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generic post-your-data.txt thread
#1
im interested in what custom things everyone currently has in their lf2 game
and i figured easiest way to find out is by sharing what our data.txt files look like

so grab those code tags, copy paste your data.txt and show us what weapons, characters, items and backgrounds you like running your game with right now
____________________________

    DC-Code:
<object>
#sandbag
id: 84 type: 0 file: sandbag\v6.dat
id: 848 type: 4 file: sandbag\v6.dat
id: 85 type: 0 file: sandbag\v5.dat
id: 858 type: 1 file: sandbag\v5.dat
#id: 86 type: 0 file: sandbag\v4.dat
#id: 868 type: 2 file: sandbag\v4.dat
#id: 89 type: 0 file: sandbag\v3.dat
#id: 898 type: 2 file: sandbag\v3.dat
#id: 87 type: 0 file: sandbag\v2.dat
#id: 878 type: 1 file: sandbag\v2.dat
#id: 88 type: 0 file: sandbag\v1.dat
#id: 888 type: 4 file: sandbag\v1.dat
#silva
#id:   3  type: 0  file: work\silva\silva.dat
#id: 240  type: 3  file: work\silva\silva_exp.dat
#id: 241  type: 4  file: work\silva\silva_weap.dat
#aeron
#id:  38  type: 0  file: work\aeron\aeron.dat
#id:  2000  type: 1  file: work\aeron\aeron_ww.dat
#julio
#id:  55 type: 0 file: data\julios6swords\julio.dat
#id:  56 type: 0 file: data\julios6swords\justin.dat
#id: 150 type: 2 file: data\julios6swords\weapon1.dat
#id: 230 type: 3 file: data\julios6swords\justin_ball.dat
#id: 231 type: 3 file: data\julios6swords\justin_ghost.dat
#id: 232 type: 1 file: data\julios6swords\weapon12.dat
#id: 233 type: 3 file: data\julios6swords\unreal.dat
#id: 413 type: 2 file: data\julios6swords\julio_suit.dat
#id: 600 type: 3 file: data\julios6swords\template_ball.dat
#blark
#id:  502 type: 0  file: work\blark\blark.dat
#id:  624 type: 3  file: work\blark\blark_cap.dat
#clide
id: 13  type: 0  file: work\clide\clide.dat
id: 294  type: 3  file: work\clide\clide_explode.dat
id: 295  type: 3  file: work\clide\clide_ball.dat
#rocky
#id: 12  type: 0  file: work\rocky\rocky.dat
#id: 296  type: 1  file: work\rocky\rocky_weaponbits.dat
#id: 297  type: 1  file: work\rocky\rocky_weapon.dat
#id: 298  type: 3  file: work\rocky\rocky_column.dat
#lighto
#id: 50  type: 0  file: work\lighto\lighto.dat
#id: 500  type: 1  file: work\lighto\lighto_wp.dat
#id: 501  type: 3  file: work\lighto\lighto_shadow.dat
#id: 502  type: 4  file: work\lighto\lighto_ball.dat 
 
id:  0  type: 0  file: data\template.dat
id:  52  type: 0  file: data\julian.dat
id:  51  type: 0  file: work\firzen.dat
id:  50  type: 0  file: work\louisEX.dat
id:  38  type: 0  file: data\bat.dat
id:  39  type: 0  file: data\justin.dat
id:  37  type: 0  file: data\knight.dat
id:  36  type: 0  file: data\jan.dat
id:  35  type: 0  file: data\monk.dat
id:  34  type: 0  file: data\sorcerer.dat
id:  33  type: 0  file: data\jack.dat
id:  32  type: 0  file: data\mark.dat
id:  31  type: 0  file: data\hunter.dat
id:  30  type: 0  file: work\bandit.dat
id:  1  type: 0  file: work\deep.dat
id:  2  type: 0  file: work\john.dat
id:  4  type: 0  file: work\henry.dat
id:  5  type: 0  file: work\rudolf.dat
id:  6  type: 0  file: work\louis.dat
id:  7  type: 0  file: work\firen.dat
id:  8  type: 0  file: work\freeze.dat
id:  9  type: 0  file: work\dennis.dat
id: 10  type: 0  file: work\woody.dat
id: 11  type: 0  file: work\davis.dat
 
