Well if you just forget your password you can use the forget your password thingie when loging in ok back to the topic:
1. Poison: Well there is alot of ways to do that i will explain one:
Code:
<frame> 0 flying
pic: 0 state: 3000 wait: 1 next: 1 dvx: 18 dvy: 0 centerx: 40 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 9 fall: 1 vrest: 10 bdefend: 16 injury: 55
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 1 flying
pic: 1 state: 3000 wait: 1 next: 2 dvx: 18 dvy: 0 centerx: 40 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 9 fall: 1 vrest: 10 bdefend: 16 injury: 55
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 2 flying
pic: 2 state: 3000 wait: 1 next: 5 dvx: 18 dvy: 0 centerx: 40 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 9 fall: 1 vrest: 10 bdefend: 16 injury: 55
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 3 flying
pic: 3 state: 3000 wait: 1 next: 4 dvx: 18 dvy: 0 centerx: 40 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 9 fall: 1 vrest: 10 bdefend: 16 injury: 55
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 4 flying
pic: 2 state: 3000 wait: 1 next: 5 dvx: 18 dvy: 0 centerx: 40 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 9 fall: 1 vrest: 10 bdefend: 16 injury: 55
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 5 flying
pic: 1 state: 3000 wait: 1 next: 999 dvx: 18 dvy: 0 centerx: 40 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 9 fall: 1 vrest: 10 bdefend: 16 injury: 55
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
nothing new here exsept the fall: 70 is fall: 1 now
lets check the hitting:
Code:
frame_end>
<frame> 10 hiting
pic: 4 state: 3001 wait: 1 next: 11 dvx: 0 dvy: 0 centerx: -10 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 11 hiting
pic: 5 state: 3001 wait: 1 next: 12 dvx: 0 dvy: 0 centerx: -10 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: (x cordinate) y: (y cordinate) dvx: 0 dvy: 0 action: (the frame the new objekt will start in lets use 100) oid: (id of the poison ball there will poison the enemy facing: 0
opoint_end:
<frame_end>
<frame> 12 hiting
pic: 6 state: 3001 wait: 1 next: 13 dvx: 0 dvy: 0 centerx: -10 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 13 hiting
pic: 7 state: 3001 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: -10 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
hmm a opoint is placed here and it will create the ball that will poison the oponent
now to the poison ball ((name of the ball).dat)
Code:
<frame> (frame number of the ball this time i will use the frames 100-103) poison
pic: 4 state: 15 wait: 1 next: (number the next frame in this case it is 101) dvx: 0 dvy: 0 centerx: (the center on the x axis) centery: (the center on the y axis) hit_a: this will be the time of the poison effect lets use 3 that will be about 167 TU) hit_d: (the frame it will go to when the timer is down(in case you dont now what the timer is it is the hit_a: value)) hit_j: 0
itr:
kind: 0 x: ??? y: ??? w: ??? h: ??? fall: -1 vrest: 10 bdefend: 50 injury: (the damege done to the oponent)
itr_end:
itr:
kind: 8 x: ??? y: ??? w: ??? h: ??? dvx: (the same value as in next:) injury: 0
itr_end:
<frame_end>
<frame> (frame number of the ball this time i will use the frames 100-103) poison
pic: 5 state: 15 wait: 1 next: (number the next frame in this case it is 102) dvx: 0 dvy: 0 centerx: (the center on the x axis) centery: (the center on the y axis) hit_a: 0 hit_d: (to be 100% sure it works it we will use the hit_d: value here to) hit_j: 0
itr:
kind: 8 x: ??? y: ??? w: ??? h: ??? dvx: (the same value as in next:) injury: 0
itr_end:
<frame_end>
<frame> (frame number of the ball this time i will use the frames 100-103) poison
pic: 6 state: 15 wait: 1 next: (number the next frame in this case it is 103) dvx: 0 dvy: 0 centerx: (the center on the x axis) centery: (the center on the y axis) hit_a: 0 hit_d: (to be 100% sure it works it we will use the hit_d: value here to) hit_j: 0
itr:
kind: 8 x: ??? y: ??? w: ??? h: ??? dvx: (the same value as in next:) injury: 0
itr_end:
<frame_end>
<frame> (frame number of the ball this time i will use the frames 100-103) poison
pic: 7 state: 15 wait: 1 next: (number the next frame in this case it is 100) dvx: 0 dvy: 0 centerx: (the center on the x axis) centery: (the center on the y axis) hit_a: 0 hit_d: (to be 100% sure it works it we will use the hit_d: value here to) hit_j: 0
itr:
kind: 8 x: ??? y: ??? w: ??? h: ??? dvx: (the same value as in next:) injury: 0
itr_end:
<frame_end>
read
this if you want to now what the ??? is.
that,s all
2. well 2 ways silva has created an exe with a state: 4XXX where XXX is the id of the transformation and and the second one:
file(0-69): sprite\sys\bat_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite\sys\bat_1.bmp w: 79 h: 79 row: 10 col: 7
file(0-69): sprite\sys\bat_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite\sys\bat_1.bmp w: 79 h: 79 row: 10 col: 7
file(280-419): sprite\sys\bat_2.bmp w: 159 h: 79 row: 20 col: 7
file(280-419): sprite\sys\bat_2.bmp w: 159 h: 79 row: 20 col: 7
this is the file:'s and the pic:'s is needed to be edited to forexample
pic: 140 is 280 now and if you have not seen this this is from bat and just use state: 8XXX now.
3. u need to use hex editing to this ask silva if you want to now more but i am 99,9999999% sure this is imposible
that,s all if the poison does not work please pm me about it i havent tested it yet but it shall work fine