02-04-2010, 05:10 PM
I manged to create a fire shield, but now I want to do it over the hole stage like:
_______________________________________________________
|
P|
|
_________________________________________________________
Problem:
___________________________________________
<|
P|
|>
_____________________________________________
One goes to the left one to the right. How to fix this .
P = Player
| = Shield
<>= where the shield goes
_ = stage end
_______________________________________________________
|
P|
|
_________________________________________________________
Problem:
___________________________________________
<|
P|
|>
_____________________________________________
One goes to the left one to the right. How to fix this .
P = Player
| = Shield
<>= where the shield goes
_ = stage end
char code (Click to View)
DC-Code:
<frame> 235 ball1 pic: 140 state: 3 wait: 1 next: 236 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 75 sound: data\067.wav wpoint: kind: 1 x: 36 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 12 w: 27 h: 68 bdy_end: <frame_end> <frame> 236 ball1 pic: 141 state: 3 wait: 1 next: 237 dvx: 1 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 12 w: 27 h: 68 bdy_end: <frame_end> <frame> 237 ball1 pic: 145 state: 3 wait: 1 next: 238 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 26 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 12 w: 27 h: 68 bdy_end: <frame_end> <frame> 238 ball1 pic: 142 state: 3 wait: 1 next: 239 dvx: 0 dvy: 0 dvz: 0 centerx: 33 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 68 y: 44 action: 0 dvx: 0 dvy: 0 oid: 260 facing: 30 opoint_end: wpoint: kind: 1 x: 17 y: 46 weaponact: 29 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 12 w: 27 h: 68 bdy_end: <frame_end> <frame> 239 ball1 pic: 143 state: 3 wait: 1 next: 240 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 18 y: 45 weaponact: 29 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 12 w: 27 h: 68 bdy_end: <frame_end> <frame> 240 ball1 pic: 144 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 241 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 20 y: 46 weaponact: 29 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 12 w: 27 h: 68 bdy_end: <frame_end> |
ball code (Click to View)
DC-Code:
<bmp_begin> file(0-17): sprite\sys\firen_grd.bmp w: 35 h: 49 row: 4 col: 4 file(18-33): sprite\sys\firen_grd.bmp w: 35 h: 49 row: 4 col: 4 file(34-48): sprite\sys\firen_exp.bmp w: 159 h: 159 row: 5 col: 3 weapon_hit_sound: data\068.wav weapon_drop_sound: data\068.wav weapon_broken_sound: data\068.wav <bmp_end> <frame> 0 flying pic: 0 state: 3000 wait: 10 next: 1 dvx: 0 dvy: 0 centerx: 6 centery: 0 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 1 flying pic: 1 state: 18 wait: 10 next: 2 dvx: 0 dvy: 0 centerx: 1 centery: 0 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 6 y: 27 w: 34 h: 25 dvx: 0 dvy: 0 fall: 70 vrest: 300 bdefend: 16 injury: 85 effect: 21 itr_end: <frame_end> <frame> 2 flying pic: 1 state: 18 wait: 10 next: 3 dvx: 0 dvy: 0 centerx: 7 centery: 0 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 6 y: 27 w: 34 h: 25 dvx: 0 dvy: 0 fall: 70 vrest: 300 bdefend: 16 injury: 85 effect: 21 itr_end: <frame_end> <frame> 3 flying pic: 0 state: 18 wait: 10 next: 109 dvx: 0 dvy: 0 centerx: 9 centery: 0 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 9 y: 32 w: 37 h: 23 dvx: 0 dvy: 0 fall: 70 vrest: 300 bdefend: 16 injury: 85 effect: 21 itr_end: <frame_end> <frame> 4 flying pic: 4 state: 18 wait: 5 next: 10 dvx: 2 dvy: 0 centerx: 4 centery: 55 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 4 y: 28 w: 40 h: 29 dvx: 10 dvy: -10 fall: 70 vrest: 300 bdefend: 16 injury: 85 effect: 21 itr_end: <frame_end> <frame> 5 flying pic: 5 state: 18 wait: 1 next: 6 dvx: 3 dvy: 0 centerx: 6 centery: 54 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 8 y: 19 w: 44 h: 38 dvx: 10 dvy: -10 fall: 70 vrest: 300 bdefend: 16 injury: 85 effect: 21 itr_end: <frame_end> <frame> 6 flying pic: 6 state: 18 wait: 1 next: 7 dvx: 4 dvy: 0 centerx: 6 centery: 45 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 6 y: 5 w: 44 h: 42 dvx: 10 dvy: -10 fall: 70 vrest: 300 bdefend: 16 injury: 85 effect: 21 itr_end: <frame_end> <frame> 7 flying pic: 7 state: 18 wait: 1 next: 8 dvx: 4 dvy: 0 centerx: 12 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 10 y: 10 w: 43 h: 39 dvx: 10 dvy: -10 fall: 70 vrest: 300 bdefend: 16 injury: 85 effect: 21 itr_end: <frame_end> <frame> 8 flying pic: 8 state: 18 wait: 1 next: 9 dvx: 4 dvy: 0 centerx: 9 centery: 48 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 6 y: 5 w: 46 h: 46 dvx: 10 dvy: -10 fall: 70 vrest: 300 bdefend: 16 injury: 85 effect: 21 itr_end: <frame_end> <frame> 9 flying pic: 9 state: 18 wait: 1 next: 100 dvx: 3 dvy: 0 centerx: 10 centery: 54 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 7 y: 8 w: 44 h: 49 dvx: 10 dvy: -10 fall: 70 vrest: 300 bdefend: 16 injury: 85 effect: 21 itr_end: <frame_end> <frame> 10 hiting pic: 15 state: 18 wait: 1 next: 11 dvx: 0 dvy: 0 centerx: 44 centery: 42 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 11 hiting pic: 15 state: 3003 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 40 centery: 42 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 20 hit pic: 15 state: 18 wait: 1 next: 21 dvx: 0 dvy: 0 centerx: 44 centery: 42 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 21 hit pic: 15 state: 3003 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 40 centery: 42 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 30 rebounding pic: 15 state: 18 wait: 1 next: 31 dvx: 0 dvy: 0 centerx: 44 centery: 42 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 31 rebounding pic: 15 state: 3003 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 40 centery: 42 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 50 ground_fire pic: 18 state: 3003 wait: 1 next: 51 dvx: 0 dvy: 0 centerx: 16 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 51 ground_fire pic: 19 state: 3003 wait: 1 next: 52 dvx: 0 dvy: 0 centerx: 16 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: -1 y: 47 action: 54 dvx: 0 dvy: 0 oid: 211 facing: 0 opoint_end: <frame_end> <frame> 52 ground_fire pic: 20 state: 3003 wait: 1 next: 53 dvx: 0 dvy: 0 centerx: 16 centery: 46 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 0 y: 15 w: 36 h: 32 dvx: -1 dvy: -6 fall: 70 vrest: 20 bdefend: 3 injury: 20 effect: 20 itr_end: <frame_end> <frame> 53 ground_fire pic: 21 state: 3003 wait: 1 next: 54 dvx: 0 dvy: 0 centerx: 16 centery: 46 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 54 ground_fire pic: 22 state: 3003 wait: 1 next: 55 dvx: 0 dvy: 0 centerx: 16 centery: 46 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 55 ground_fire pic: 23 state: 3003 wait: 1 next: 56 dvx: 0 dvy: 0 centerx: 16 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 56 ground_fire pic: 24 state: 3003 wait: 1 next: 57 dvx: 0 dvy: 0 centerx: 16 centery: 46 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 57 ground_fire pic: 25 state: 3003 wait: 1 next: 58 dvx: 0 dvy: 0 centerx: 16 centery: 47 hit_a: 60 hit_d: 70 hit_j: 0 <frame_end> <frame> 58 ground_fire pic: 18 state: 3003 wait: 1 next: 59 dvx: 0 dvy: 0 centerx: 16 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 59 ground_fire pic: 19 state: 3003 wait: 1 next: 52 dvx: 0 dvy: 0 centerx: 16 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 70 ground_fire pic: 26 state: 3003 wait: 1 next: 71 dvx: 0 dvy: 0 centerx: 16 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 71 ground_fire pic: 27 state: 3003 wait: 1 next: 72 dvx: 0 dvy: 0 centerx: 16 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 72 ground_fire pic: 28 state: 3003 wait: 1 next: 73 dvx: 0 dvy: 0 centerx: 16 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 73 ground_fire pic: 33 state: 3003 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 16 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 74 ground_fire pic: 30 state: 3003 wait: 1 next: 75 dvx: 0 dvy: 0 centerx: 16 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 75 ground_fire pic: 31 state: 3003 wait: 1 next: 76 dvx: 0 dvy: 0 centerx: 16 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 76 ground_fire pic: 32 state: 3003 wait: 1 next: 77 dvx: 0 