id:  99  type: 4  file: work\stone.dat       #stone
id: 100  type: 1  file: data\weapon0.dat     #stick
id: 101  type: 1  file: data\weapon2.dat     #hoe
id: 105  type: 3  file: work\dennis_ball.dat #filled_box1
id: 107  type: 3  file: work\davis_ball.dat  #filled_box2
id: 120  type: 1  file: data\weapon4.dat     #knife
id: 121  type: 4  file: data\weapon5.dat     #baseball
id: 122  type: 6  file: data\weapon6.dat     #milk
id: 150  type: 2  file: work\weapon1.dat     #stone
id: 151  type: 2  file: work\weapon3.dat     #wooden_box
id: 123  type: 6  file: data\weapon8.dat     #beer
id: 124  type: 1  file: data\weapon9.dat     #<
id: 217  type: 2  file: data\weapon10.dat    #louis_armour
id: 218  type: 2  file: data\weapon11.dat    #louis_armour
id: 300  type: 5  file: data\criminal.dat    #criminal
 
id: 200  type: 3  file: work\john_ball.dat
id: 201  type: 1  file: work\henry_arrow1.dat
id: 202  type: 1  file: work\rudolf_weapon.dat
id: 203  type: 3  file: work\deep_ball.dat     #drinks_box
id: 204  type: 3  file: work\effects.dat
id: 206  type: 3  file: work\woody_ball1.dat   #filled_box1
id: 207  type: 3  file: work\woody_ball2.dat   #filled_box2
id: 208  type: 3  file: data\henry_arrow2.dat
id: 209  type: 3  file: work\freeze_ball.dat
id: 210  type: 3  file: work\firen_ball.dat    #explosive_box
id: 211  type: 3  file: work\firen_flame.dat   #explosive_box
id: 212  type: 3  file: work\freeze_column.dat
id: 213  type: 1  file: work\freeze_weapon.dat
id: 214  type: 3  file: work\john_biscuit.dat
id: 215  type: 3  file: work\dennis_chase.dat  #drinks_box
id: 216  type: 3  file: data\jack_ball.dat
id: 219  type: 3  file: data\jan_chaseh.dat
id: 220  type: 3  file: data\jan_chase.dat
id: 221  type: 3  file: work\firzen_chasef.dat
id: 222  type: 3  file: work\firzen_chasei.dat
id: 223  type: 3  file: data\firzen_ball.dat
id: 224  type: 3  file: data\bat_ball.dat
id: 225  type: 3  file: data\bat_chase.dat
id: 226  type: 3  file: data\justin_ball.dat
id: 228  type: 3  file: data\julian_ball.dat
id: 229  type: 3  file: data\julian_ball2.dat
 
id: 998  type: 5  file: data\etc.dat
id: 999  type: 5  file: data\broken_weapon.dat
<object_end>
 
<file_editing>
data\nothing.txt
<file_editing_end>
 
<background>
id: 4    file: bg\sys\hkc\bg.dat
id: 2    file: bg\sys\lf\bg.dat
id: 3    file: bg\sys\sp\bg.dat
id: 5    file: bg\sys\gw\bg.dat
id: 6    file: bg\sys\qi\bg.dat
id: 7    file: bg\sys\ft\bg.dat
id: 9    file: data\julios6swords\bg.dat
id: 8    file: bg\sys\bc\bg.dat
id: 1    file: bg\sys\cuhk\bg.dat
id: 0    file: bg\sys\thv\bg.dat
id: 10   file: bg\new\h2h\bg.dat
id: 11   file: bg\new\ac\bg.dat
id: 12   file: bg\new\me\bg.dat
<background_end>

ok, first of all this is actually my work.txt as the data.txt is an original clean installed version
i like running an original unmodified exe and one that loads all this i can work with

