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[solved] Template cast weapon
#1
Hello.
I installed the spirit weapon

The item drop with luck from sky but i want it like freeze...

-------------------------------------
Short description of the problem:
1.I cant spell the item...If i spell it with def jum att ( hit_ja) it spell 2knights... wth???


2.I dont want,that it falling from sky
------------------------------------

Problem 1:

I copy the Freeze sword frames and add it to my template...
I changed the oid to 105

----------------------------
Data.txt ids
id: 105 type: 1 file: data\spirit_sword.dat #spirit_sword
id: 299 type: 3 file: data\spirit_sword_spirit.dat
----------------------------

First the move: I make it to hit_ja
Code:
´<frame> 0 standing
   pic: 0  state: 0  wait: 3  next: 1  dvx: 0  dvy: 0  centerx: 39  centery: 79  
   hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 235 hit_ja: 272 hit_Dj: 260
   wpoint:
      kind: 1  x: 33  y: 45  weaponact: 21  attacking: 0  cover: 0  
      dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 1 standing
   pic: 1  state: 0  wait: 3  next: 2  dvx: 0  dvy: 0  centerx: 38  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 235 hit_Dj: 260 hit_ja: 272
   wpoint:
      kind: 1  x: 33  y: 47  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 2 standing
   pic: 2  state: 0  wait: 3  next: 3  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 235 hit_Dj: 260 hit_ja: 272
   wpoint:
   wpoint:
      kind: 1  x: 32  y: 45  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 3 standing
   pic: 3  state: 0  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 235 hit_Dj: 260 hit_ja: 272
   wpoint:
   wpoint:
      kind: 1  x: 32  y: 44  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 5 walking
   pic: 4  state: 1  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 235 hit_Dj: 260 hit_ja: 272
   wpoint:
   wpoint:
      kind: 1  x: 45  y: 53  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 1  x: 40  y: 16  w: 25  h: 65  
      catchingact: 120 120  caughtact: 130 130  
   itr_end:
   bdy:
      kind: 0  x: 28  y: 15  w: 27  h: 65
   bdy_end:
<frame_end>

<frame> 6 walking
   pic: 5  state: 1  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 235 hit_Dj: 260 hit_ja: 272
   wpoint:
   wpoint:
      kind: 1  x: 40  y: 55  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 1  x: 40  y: 16  w: 25  h: 65  
      catchingact: 120 120  caughtact: 130 130  
   itr_end:
   bdy:
      kind: 0  x: 28  y: 15  w: 27  h: 65
   bdy_end:
<frame_end>

<frame> 7 walking
   pic: 6  state: 1  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 235 hit_Dj: 260 hit_ja: 272
   wpoint:
   wpoint:
      kind: 1  x: 33  y: 57  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 1  x: 40  y: 16  w: 25  h: 65  
      catchingact: 120 120  caughtact: 130 130  
   itr_end:
   bdy:
      kind: 0  x: 28  y: 15  w: 27  h: 65
   bdy_end:
<frame_end>

<frame> 8 walking
   pic: 7  state: 1  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 235 hit_Dj: 260 hit_ja: 272
   wpoint:
   wpoint:
      kind: 1  x: 24  y: 56  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 1  x: 40  y: 16  w: 25  h: 65  
      catchingact: 120 120  caughtact: 130 130  
   itr_end:
   bdy:
      kind: 0  x: 28  y: 15  w: 27  h: 65
   bdy_end:
<frame_end>

Code:
<frame> 272 Sword
   pic: 160  state: 3  wait: 1  next: 271  dvx: 0  dvy: 0  dvz: 0  centerx: 52  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 150
  sound: data\074.wav
   wpoint:
      kind: 3  x: 40  y: 43  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 14  w: 31  h: 64
   bdy_end:
<frame_end>

<frame> 273 Sword
   pic: 161  state: 3  wait: 1  next: 272  dvx: 0  dvy: 0  dvz: 0  centerx: 52  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 24  y: 14  w: 31  h: 64
   bdy_end:
<frame_end>

<frame> 274 Sword
   pic: 162  state: 3  wait: 1  next: 273  dvx: 0  dvy: 0  dvz: 0  centerx: 52  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 24  y: 14  w: 31  h: 64
   bdy_end:
<frame_end>

