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Help with Skill
#1
Hi everyone. I recently made a "fury" skill .. Which is overpowered (on purpose)

[Image: immortal.png]

The char is elevated by X on the y-axis and he get's immortal. Thats fine but I wanted to make it like a real "fury" meaning that the char starts throwing out balls everywhere. The sky-part is good, but the one with fire/iceballs on the ground isn't since computer AI always goes there and gets instakilled .. the skill has a constant mana loss (20, maybe I'll increase or reduce damage). There are 4 frames in the attack, chasef, chasei, icebolt, firebolt. Questions:

1) If I have -20 on every frame will I loose 20 mana everytime the frame is replayed or how does it work?
2) Do you have any suggestions how to make the ground- firebolt/icebolt spawn more "random" .. I mean, in different directions so the monster that is just in front of me doesn't get owned. IF there's no intelligent / good way, I'll either reduce the damage, increase mana cost or slow the balls.

Thanks :)
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#2
Quote:1) If I have -20 on every frame will I loose 20 mana everytime the frame is replayed or how does it work?
The frames will keep looping (assuming you have next in the last frame lead back to the first frame) until your mp run out. When you have no mp left, your char will go to the frame noted in hit_j and hit_d (those must not be 999).

Quote:2) Do you have any suggestions how to make the ground- firebolt/icebolt spawn more "random" .. I mean, in different directions so the monster that is just in front of me doesn't get owned. IF there's no intelligent / good way, I'll either reduce the damage, increase mana cost or slow the balls.
There's not yet a random method according to my knowledge. But you can:

-Make the fire, ice balls become chase balls

-When opoint them, use facing: xxx so they can cover more ground.

-Make around 4 or 5 set of the whole move itself and in each of them, you can
+) Make them opoint the fire, ice balls at different location
+) Opoint out the same balls but with different action. in the ball make different set of the ball movement with different hit_j/dvx/dvy value so they can move a bit randomly
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#3
I guess I'll remove the linear ball spawn because It doesn't fit with chases .. I may add something to match because otherwise it would be too likely to firzen's skill.. I'll see, thanks
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#4
i think you may still have issues with firzens skills (if you made a copy and started working with it)
i dont know if lf2 v2.0 may have changed it (i highly doubt) but its part of the exe

so just in addition, (maybe ahead of any complications if they do come otherwise, nevermind my post), you can use this tutorial to help you with getting the firzen fire/ice balls you want: http://www.lf-empire.de/lfev9/en/lf2-emp...tio-attack
~its been a long time coming~
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