the characters (Click to View)
the backgrounds (Click to View)
i can add more links if available in case you are interested
Reply
Thanks given by: prince_freeza
#2
this is the data.txt of Safari LF2... right now i don't have any other modified lf2...
    DC-Code:
<object>
id:  0  type: 0  file: data\template.dat
id:  52  type: 0  file: data\julian.dat
id:  51  type: 0  file: data\firzen.dat
id:  50  type: 0  file: data\louisEX.dat
id:  38  type: 0  file: data\bat.dat
id:  39  type: 0  file: data\justin.dat
id:  37  type: 0  file: data\knight.dat
id:  36  type: 0  file: data\jan.dat
id:  35  type: 0  file: data\monk.dat
id:  34  type: 0  file: data\sorcerer.dat
id:  33  type: 0  file: data\jack.dat
id:  32  type: 0  file: data\mark.dat
id:  31  type: 0  file: data\hunter.dat
id:  30  type: 0  file: data\bandit.dat
id:  1  type: 0  file: data\deep.dat
id:  2  type: 0  file: data\john.dat
id:  4  type: 0  file: data\henry.dat
id:  5  type: 0  file: data\rudolf.dat
id:  6  type: 0  file: data\louis.dat
id:  7  type: 0  file: data\firen.dat
id:  8  type: 0  file: data\freeze.dat
id:  9  type: 0  file: data\dennis.dat
id: 10  type: 0  file: data\woody.dat
id: 11  type: 0  file: data\davis.dat
 
id: 100  type: 1  file: data\weapon0.dat   #stick
id: 101  type: 1  file: data\rungu.dat   #rungu_club
id: 120  type: 1  file: data\weapon4.dat   #knife
id: 121  type: 4  file: data\weapon5.dat   #baseball
id: 122  type: 6  file: data\weapon6.dat   #milk
id: 150  type: 2  file: data\weapon1.dat   #stone
id: 151  type: 2  file: data\weapon3.dat   #wooden_box
id: 123  type: 6  file: data\weapon8.dat   #beer
#id: 129  type: 6  file: data\vuvuzela.dat   #vuvuzela
id: 124  type: 1  file: data\weapon9.dat   #<
id: 217  type: 2  file: data\weapon10.dat  #louis_armour
id: 218  type: 2  file: data\weapon11.dat  #louis_armour
id: 300  type: 5  file: data\criminal.dat  #criminal
id: 126  type: 1  file: data\banana.dat  #banana 
 
 
id: 669  type: 2  file: bg\sys\safari\weapon13.dat  #start_sign
id: 666  type: 2  file: bg\sys\safari\weapon12.dat  #start_grass
id: 667  type: 3  file: bg\sys\safari\grass.dat #grass
id: 668  type: 3  file: bg\sys\safari\sign.dat #sign
id: 670  type: 2  file: bg\sys\desert\weapon14.dat #start_sandstorm
id: 671  type: 3  file: bg\sys\desert\sandstorm.dat #sandstorm
id: 680  type: 2  file: bg\sys\jungle\weapon15.dat #start_liana
id: 681  type: 3  file: bg\sys\jungle\liana.dat #liana
 
id: 200  type: 3  file: data\john_ball.dat
id: 201  type: 1  file: data\henry_arrow1.dat
id: 202  type: 1  file: data\rudolf_weapon.dat
id: 203  type: 3  file: data\deep_ball.dat
id: 204  type: 3  file: data\henry_wind.dat
id: 205  type: 3  file: data\dennis_ball.dat
id: 206  type: 3  file: data\woody_ball.dat
id: 207  type: 3  file: data\davis_ball.dat
id: 208  type: 3  file: data\henry_arrow2.dat
id: 209  type: 3  file: data\freeze_ball.dat
id: 210  type: 3  file: data\firen_ball.dat
id: 211  type: 3  file: data\firen_flame.dat
id: 212  type: 3  file: data\freeze_column.dat
id: 213  type: 1  file: data\weapon7.dat   #ice_sword
id: 214  type: 3  file: data\john_biscuit.dat
id: 215  type: 3  file: data\dennis_chase.dat
id: 216  type: 3  file: data\jack_ball.dat
id: 219  type: 3  file: data\jan_chaseh.dat
id: 220  type: 3  file: data\jan_chase.dat
id: 221  type: 3  file: data\firzen_chasef.dat
id: 222  type: 3  file: data\firzen_chasei.dat
id: 223  type: 3  file: data\firzen_ball.dat
id: 224  type: 3  file: data\bat_ball.dat
id: 225  type: 3  file: data\bat_chase.dat
id: 226  type: 3  file: data\justin_ball.dat
id: 228  type: 3  file: data\julian_ball.dat
id: 229  type: 3  file: data\julian_ball2.dat
 
