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Impossible... That's all.
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If you got the source then it could be possible but how can you attain it is a whole different story.
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you could actually make use of the transparency filters. won't come out that smooth, but its the best (easiest) method.
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Okay, these are the problems:
• full 8-bit transparency is only supported by PNG-files. You'd have to modify the sprite-loading routine to make LF2 actually read the png-files without crashing. Also, as the game works entirely with bitmaps, the display routines need to be changed, too (so that it actually works with png instead of bmp)
• the whole blending routines need to be written from scratch. Getting the alpha-value for each pixel and displaying it correctly. The amount of calculations necessary will probably make the default framerate of LF2 drop by at least 10%.
• LF2 is written in C. Nobody has the source-code, though, and that's why the whole programming-deal has to be done in ASM. The operations that have to be done are already fairly hard to do in C, but ASM is another level higher.
Conclusion:
[mission-impossible]
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
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you can also just wait for azzys heroquest, in which those effects are easily possible to create
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