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08-08-2010, 06:15 PM
(This post was last modified: 08-08-2010, 06:17 PM by MH-Razen.)
Hello guys,
I`m sure you recognized that the LFE-Fileplanet include a lot of characters and other stuff you guys made. Right now Phil and I plan to make descriptions for all of them facing the problem that we dont know a lot of stuff about most of the downloads.
So we ask you to write short descriptions to your own projects and post them here - we care about implementation and translation in case you can`t speak german (if you speak german it would be nice if you make descriptions in both languages).
The creators still know the most about the projects, so the description will be best we can get
EDIT: Oh I forgot, if you don`t do this you`ll get banned for a week, or a month, not sure yet... HAHAHAHA :P
www.lf-empire.de
Once I had a fortune, it said: "Leave now. Life is short. Time is luck" Don't dream your life, live your dream!
Posts: 1,173
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08-08-2010, 06:34 PM
(This post was last modified: 08-08-2010, 07:14 PM by Marshall.)
that's a lame excuse for Phil being lazy >.>
Back in the day, Sinow, STM and I did most of the descriptions...
the problem with describing your own work is rather uhm... let's just say it requires one to be very thick-skinned :P
since you are so wound up about it, you might as well put this in BP's spirit trail background (which I posted a while ago in the thread):
Let's be honest... The previous BG releases by BP were more of a middle-of-the-road-affair. Despite BP being one of two of the supreme lords of LFE with his top tier DC skillz and mad 3D artworks. But his backgrounds were... you know, painfully average, sub-par, nothing more than standard backgrounds with the odd quirk such as dynamic effects which is not particularly pioneering and lacked the punch that some may be looking for. Nothing really atrocious though, but not really something to wet your pants over either. But not this time... Spirit Trail promises to totally rock your sox. Just check out the BG man and you'll realise it's something that you can't help but approve.
BP has pulled out something nothing short of putting himself back in the frontrunners of LF2 modification.
@Phil v
I'm currently not tied to my LFE duties specifically atm :P + I'm working on cooler stuff
Marshall edited this post 08-08-2010 07:14 PM because: |
don't tell me something about being lazy.. layzeeh foxeyeh |
http://i263.photobucket.com/albums/ii130/c_fire004/imi1.png avatar by Una
the other by xFire
Thanks given by:
Posts: 2,657
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Joined: Mar 2008
08-08-2010, 06:37 PM
(This post was last modified: 08-08-2010, 06:38 PM by Bamboori.)
TemplateX
english:
One of Bamboori's template mods. Most of his attacks are quite unusual, that's why it's a bit difficult to play him well. If you manage to make it though you'll have a great char for pvp fights.
btw: his downball-bomber is quite useless (almost never hits), but looks great :D
deutsch:
Einer von Bamboori's Template Mods. Die meisten seiner Attacken sind ziemlich ungewöhnlinch, daher ist es ein bisschen schwierig sich mit ihm einzuspielen. Wenn man das aber gechafft hat, hat man einen tollen Charakter für PvP-Kämpfe.
btw: sein downball-bomber ist ziemlich nutzlos (trifft fast nie), sieht aber super aus :D
Kravus
english:
Another template mod by Bamboori. Thanks to his giant claws, his attacking range and strength are pretty high.
Also he is very agile and can dodge many attacks.
deutsch:
Ein weiterer Template Mod von Bamboori. Dank seiner gigantischen Klauen sind seine Attackenstärke und -reichweite ziemlich hoch. Ausserdem ist er sehr agil und kann vielen Attacken ausweichen.
Grey
english:
This character has no ranged moves, but thanks to his great combo potential he's fun to fight with.
deutsch:
Dieser Charakter hat keine Fernkampf Attacken, aber dank seines großen Kombopotenzials macht es trotzdem Spass mit ihm zu kämpfen.
Temple
actually there is nothing to say here...
maybe someone else should praise whats so good about this bg :D
LF2 - New Heroes
english:
This mod has new hero characters, each with an unique fighting style.
This mod also has great combo potential. However, some attacks are a bit unbalanced yet, but if you play fair there is no problem with that.
deutsch:
Dieser Mod hat neue Helden-Charaktere, jeder mit einem einzigartigen Kampfstil.
Ausserdem hat der Mod großes Kombopotenzial. Ein paar Attacken sind zwar etwas unausgeglichen, aber wenn man fair spielt ist das kein Problem.
edit: hahaaaa, first one to post all his descriptions :D
Posts: 1,696
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08-08-2010, 07:10 PM
(This post was last modified: 08-08-2010, 09:26 PM by Alblaka.)
Cpt. F Wrote:"Yes, Yes, yes, Show via moves!"
