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Whaat´s new LF2 version, LF2v.W
#1
Okay, Whaat´s LF2v.W:
I use LF1.9c as a base.
So, my idea is make some modifieding to already existing chars datas, and after modifieding, there will be lots of combos.
Like this:
Davis:
NEW: It´s like davises super_punch, but you can make it from D > J and other punch after that with J:
And after that^ new move and tuned shrafe, you are able to do this:
Davises final ultimate combo :o , it still isn´t a killer move, i don´t want this version to be overpwrd:
I have also tuned Woody, here is one combo of his:
I think i´m not going to put evry single combo you can do here, but here is Rudolf´s:
Critics and comments are veery welcome.
Just say if you want to see more comboes/whole new attacks that i have made by myself :o

E. That YinYin thing was joke -__- his critics were useful.

Marshall edited this post 08-03-2010 06:32 PM because:
YinYin is NOT evil. Consider a compliment he actually bothered to give you criticism
Might be back, might be not :^) anyways awesome to see you guys again!
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#2
At first I thought they were REALL BAD quality caps.
But they're actually thumbnails of videos. CLICK ON THEM. (If you're not as dumb as me, you may have realised before reading this.)
Hiding users' signatures and avatars was the best decision ever.
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#3
(08-03-2010, 08:00 AM)blow_fly98 Wrote:  At first I thought they were REALL BAD quality caps.
But they're actually thumbnails of videos. CLICK ON THEM. (If you're not as dumb as me, you may have realised before reading this.)
Photobucket doesn´t give the alternative to put video to IMG tags or atleast i haven´t noticed, so they are as thumbnails.
But people! Remember the mod, don´t take this thumbnail thing as a nice chat topic : d
Might be back, might be not :^) anyways awesome to see you guys again!
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#4
Huh. Nice ideas. I've had some experience with making combos (Read: SOME). They're cool, but they seem like they might be little bit overpowered because of the sheer number of hits. Even if you were to tune down the damage, then the individual attacks would be underpowered. My idea would be to either A: Make the combo versions of some of the moves separate from the standalone moves, if you aren't already, or B: Make the timing for the combos very difficult to pull off.

Just my thoughts. Hopefully they're helpful.

EDIT: I lol'd@Pigachu ^_^
Henry David Thoreau Wrote:
Let your life be a counter-friction to stop the machine.
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#5
the combos are very very choppy - you can certainly make all of them more fluid

(08-03-2010, 07:49 AM)Whaat Wrote:  I know it´s little sucky becuz of too big wait: numbers but if i change them, i have to change million other things too to make combo work again.

you are lazy

(08-03-2010, 07:49 AM)Whaat Wrote:  Davises final ultimate combo :o , it still isn´t a killer move, i don´t want this version to be overpwrd.

and if it was a killer combo - not even an easy com would let you execute it as anyone can flip out of this at any point right from the beginning
its way too long for a fight/real gameplay - youve just made this for show
better think about what both players could do after each sequence and what options you give
(and also better concentrate on making the moves fit smoothly to what the character can already do and not let them slide ridiculous distances just because the opponent is already flying that far)

(08-03-2010, 07:49 AM)Whaat Wrote:  I have also tuned Woody, here is one combo of his:

shooting a blast up out of nowhere with his feet certainly is weird

(08-03-2010, 07:49 AM)Whaat Wrote:  Would it be better without that smoke effect?

it would be better with a second smoke effect

also dont spoil descriptions/text aswell - its easy to miss it when you only open them after reading to view the vids
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#6
That account is very old :p i thought should i make new one for Whaat :/
Anyway:
A: If i understood right:
I can make the combos in different smaller parts, like (let´s use davis as example):
-Only shrafe
-Only one special punch
-2 Special punches
-One special punch + sky punch / leap attack
-Two special punches + sky punch / leap attack
-Shrafe + one special punch, etc....
... There is tons of different choices, so that Davises final combo is not the only combo you can use. But if i understood wrong, this^ whole text is waste :p
B: Already made, it´s hard for even me, the creator to make all those combos, i had to try like 10 times before that Woody´s combo was made perfectly on tape, they ARE hard to perform becouse of right timing + i have deleted some things like j: leap attack from 1.special punch becouse it can easily ruin combo, i can tell how becouse of my bad English, but, it would ruin the combo.
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#7
You might have misunderstood it a bit. But by what you said, I can tell that it won't be much of a problem. YinYin might have a point though, harsh words or not :P
Henry David Thoreau Wrote:
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#8
@YinYin:
Yeah. i´m lazy, and i´m not perfektionist.
yinyin Wrote:its way too long for a fight/real gameplay - youve just made this for show
it isn´t too long or is it too hard for ya to catch enemy in game? After you have done that, all you have to do is right timing.
yinyin Wrote:shooting a blast up out of nowhere with his feet certainly is weird
Myabe i really should add smthing there.
yinyin Wrote:it would be better with a second smoke effect
You mean the brown one?
yinyin Wrote:also dont spoil descriptions/text aswell - its easy to miss it when you only open them after reading to view the vids
Ok, i will fix and remember.
-
And i´m not as good as you are at DCing or spriting :/ i have to say that.
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#9
(08-03-2010, 09:15 AM)Whaat Wrote:  
yinyin Wrote:its way too long for a fight/real gameplay - youve just made this for show
it isn´t too long or is it too hard for ya to catch enemy in game? After you have done that, all you have to do is right timing.

im talking about the fact that as soon as you dont have a dummy sandbag character as your opponent (the way you do in the vid) you will never pull this off because all the other one has to do is press jump - and he can do that right after the first lifting hit
this fact makes every connection you might have scripted there more and more useless depending on how far at the end of this combo it is
but - well - if its just connecting moves then thats ok i guess
ive got things like that aswell after all

(this just makes an idea pop up in my head - what if flipping was enabled/disabled together with the blood stain ...
would be pretty annoying i guess)

(08-03-2010, 09:15 AM)Whaat Wrote:  
yinyin Wrote:it would be better with a second smoke effect
You mean the brown one?

i dont care about the color - one for disappearing, one for reappearing
the way his teleport looked in lf1

(08-03-2010, 09:15 AM)Whaat Wrote:  And i´m not as good as you are at DCing or spriting :/ i have to say that.

thats no excuse for not trying to get better :p
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#10
Okey:
I changed that photobucket account :p (very important)
YinYin Wrote:but - well - if its just connecting moves then thats ok i guess
Just my thoughts :p for easy opponent: use big combos, for hard opponents: use quick little comboes.
And now i understood what you mean by that teleport thingy, i will try it with another smoke, if it´s better, i will change that vid.

E: Changed Rudolf´s tele, now there is two cloud effects:
Click the pic to view:
E2: Sigh, to make davis work perfectly and smoothly, i have to make other shrafe for catching and other shrafe for normal, hurray,
E3: Now, after one hours working and testing, it´s ready:
New Davis double_punch:
It has the same abilities as the old one, you can make:
-one special punch or two special punches
-one special punch + sky punch / leap attack or two special punches + skypunch / leap attack
and also: shrafe + special punches + sky punch / leap attack, this can also be made from catching.
Say if you want to see any of those^ as a vid.
E4: I also made Woody´s legball better:
Becouse you have already seen the combo ability in first post, here is only legball:
Now he makes some kind of energy to his legs and when it hits the ground, it will appear as a ball:
I changed vids quality so it should be much better now.
Might be back, might be not :^) anyways awesome to see you guys again!
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