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A few tutorials plz
#1
hi this is lerrypisces my old account must of been hack'd:sad: or I forgot the password XP O havnt been online for awile but any way I was wondering if there is way to reverse johns healing ball effect so it would poison a char that touches it(for my new verson yet to be named) and how to make a char transform(I havnt been practicing on data changer)without the picture errors for my new charactar he is 100% but I wanted to make transform to a stronger character and(last but not least lol) if there is a data changing way to let a player go from stage to stage for exampel lets say Im in stage 1-2 but I would walk to the left side and got back to 1-1 and I could go to 1-2 again.(done XP sorry for the long post)
the Flaming Pisces!
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#2
Well if you just forget your password you can use the forget your password thingie when loging in ok back to the topic:
1. Poison: Well there is alot of ways to do that i will explain one:
Code:
<frame> 0 flying
   pic: 0  state: 3000  wait: 1  next: 1  dvx: 18  dvy: 0  centerx: 40  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 9  fall: 1  vrest: 10  bdefend: 16  injury: 55  
   itr_end:
   bdy:
      kind: 0  x: 22  y: 27  w: 55  h: 27
   bdy_end:
<frame_end>

<frame> 1 flying
   pic: 1  state: 3000  wait: 1  next: 2  dvx: 18  dvy: 0  centerx: 40  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 9  fall: 1  vrest: 10  bdefend: 16  injury: 55  
   itr_end:
   bdy:
      kind: 0  x: 22  y: 27  w: 55  h: 27
   bdy_end:
<frame_end>

<frame> 2 flying
   pic: 2  state: 3000  wait: 1  next: 5  dvx: 18  dvy: 0  centerx: 40  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 9  fall: 1  vrest: 10  bdefend: 16  injury: 55  
   itr_end:
   bdy:
      kind: 0  x: 22  y: 27  w: 55  h: 27
   bdy_end:
<frame_end>

<frame> 3 flying
   pic: 3  state: 3000  wait: 1  next: 4  dvx: 18  dvy: 0  centerx: 40  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 9  fall: 1  vrest: 10  bdefend: 16  injury: 55  
   itr_end:
   bdy:
      kind: 0  x: 22  y: 27  w: 55  h: 27
   bdy_end:
<frame_end>

<frame> 4 flying
   pic: 2  state: 3000  wait: 1  next: 5  dvx: 18  dvy: 0  centerx: 40  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 9  fall: 1  vrest: 10  bdefend: 16  injury: 55  
   itr_end:
   bdy:
      kind: 0  x: 22  y: 27  w: 55  h: 27
   bdy_end:
<frame_end>

<frame> 5 flying
   pic: 1  state: 3000  wait: 1  next: 999  dvx: 18  dvy: 0  centerx: 40  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 9  fall: 1  vrest: 10  bdefend: 16  injury: 55  
   itr_end:
   bdy:
      kind: 0  x: 22  y: 27  w: 55  h: 27
   bdy_end:
<frame_end>
nothing new here exsept the fall: 70 is fall: 1 now

lets check the hitting:
Code:
frame_end>

<frame> 10 hiting
   pic: 4  state: 3001  wait: 1  next: 11  dvx: 0  dvy: 0  centerx: -10  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 11 hiting
   pic: 5  state: 3001  wait: 1  next: 12  dvx: 0  dvy: 0  centerx: -10  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
       kind: 1 x: (x cordinate) y: (y cordinate) dvx: 0 dvy: 0 action: (the frame the new objekt will start in lets use 100) oid: (id of the poison ball there will poison the enemy facing: 0
   opoint_end:
<frame_end>