id: 998  type: 5  file: data\etc.dat
id: 999  type: 5  file: data\broken_weapon.dat
<object_end>
 
<file_editing>
data\nothing.txt
<file_editing_end>
 
<background>
id: 4    file: bg\sys\hkc\bg.dat
id: 2    file: bg\sys\desert\bg.dat
id: 5    file: bg\sys\safari\bg.dat
id: 3    file: bg\sys\jungle\bg.dat
id: 6    file: bg\sys\qi\bg.dat
id: 7    file: bg\sys\ft\bg.dat
id: 1    file: bg\sys\cuhk\bg.dat
id: 0    file: bg\sys\thv\bg.dat
<background_end>
 
id: 100~199 drop weapon

Reply
Thanks given by:
#3
Code:
<object>
id:  0  type: 0  file: data\template.dat
id:  1  type: 0  file: data\template.dat

id: 100  type: 1  file: data\weapon0.dat
id: 101  type: 1  file: data\weapon2.dat

id: 998  type: 5  file: data\etc.dat
id: 999  type: 5  file: data\broken_weapon.dat
<object_end>

<file_editing>
data\nothing.txt
<file_editing_end>

<background>
id: 4    file: bg\sys\hkc\bg.dat
id: 30    file: bg\sys\st\bg.dat
id: 2    file: bg\sys\lf\bg.dat
id: 3    file: bg\sys\sp\bg.dat
id: 5    file: bg\sys\gw\bg.dat
id: 6    file: bg\sys\qi\bg.dat
<background_end>

id: 100~199 drop weapon

just want it to load :).The two templates are there so that random doesn't die.
[Image: doty7Xn.gif]

10 ʏᴇᴀʀs sɪɴᴄᴇ ɪʀᴄ ɢᴏᴏᴅ.ɪ ᴡᴀʟᴋ ᴛʜʀᴏᴜɢʜ ᴛʜᴇ ᴇᴍᴘᴛʏ sᴛʀᴇᴇᴛs ᴛʀʏɪɴɢ ᴛᴏ ᴛʜɪɴᴋ ᴏғ sᴏᴍᴇᴛʜɪɴɢ ᴇʟsᴇ ʙᴜᴛ ᴍʏ ᴘᴀᴛʜ ᴀʟᴡᴀʏs ʟᴇᴀᴅs ᴛᴏ ᴛʜᴇ ɪʀᴄ. ɪ sᴛᴀʀᴇ ᴀᴛ ᴛʜᴇ sᴄʀᴇᴇɴ ғᴏʀ ʜᴏᴜʀs ᴀɴᴅ ᴛʀʏ ᴛᴏ sᴜᴍᴍᴏɴ ᴛʜᴇ ɢᴏᴏᴅ ɪʀᴄ. ɪ ᴡᴀᴛᴄʜ ᴏᴛʜᴇʀ ɪʀᴄ ᴄʜᴀɴɴᴇʟs ʙᴜᴛ ɪᴛ ɪs ɴᴏ ɢᴏᴏᴅ. ɪ ᴘᴇsᴛᴇʀ ᴢᴏʀᴛ ᴀɴᴅ ᴛʀʏ ᴛᴏ ʀᴇsɪsᴛ ʜɪs sᴇxɪɴᴇss ʙᴜᴛ ɪᴛ ɪs ᴀʟʟ ᴍᴇᴀɴɪɴɢʟᴇss. ᴛʜᴇ ᴇɴᴅ ɪs ɴᴇᴀʀ.ɪ ᴛʜᴇɴ ᴜsᴜᴀʟʟʏ ʀᴇᴀᴅ sᴏᴍᴇ ᴏʟᴅ ɪʀᴄ ʟᴏɢs ᴀɴᴅ ᴄʀʏ ᴍʏsᴇʟғ ᴛᴏ sʟᴇᴇᴘ.