Sure thing, i already got annoyed by all my chars having the casual "Description not written yet"...
German:
Geboren aus einer spontanen Idee und der Frage, wie viele Moves in einen Charakter passen, wurde Cleric.
Während die Sprites kaum über das Niveau einiger Recolors hinausgehen und auch die Data dahinter nicht einmal wirklich komplex ist, glänzt dieser Charakter doch durch seine unglaubliche Anzahl verschiedenster Attacken und Fähigkeiten, die in ihrer Anzahl die 30 bereits überschritten haben.
Dazu zählen Nahkampftechniken, ebenso wie klassische Energiebälle, Palm Thrusts und weitere Unterstützungsfähigkeiten.
English:
In the beginning, there was only a random idea and the question, how many moves a single character could possibly contain. The result was Cleric.
Whereas the sprites are not much more then basic recolors and the data, too, isn't much special, the character itself is still interesting due to his ludicrous amount of different attacks and abilitys, in total even more then 30.
These include melee combos, basic energy balls, palm thrusts and further support abilitys. German:
Erst war Sharn als Sprite Project seines Authors Alblaka gedacht gewesen. Nachdem sich jedoch dessen Fähigkeiten im Bereich des Spritens erneut als extrem unterdurchschnittlich erwiesen hatten, wurde das Projekt fallen gelassen. Wenige Wochen brachte er "Sharn 2.0" (nun offiziell "Sharn") heraus, der zwar wieder nur mäßige Sprites dafür aber erneut eine Vielzahl an Moves und sogar fortgeschrittenes DC enthielt.
Der Charakter fundierte auf einer niemals veröffentlichten Roman-Story und zeigt auf dem Kampffeld viele verschiedene Varianten, Energie zu manipulieren; sei es Feuer, Elektrizität oder auch Schwerkraft.
English:
Originally, Sharn wwas supposed to be the first character with new sprites, everything made by his creator Alblaka. After again proving his extreme in-capability of spriting, the project was scrapped. Shortly after, he released "Sharn 2.0" (officially called "Sharn") including no entirely new sprites, but another time a big load of various moves and even small portions of advanced DC.
The idea for the char bases on a never-publicced Novel, in battlefield Sharn shows various ways of using energy itself; whether it's fire, electricity or even gravity. German:
Anstatt sich, wie so viele andere Charaktere, Elementen oder reiner Nahkampfstärke zu bedienen, bringt Chrone etwas neues mit sich: Zeit.
Mit seiner Fähigkeit, die Zeit zu manipulieren, kommt auch die Möglichkeit, sich selbst in eine andere Zeit zu versetzen. So benutzt die "frühe" Version von Chrone fast ausschließlich Nahkampfangriffe, kombiniert mit der Fähigkeit, die Vergangenheit aller Kämpfenden zu ändern. Der "normale" Chrone hingegen benutzt ein breites Arsenal verschiedener Fernkampfangriffe und kann zudem die Zeit anhalten. Die dritte Version, der "zukünftige" Chrone, hingegen bedient sich komplexer und mp-lastiger Moves, vom zeitweisen Verschwindenlassen eines Gegners bis hin zur Beschwörung einer Orbitalkanone.
Somit lässt sich "Chrone" als ein Feuerwerk aus drei schlecht-gespriteten, aber dennoch spielenswerten Charaktern zusammenfassen.
English:
Besides many other characters using elements or melee combos, Chrone is capable of using something different: time.
Capable of manipulating time, he can also transfer himself into a different time. F.e. the "past" Chrone uses just a couple of melee-based moves, combined with the ability of altering the past of every fighter. The "present" Chrone instead has numerous ranged attacks in his disposal and can additionally stop the time itself. The third one, also referred as the "future" Chrone, uses complex and mp-burning moves, which range from making enemies temporally disappear up to summoning a orbital laser cannon.
In conclusion, you can call "Chrone" a bright collection of three bad-sprited, but truly playable characters. German:
Inspiriert bei einem Naruto-RPG-Charakter und der Tatsache, dass er selbst noch keinen modifizierten Bandit erschaffen hatte, erschuf Alblaka "Striker": Ein Bandit mit oranger Kappe, einer absolut bekloppten Hose und einer Kombnation verschiedenster Elektro-Moves.
So kann er klassisch Energiebälle und Blitze verschießen, aber auch Klone aus Elektrizität erstellen. Diese können sogar zum Aufladen eines Specialmoves benutzt werden, der Naruto-Kennern als "Chidori" bekannt ist. Nur, dass Striker gleich vier verschiedene Versionen des Chidoris beherrscht.
