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[solved] questions about facing
#1
I manged to create a fire shield, but now I want to do it over the hole stage like:
_______________________________________________________
|
P|
|
_________________________________________________________

Problem:
___________________________________________
<|
P|
|>
_____________________________________________

One goes to the left one to the right. How to fix this .


P = Player
| = Shield
<>= where the shield goes
_ = stage end

char code (Click to View)
ball code (Click to View)
sry for my bad english
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#2
I had this problem myself a little bit ago and i did this:

I made the shilds fly forward. You could make them fly forward in every second frame and back in the others. I think this should do it. The only problem is, that they are shaking a little bit.
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#3
Actually just opoint 3 shields and you're done. Or... what?
If you want those two shields to be at the above&below from char position then you just have to opoint three ball - one normal, one with hit_j: 60 (f/e) and one with hit_j: 40 (f/e)

Hope that helps :>
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#4
The problem is the following:
Its like the shilds are reacting to each other and pushing themselves away. So they are all flying. The ones above you to the left and the ones under you to the right. Its like this every time.

Then I really never faced that kind of trouble - can't really imagine what do you mean ;/
Whatever. - Simoneon


Edit: Just try it out then =D
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#5
<|
P|
|>

this situation - do you mean the problem with facing 20 that they drift away or so? cou could solve this with dvx/y/z 550 - in case I got your propblem and drawing right... 550 stop movement on the axis y
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#6
use state: 3000 in frames 1~3



Azriel~
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#7
thx fixed the first problem ^^
Now I got another Problem how i can change the distance between the balls, I made with the facing
sry for my bad english
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#8
with the facing? no way, this is generated automatically, but if you activate two balls with two opoints instead of facing 20 you can let the first one start at frame 50 which has a hit_j: 49 and the second at frame 51 with a hit_j 51 - both frames have a next 999 - if the distance is not large enough make the wait longer or put another hit_j - 50 is the middle, 40/51 is up and down for 1px and so on...
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www.lf-empire.de
Once I had a fortune, it said: "Leave now. Life is short. Time is luck"
Don't dream your life, live your dream!
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