Reply
Thanks given by:
#4
i got several lf2's installed, one of them being unmodded. these two are probably the most interesting ones:
    DC-Code:
<object>
id:  0  type: 0  file: data\template.dat
#id : 345 type: 0 file: sprite\s\sdw.dat
id:  52  type: 0  file: data\julian.dat
id:  51  type: 0  file: data\firzen.dat
id:  50  type: 0  file: data\louisEX.dat
id:  38  type: 0  file: data\bat.dat
id:  39  type: 0  file: data\justin.dat
id:  37  type: 0  file: data\knight.dat
id:  36  type: 0  file: data\jan.dat
id:  35  type: 0  file: data\monk.dat
id:  34  type: 0  file: data\sorcerer.dat
id:  33  type: 0  file: data\jack.dat
id:  32  type: 0  file: data\mark.dat
id:  31  type: 0  file: data\hunter.dat
id:  30  type: 0  file: data\bandit.dat
id:  1   type: 0  file: data\deep.dat
id:  2  type: 0  file: data\john.dat
id:  4  type: 0  file: data\henry.dat
id:  5  type: 0  file: data\rudolf.dat
id:  6  type: 0  file: data\louis.dat
id:  7  type: 0  file: data\firen.dat
id:  8  type: 0  file: data\freeze.dat
id:  9  type: 0  file: data\dennis.dat
id: 10  type: 0  file: data\woody.dat
id: 11  type: 0  file: data\davis.dat
#id: 13  type: 0  file: sprite\Kravus\char.dat
#id: 12 type: 0 file: sprite\assassin\rudolf.dat
#id: 480  type: 1  file: sprite\Ether\Ether_weapon.dat
#id: 481  type: 3  file: sprite\Ether\Ether_weapon2.dat
 
#id: 3 type: 0 file: data\blac.dat
 
#id: 198  type: 1  file: data\weapon456.dat   #bandit_maker
 
#id: 777  type: 3  file: data\bandit_maker.dat
 
#id: 75  type: 0  file: data\boomer.dat
 
#id: 42  type: 0  file: data\SE\SE.dat
#id: 323  type: 3  file: data\SE\SE_ball.dat
#id: 420  type: 1  file: data\SE\SE_egg.dat
#id: 423  type: 3  file: data\SE\SE_ufe.dat
 
 
#id: 275  type: 1  file: data\boomer_weapon0.dat #black <
#id: 277  type: 1  file: data\boomer_weapon1.dat #fire <
 
#id: 35735 type: 0 file: data\prove.dat
 
#id: 84  type: 0  file: data\chrone.dat
#id: 83  type: 0  file: data\chronep.dat
#id: 82  type: 0  file: data\chronef.dat
#id: 261  type: 3  file: data\chrone_ball.dat
#id: 262  type: 3  file: data\chrone_chase.dat
#id: 263  type: 3  file: data\chrone_tri.dat
#id: 264  type: 3  file: data\chrone_wave.dat
#id: 53  type: 0  file: data\chronepp.dat
#id: 265  type: 3  file: data\chrone_wind.dat
#id: 266  type: 3  file: data\chrone_prison.dat
#id: 267  type: 3  file: data\chrone_ray.dat
#id: 268  type: 3  file: data\chrone_bomb.dat
#id: 269  type: 3  file: data\chrone_bomb2.dat
#id: 270  type: 3  file: data\chrone_bomb3.dat
#id: 271  type: 3  file: data\chrone_ion.dat
 
