03-02-2010, 04:48 PM
If you want to make a char better, open your data changer.
Open Bandit.dat(or what ever you want) In the beginning you will find:
walking_frame_rate 3
walking_speed 9.000000
walking_speedz 2.500000
running_frame_rate 3
running_speed 16.600000
running_speedz 1.580000
heavy_walking_speed 3.700000
heavy_walking_speedz 1.850000
heavy_running_speed 6.200000
heavy_running_speedz 1.000000
jump_height -20.299999
jump_distance 15.000000
jump_distancez 3.750000
dash_height -10.000000
dash_distance 20.000000
dash_distancez 5.000000
rowing_height -2.000000
rowing_distance 5.000000.
Now to make him walk and run faster, change walking_speed to like 18 or what you want. Also change running_speed to something else.
If you want you can change jump_height and jump_distance to make him run faster. If you scroll down to 61 you will find:
<frame> 61 punch
pic: 11 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
itr:
kind: 0 x: 33 y: 33 w: 42 h: 16 dvx: 2 bdefend: 16 injury: 20
itr_end:
bdy:
kind: 0 x: 25 y: 11 w: 35 h: 69
bdy_end:
<frame_end>
Now, change injury to like 50 or if you wanna make him 1- hit KO change it to higher than 1000
You can also change running attack and super punch a little later down. But this was the grounds to change a char.
Open Bandit.dat(or what ever you want) In the beginning you will find:
walking_frame_rate 3
walking_speed 9.000000
walking_speedz 2.500000
running_frame_rate 3
running_speed 16.600000
running_speedz 1.580000
heavy_walking_speed 3.700000
heavy_walking_speedz 1.850000
heavy_running_speed 6.200000
heavy_running_speedz 1.000000
jump_height -20.299999
jump_distance 15.000000
jump_distancez 3.750000
dash_height -10.000000
dash_distance 20.000000
dash_distancez 5.000000
rowing_height -2.000000
rowing_distance 5.000000.
Now to make him walk and run faster, change walking_speed to like 18 or what you want. Also change running_speed to something else.
If you want you can change jump_height and jump_distance to make him run faster. If you scroll down to 61 you will find:
<frame> 61 punch
pic: 11 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
itr:
kind: 0 x: 33 y: 33 w: 42 h: 16 dvx: 2 bdefend: 16 injury: 20
itr_end:
bdy:
kind: 0 x: 25 y: 11 w: 35 h: 69
bdy_end:
<frame_end>
Now, change injury to like 50 or if you wanna make him 1- hit KO change it to higher than 1000
You can also change running attack and super punch a little later down. But this was the grounds to change a char.