dvy: 0 centerx: 16 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 100 flying pic: 10 state: 18 wait: 1 next: 101 dvx: 3 dvy: 0 centerx: 5 centery: 51 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 2 y: 5 w: 51 h: 48 dvx: 10 dvy: -10 fall: 70 vrest: 300 bdefend: 16 injury: 85 effect: 21 itr_end: <frame_end> <frame> 101 flying pic: 11 state: 18 wait: 1 next: 102 dvx: 2 dvy: 0 centerx: 3 centery: 54 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 2 y: 13 w: 54 h: 39 dvx: 10 dvy: -10 fall: 70 vrest: 300 bdefend: 16 injury: 85 effect: 21 itr_end: <frame_end> <frame> 102 flying pic: 12 state: 18 wait: 1 next: 103 dvx: 2 dvy: 0 centerx: 0 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 6 y: 6 w: 53 h: 30 dvx: 10 dvy: -10 fall: 70 vrest: 300 bdefend: 16 injury: 85 effect: 21 itr_end: <frame_end> <frame> 103 flying pic: 13 state: 18 wait: 1 next: 104 dvx: 2 dvy: 0 centerx: 4 centery: 45 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 14 y: 7 w: 39 h: 22 dvx: 10 dvy: -10 fall: 70 vrest: 300 bdefend: 16 injury: 85 effect: 21 itr_end: <frame_end> <frame> 104 flying pic: 14 state: 18 wait: 1 next: 1000 dvx: 2 dvy: 0 centerx: 5 centery: 48 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 19 y: 8 w: 31 h: 20 dvx: 10 dvy: -10 fall: 70 vrest: 300 bdefend: 16 injury: 85 effect: 21 itr_end: <frame_end> <frame> 109 explosion pic: 48 state: 3000 wait: 1 next: 110 dvx: 0 dvy: 0 centerx: 78 centery: 148 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 110 explosion pic: 34 state: 18 wait: 1 next: 111 dvx: 0 dvy: 0 centerx: 78 centery: 148 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 23 y: 36 w: 112 h: 110 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 125 zwidth: 37 effect: 22 itr_end: <frame_end> <frame> 111 explosion pic: 35 state: 18 wait: 1 next: 112 dvx: 0 dvy: 0 centerx: 78 centery: 148 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 20 y: 16 w: 122 h: 135 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 125 zwidth: 37 effect: 22 itr_end: <frame_end> <frame> 112 explosion pic: 36 state: 18 wait: 1 next: 113 dvx: 0 dvy: 0 centerx: 78 centery: 148 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 19 y: 18 w: 127 h: 131 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 125 zwidth: 37 effect: 22 itr_end: <frame_end> <frame> 113 explosion pic: 37 state: 18 wait: 1 next: 114 dvx: 0 dvy: 0 centerx: 78 centery: 148 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 7 y: 16 w: 146 h: 132 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 125 zwidth: 37 effect: 22 itr_end: <frame_end> <frame> 114 explosion pic: 38 state: 18 wait: 1 next: 115 dvx: 0 dvy: 0 centerx: 78 centery: 150 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 13 y: 13 w: 137 h: 132 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 125 zwidth: 37 effect: 22 itr_end: <frame_end> <frame> 115 explosion pic: 39 state: 18 wait: 1 next: 116 dvx: 0 dvy: 0 centerx: 78 centery: 155 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 7 y: 14 w: 145 h: 117 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 125 zwidth: 37 effect: 22 itr_end: <frame_end> <frame> 116 explosion pic: 40 state: 18 wait: 1 next: 117 dvx: 0 dvy: 0 centerx: 78 centery: 157 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 15 y: 6 w: 128 h: 123 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 125 zwidth: 37 effect: 22 itr_end: <frame_end> <frame> 117 explosion pic: 41 state: 18 wait: 1 next: 118 dvx: 0 dvy: 0 centerx: 78 centery: 164 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 15 y: 6 w: 128 h: 123 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 125 zwidth: 37 effect: 22 itr_end: <frame_end> <frame> 118 explosion pic: 42 state: 18 wait: 1 next: 119 dvx: 0 dvy: 0 centerx: 78 centery: 171 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 119 explosion pic: 43 state: 18 wait: 1 next: 120 dvx: 0 dvy: 0 centerx: 78 centery: 177 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 120 explosion pic: 44 state: 18 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 76 centery: 172 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> |
sry for my bad english