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05-12-2010, 10:27 PM
Some Lf2 Characters have a mirrored sprites, they are just the same as the original ones but turned into right, how does these help? and how can I add the mirrored sprites into the dat file?
hope I post in the right place...
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moved to DC section. This is a DC solution.
i myself dont really know/use the answer.
BUT: mirror sprites are so that you can have the character looking less 2D, because if you notice Deep, he walks one way, and the sword is in his left hand, and then he walks the other way, and his sword is in the other hand. Its for characters that have different details on each side of ther body (left and right)
i hope that even made sense :P
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Mirror sprites have been introduced with the latest version of Little Fighter (2.0a). You'll need a little background-knowledge for that:
When LF2 loads the files, it takes the spritesheets and splits them up according to the "instructions" in the dat-file (the omnipresent row/col & w/h values). Those tiles will be saved in your RAM. Additionally, because an object can face both left and right, the tile is being mirrored horizontally. This way you'll have an original and a mirrored version of the same sprite.
Now, what is this good for? Many graphic-cards have had problems displaying the mirrored sprite when, for example, a character faces left. Suddenly, the char is being shown in his ice-frames, is running left while being displayed as burning, and so on. This doesn't really enhance the gameplay, in my opinion.
This is why the flipped versions have been included now. This way, LF2 won't have the chance to mess up during its internal flipping process (during the loading) but simply loads the pre-flipped sprites. And tadah, no sprite-bugs!
That about the reason why they are there. Alec told you what you can do with that "feature". Although I haven't really seen anybody doing this double-effort....
Silverthorn / Blue Phoenix
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something spriters might consider is that if a char have a sword on the left hand, on the mirrored sprites one can edit it to always keep the sword on the left hand.
and as it is a HEXing mater we don't even need to bother changing our Data, it will work naturally =)
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@bp: its spritesheetname_mirror
oh and take note that some chars on the mainsite replace the original chars, thus causing the exe to load the mirror sprites as they have not been deleted(or replaced with new mirror sprites).
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Actually those mirror sprites don't lload i tryed it with my Rock character all i got was an error deleted the mirror sprites good to go.
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No, the mirrored sprites are always used, unless you modify the execution file.
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