shading, editing shape and pasting parts that u don't need to draw.
For example:
http://img24.imageshack.us/img24/9011/davisshaping.png
Also if you wanna make fast simply character you can do something like this:
http://img30.imageshack.us/img30/4566/davis0.png
http://img12.imageshack.us/img12/6703/davis0needed.png
http://img269.imageshack.us/img269/9675/davis1.png
http://img12.imageshack.us/img12/7045/davis1needed.png
In this method you just have to make a realy little part of whole sprite sheet and other sprites are just an edit of those. I hope you understand what I mean, cause I'm not great teacher and my english is very cheap :/.
D. Special Attacks are realy important and expensive. If your character's sprites are unique and effectual it will be good rated. 3/4 of character's greatness is hidden in special unique sprites. You know - if you copy attacks from woody this won't be realy creative. So you can try to make your own moves, for example you can just copy and paste different parts of body in other places, just be creative - your ideas are realy important here.
A. As an art spriting is reeeeeealy demanding... If you want to make awesome single sprite you need very detailed character. Making single sprite is easier if you do it 2/4 times bigger and at the end you're just scaling it into right format.
B. The base of great art is good looking. If your character will not be very effectual and it will look ugly, not intresting then it just won't be good. You have to think and have the nice idea for this. Remember - you don't make whole sheet, but one sprite - so you don't have to worry about other poses, which could be hard to draw.
C. Details - this is the rest of good work. Great sprite should be very detailed - almost pixel by pixel. You have to shade everything very properly and don't forget it's just one sprite - you can make it about one hour, if you want to make this look reeeeealy nice.
Little Fighter Style is realy demanding. If you want to make new moves, but you're afraid the proportions won't be good enought - use template. It's realy simple and it will help you with basing of nice movements. You can draw super-duper poses, they will just a base for your real sprites. It's not realy difficult to draw template with simple pencil.
~Gad
Ps. This is probably my longest post ever.
So I was inspired by Siegvar and i'm writing this post.
My main wondering it's about drawing, spriting, shaping and shading.
75% of spriters are just great in making single sprites. You know - the spriter's work isn't lying on art in 100%. It could just take year to make a character, when you make everything very carefully and precisely.
Spriter is person who makes sheets - not just a milion of single sprites. Like Siegvar already said - people who make single sprites are just kind of artists. If you are good spriter you should make lot of sprites not in weeks, but in hours/days. You are excelent spriter, if you make sprite sheets, where all of sprites are very detailed. You may not accept this - that's just my opinion.
1. Spriting as work
A. Every good spriter (that I know) was starting with making lot of single sprites. For example try with recoloring existing sprites, then remaking them and finally go on with making your own - with the base ofcourse.
B. If you already made some nice sprites you can finally start to train with your speed. Search for your real character, when you'll wind it you think about the style, attacks... etc...
C. Speed painting is kind of art too. This is not very detailed, if you are begginer, but if you have realy good skill at this(and not bad aplication), you can go on with details, but this is not the point of my "teaching".
The whole speed is founded with the "sprites needed" and "shaping". This is realy easy and important part, when you wanna make character in "high speed".
Difference between shaping and shading.
"Shaping" is just making one-color shape of part of body.
"Shading" contains real shading, editing shape and pasting parts that u don't need to draw.
For example:
http://img24.imageshack.us/img24/9011/davisshaping.png
Also if you wanna make fast simply character you can do something like this:
http://img30.imageshack.us/img30/4566/davis0.png
http://img12.imageshack.us/img12/6703/davis0needed.png
http://img269.imageshack.us/img269/9675/davis1.png
http://img12.imageshack.us/img12/7045/davis1needed.png
In this method you just have to make a realy little part of whole sprite sheet and other sprites are just an edit of those. I hope you understand what I mean, cause I'm not great teacher and my english is very cheap :/.
D. Special Attacks are realy important and expensive. If your character's sprites are unique and effectual it will be good rated. 3/4 of character's greatness is hidden in special unique sprites. You know - if you copy attacks from woody this won't be realy creative. So you can try to make your own moves, for example you can just copy and paste different parts of body in other places, just be creative - your ideas are realy important here.
2. Spriting as an art
A. As an art spriting is reeeeeealy demanding... If you want to make awesome single sprite you need very detailed character. Making single sprite is easier if you do it 2/4 times bigger and at the end you're just scaling it into right format.
B. The base of great art is good looking. If your character will not be very effectual and it will look ugly, not intresting then it just won't be good. You have to think and have the nice idea for this. Remember - you don't make whole sheet, but one sprite - so you don't have to worry about other poses, which could be hard to draw.
C. Details - this is the rest of good work. Great sprite should be very detailed - almost pixel by pixel. You have to shade everything very properly and don't forget it's just one sprite - you can make it about one hour, if you want to make this look reeeeealy nice.
3. Lf Drawing Training
Little Fighter Style is realy demanding. If you want to make new moves, but you're afraid the proportions won't be good enought - use template. It's realy simple and it will help you with basing of nice movements. You can draw super-duper poses, they will just a base for your real sprites. It's not realy difficult to draw template with simple pencil.
~Gad
Ps. This is probably my longest post ever.