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[solved] Stage y-tag?
#1
Hey cause nobody answers or helps me with some dcing problem(s)
I'm moving to the next method so is it somehow possible to use
y-tags when spawning weapons/objects in stage?

when I tried, it failed...
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#2
*checking stage.dat*
Ummm, yes it is. Use negative "y" value.
Can you show us the data please?
[Image: abstractdaad.png]
Graphic Stuff|Tania|Indo Fighter|Sprites|Comics|
News of my days: My graphics skills will go better. Eventually...
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#3
there...

    DC-Code:
<stage> id: 0  #stage 1-1
        <phase> bound: 900
                music: bgm\stage1.wma
                id: 667 x: 0 y: 390
                id: 667 x: 0 y: 415
                id: 667 x: 0 y: 440
                id: 667 x: 0 y: 465
                id: 667 x: 0 y: 490
                id: 667 x: 0 y: 515
                id: 30  hp: 50  times: 2  ratio: 1.0
        <phase_end>
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#4
like Taniaetc says it must be y: -390
sry for my bad english
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#5
thx it helped, still need to fix some things but i think i can do it
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