<frame> 12 hiting
   pic: 6  state: 3001  wait: 1  next: 13  dvx: 0  dvy: 0  centerx: -10  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 13 hiting
   pic: 7  state: 3001  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: -10  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
hmm a opoint is placed here and it will create the ball that will poison the oponent

now to the poison ball ((name of the ball).dat)
Code:
<frame> (frame number of the ball this time i will use the frames 100-103) poison
   pic: 4  state: 15  wait: 1  next: (number the next frame in this case it is 101)  dvx: 0  dvy: 0  centerx: (the center on the x axis)  centery: (the center on the y axis)  hit_a: this will be the time of the poison effect lets use 3 that will be about 167 TU)  hit_d: (the frame it will go to when the timer is down(in case you dont now what the timer is it is the hit_a: value))  hit_j: 0
   itr:
      kind: 0  x: ???  y: ???  w: ???  h: ???  fall: -1  vrest: 10  bdefend: 50  injury: (the damege done to the oponent)
   itr_end:
   itr:
      kind: 8  x: ???  y: ???  w: ???  h: ???  dvx: (the same value as in next:)  injury: 0  
   itr_end:
<frame_end>

<frame> (frame number of the ball this time i will use the frames 100-103) poison
   pic: 5  state: 15  wait: 1  next: (number the next frame in this case it is 102)  dvx: 0  dvy: 0  centerx: (the center on the x axis)  centery: (the center on the y axis)  hit_a: 0  hit_d: (to be 100% sure it works it we will use the hit_d: value here to)  hit_j: 0
   itr:
      kind: 8  x: ???  y: ???  w: ???  h: ???  dvx: (the same value as in next:)  injury: 0  
   itr_end:
<frame_end>

<frame> (frame number of the ball this time i will use the frames 100-103) poison
   pic: 6  state: 15  wait: 1  next: (number the next frame in this case it is 103)  dvx: 0  dvy: 0  centerx: (the center on the x axis)  centery: (the center on the y axis)  hit_a: 0  hit_d: (to be 100% sure it works it we will use the hit_d: value here to)  hit_j: 0
   itr:
      kind: 8  x: ???  y: ???  w: ???  h: ???  dvx: (the same value as in next:)  injury: 0  
   itr_end:
<frame_end>

<frame> (frame number of the ball this time i will use the frames 100-103) poison
   pic: 7  state: 15  wait: 1  next: (number the next frame in this case it is 100)  dvx: 0  dvy: 0  centerx: (the center on the x axis)  centery: (the center on the y axis)  hit_a: 0  hit_d: (to be 100% sure it works it we will use the hit_d: value here to)  hit_j: 0
   itr:
      kind: 8  x: ???  y: ???  w: ???  h: ???  dvx: (the same value as in next:)  injury: 0  
   itr_end:
<frame_end>
read this if you want to now what the ??? is.

that,s all

2. well 2 ways silva has created an exe with a state: 4XXX where XXX is the id of the transformation and and the second one:
file(0-69): sprite\sys\bat_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite\sys\bat_1.bmp w: 79 h: 79 row: 10 col: 7
file(0-69): sprite\sys\bat_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite\sys\bat_1.bmp w: 79 h: 79 row: 10 col: 7
file(280-419): sprite\sys\bat_2.bmp w: 159 h: 79 row: 20 col: 7
file(280-419): sprite\sys\bat_2.bmp w: 159 h: 79 row: 20 col: 7
this is the file:'s and the pic:'s is needed to be edited to forexample
pic: 140 is 280 now and if you have not seen this this is from bat and just use state: 8XXX now.
3. u need to use hex editing to this ask silva if you want to now more but i am 99,9999999% sure this is imposible

that,s all if the poison does not work please pm me about it i havent tested it yet but it shall work fine
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#3
[edit by MH - no need to quote the whole code]

thnx but I cant hex edit >.< but thnx any way and my old account used my dads email(since I didnt want to make a account in yahoo but now I do so XP)I just hope I can understand the poison part XP. any way it doesnt matter about the transforming part my character is 100% and I dont want to go back and edit it again lol I will upload my new character soon hope everyone likes him
the Flaming Pisces!
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