Ein netter kleiner Charakter für zwischendurch, auch wenn die Sprite-Versuche Alblakas ein weiteres Mal gescheitert sind...
English:
Inspired by a Naruto-RPG-Char and the fact that he hadn't created any modded Bandit yet Alblaka created "Striker": A bandit with an orange-colored headband, a entirely stupid pants and a combination of different electro-moves.
He can choose from either using classic energy balls and bolts or creating clones made from electricity. These can even be used to charge a specialmove, for Naruto-fans well known as "Chidori". Just with one difference: Striker can even use four different kinds of Chidori.
In total it's a nice little character, even though Alblaks spriting tries failed hard another time...
It's creepy to write your own name in descriptions o.O
Ramond edited this post 08-09-2010 10:23 AM because: |
submitted -Phil
?! It's supposed to be "Show me your moves!"! What, just what happened to this world?! |
Version 1.10 out now!
Version 1.02 out now!
Version 1.22 out now!
Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.
Greetz,
Alblaka
Posts: 478
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Weighted Companion Cube:
English: This iconic cube from Portal have now entered the fight! Being nearly indestructible, hitting or shooting it is completely useless.
Sprites and data were made by SirFrog
German translation coming up soon...I hope.
Posts: 1,696
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08-08-2010, 09:47 PM
(This post was last modified: 08-09-2010, 08:05 AM by Alblaka.)
Damn, i forgot "Spark" (i searched mainsite for "alblaka" to find all my chars... but he wasn't listed XD)
German:
Ein etwas unkoventionneller Charakter, der zwar nicht sehr viel Schaden austeilen kann, jedoch auf lächerlichste Weise die Blödheit der AI-gesteurten Feinde zeigt.
Spark ist in der Lage, Illusionen in vielfältigster Weise hervorzurufen, entweder zur Ablenkung, zum Angriff und auch zur Verteidigung.
Dabei verlieren nicht nur der Gegner, sondern auch der Spieler schnell die Übersicht, wenn sich über 50 Abbilder auf dem Kampffeld befinden und der Echte sich mal hierhin, mal dorthin teleportiert...
English:
A somewhat "special" character, who can't deal much damage, but proves the stupidness of bot-enemies in a ridicolous way.
Spark is capable of summoning many different illusions, either as decoys or even for attack and defense.
Sometimes not only the enemy, but even the player himself looses sight of the real Spark, if he hides inbetween over 50 clones of himself, even teleporting around between them...
edit: Damn, i hoped to get a 2nd thanks XD
editedit: Yes, yes, yes, show via moves!
Version 1.10 out now!
Version 1.02 out now!
Version 1.22 out now!
Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.
Greetz,
Alblaka
Posts: 759
Threads: 43
Joined: Jul 2008
If you guy play baseball then you guy know that there is a machine that shoot balls at you so you could practice. Well,this is no different, it shoot Dennis's chase ball at you so you could practice your fighting skill
How to play: go to VS Mode and pick it as player 2. You can speed it up by pressing A, slow it down by pressing J, turn it off by pressing D and restart it by pressing A again.
Basically, a bandit vending machine that randomly appear. Just hit it and wait till the small bandit head in the small screen is completed and you'll get a bandit.
MH-Razen edited this post 08-09-2010 07:23 AM because: |
submitted |
Posts: 601
Threads: 23
Joined: Dec 2009
Phobos:
A character whose data is one of the best works I can do. His main attacks are those of dodging, type-3 manipulations. He is quite hard to master, but once you do, he'll sure own up a lot of people. In my opinion a bit overpowered if you use it with unlimited mp.
MH-Razen edited this post 08-09-2010 07:32 AM because: |
submitted |
Posts: 2,340
Threads: 78
Joined: Mar 2008
This is a Lee on Road modification with a refreshing colour scheme. Initially I wanted to create a homage to the fire background in LF1 that didn't make it to LF2. I think I've managed to do something even better. The used stock can be found here.
It's Wertigo, not Vertigo.
A fully original character developed by Matt and me. With his glove, the Energy Managing Device (EMD), he can absorb the energy of defended attacks and use it to enforce his own. He is a very complex character and hence difficult to handle, but once mastered he is destined to become the king of the battle.
feel free to replace I/me with YinYin
MH-Razen edited this post 08-09-2010 09:29 AM because: |
submitted, dont get what you mean for XEE-Hunter... |
Posts: 601
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08-09-2010, 09:43 AM
(This post was last modified: 08-09-2010, 09:43 AM by Taniaetc.)
@Mh: I think it's about the authors (yinyin/vertigo while it's supposed to be yinyin/ wertigo)
MH-Razen edited this post 08-09-2010 09:47 AM because: |
my mistake, fixed |
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