<frame> 275 Sword
   pic: 163  state: 3  wait: 1  next: 274  dvx: 0  dvy: 0  dvz: 0  centerx: 52  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 24  y: 14  w: 31  h: 64
   bdy_end:
<frame_end>

<frame> 276 Sword
   pic: 164  state: 3  wait: 2  next: 275  dvx: 0  dvy: 0  dvz: 0  centerx: 52  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 24  y: 14  w: 31  h: 64
   bdy_end:
<frame_end>

<frame> 277 Sword
   pic: 165  state: 3  wait: 3  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 52  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 2  x: 42  y: 51  action: 35  dvx: 0  dvy: 0  oid: 105  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 42  y: 51  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 14  w: 31  h: 64
   bdy_end:
<frame_end>

Problem 2
But it wont works...
I want to make this item only for me..also it dont should falling from the sky so that im only i can spell it...
and i cant spell it
what im doing wrong?
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#2
You have to change the weapon's id value to some thing smaller than 100 or bigger than 199. that way, it won't fall from the sky.

All of your frame have the next: value lead to it previous frame. That's why it can't continue to the next frame. Change next: 271 to next: 273 and so forth.
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Thanks given by:
#3
hmm ok ill change the next from all frames thx...
and the id: i change it from data.txt right?
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#4
opoint:
kind: 2 x: 42 y: 51 action: 35 dvx: 0 dvy: 0 oid: 105 facing: 0
opoint_end:
and in data.txt
[Image: UB2.gif]
FrozenFiren|Devid|Sprites

News of the day 19th Sep 10: Someone's back on track
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#5
It wont work.. i cant cast the weapon...
well i changed the id from data txt to 400..
thats not the problem..
If i cast the weapon...im invisble ok thats because the pics but i cant move or cant see the item i cant doing anything only if a person hit me i can move...

I changed all next look like this:

Code:
<frame> 272 Sword
pic: 160 state: 3 wait: 1 next: 273 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 150
sound: data\074.wav
wpoint:
kind: 3 x: 40 y: 43 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>
<frame> 273 Sword
pic: 161 state: 3 wait: 1 next: 274 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>

<frame> 274 Sword
pic: 162 state: 3 wait: 1 next: 275 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>

<frame> 275 Sword
pic: 163 state: 3 wait: 1 next: 275 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>

<frame> 276 Sword
pic: 164 state: 3 wait: 2 next: 276 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>

<frame> 277 Sword
   pic: 165  state: 3  wait: 3  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 52  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 2  x: 42  y: 51  action: 35  dvx: 0  dvy: 0  oid: 400  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 42  y: 51  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 14  w: 31  h: 64
   bdy_end:
<frame_end>

Pls help me..im a beginner at Dc
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Thanks given by:
#6
    DC-Code:
<frame> 275 Sword
pic: 163 state: 3 wait: 1 next: 275 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>
 
<frame> 276 Sword
pic: 164 state: 3 wait: 2 next: 276 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>
 
<frame> 277 Sword
   pic: 165  state: 3  wait: 3  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 52  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 2  x: 42  y: 51  action: 35  dvx: 0  dvy: 0  oid: 400  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 42  y: 51  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 14  w: 31  h: 64
   bdy_end:
<frame_end>

into

    DC-Code:
<frame> 275 Sword
pic: 163 state: 3 wait: 1 next: 276 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>
 
<frame> 276 Sword
pic: 164 state: 3 wait: 2 next: 277 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>
 
<frame> 277 Sword
   pic: 165  state: 3  wait: 3  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 52  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 2  x: 42  y: 51  action: 35  dvx: 0  dvy: 0  oid: 400  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 42  y: 51  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 14  w: 31  h: 64
   bdy_end:
<frame_end>


you should watch the next: values
[Image: UB2.gif]
FrozenFiren|Devid|Sprites

News of the day 19th Sep 10: Someone's back on track
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#7
Ohhhhhh THANK YOU
i dont see that i think that a already changed it from all but ok im blind XD
It works very nice!!!


edit2
Dont need i just copy the frames from Freeze of Lf2 reinforced ^^
-----
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