#id: 800 type: 0 file: sprite\templateX\char.dat
#id: 801 type: 1 file: sprite\templateX\weapon.dat
#id: 802 type: 3 file: sprite\templateX\ball.dat
#id: 803 type: 3 file: sprite\templateX\ball2.dat
#id: 804 type: 3 file: sprite\templateX\ball3.dat
#id: 805 type: 3 file: sprite\templateX\superball.dat
#id: 546 type: 0 file: mike\char.dat
#id: 547 type: 3 file: mike\mine.dat
 
#id: 12  type: 0  file:  sprite\alexander\char.dat
#id: 13 type: 0 file: data\grey.dat
#id: 14 type: 0 file: data\blu.dat
 
id: 100  type: 1  file: data\weapon0.dat   #stick
id: 101  type: 1  file: data\weapon2.dat   #hoe
id: 120  type: 1  file: data\weapon4.dat   #knife
id: 121  type: 4  file: data\weapon5.dat   #baseball
id: 122  type: 6  file: data\weapon6.dat   #milk
id: 150  type: 2  file: data\weapon1.dat   #stone
id: 151  type: 2  file: data\weapon3.dat   #wooden_box
id: 123  type: 6  file: data\weapon8.dat   #beer
id: 124  type: 1  file: data\weapon9.dat   #<
id: 217  type: 2  file: data\weapon10.dat  #louis_armour
id: 218  type: 2  file: data\weapon11.dat  #louis_armour
id: 300  type: 5  file: data\criminal.dat  #criminal
 
#id: 150  type: 3  file: data\playball.dat
 
id: 200  type: 3  file: data\john_ball.dat
id: 201  type: 1  file: data\henry_arrow1.dat
id: 202  type: 1  file: data\rudolf_weapon.dat
id: 203  type: 3  file: data\deep_ball.dat
id: 204  type: 3  file: data\henry_wind.dat
id: 205  type: 3  file: data\dennis_ball.dat
id: 206  type: 3  file: data\woody_ball.dat
id: 207  type: 3  file: data\davis_ball.dat
id: 208  type: 3  file: data\henry_arrow2.dat
id: 209  type: 3  file: data\freeze_ball.dat
id: 210  type: 3  file: data\firen_ball.dat
id: 211  type: 3  file: data\firen_flame.dat
id: 212  type: 3  file: data\freeze_column.dat
id: 213  type: 1  file: data\weapon7.dat   #ice_sword
id: 214  type: 3  file: data\john_biscuit.dat
id: 215  type: 3  file: data\dennis_chase.dat
id: 216  type: 3  file: data\jack_ball.dat
id: 219  type: 3  file: data\jan_chaseh.dat
id: 220  type: 3  file: data\jan_chase.dat
id: 221  type: 3  file: data\firzen_chasef.dat
id: 222  type: 3  file: data\firzen_chasei.dat
id: 223  type: 3  file: data\firzen_ball.dat
id: 224  type: 3  file: data\bat_ball.dat
id: 225  type: 3  file: data\bat_chase.dat
id: 226  type: 3  file: data\justin_ball.dat
id: 228  type: 3  file: data\julian_ball.dat
id: 229  type: 3  file: data\julian_ball2.dat
 
id: 998  type: 5  file: data\etc.dat
id: 999  type: 5  file: data\broken_weapon.dat
<object_end>
 
<file_editing>
data\nothing.txt
<file_editing_end>
 
<background>
id: 4    file: bg\sys\hkc\bg.dat
id: 2    file: bg\sys\lf\bg.dat
id: 3    file: bg\sys\sp\bg.dat
id: 5    file: bg\sys\gw\bg.dat
id: 6    file: bg\sys\qi\bg.dat
id: 7    file: bg\sys\ft\bg.dat
id: 8    file: bg\sys\bc\bg.dat
id: 1    file: bg\sys\cuhk\bg.dat
id: 0    file: bg\sys\thv\bg.dat
id: 10    file: bg\template\1\bg.dat
id: 11    file: bg\template\2\bg.dat
id: 12    file: bg\template\3\bg.dat
<background_end>
 
id: 100~199 drop weapon

sdw is a template-mod i was working on some time ago. he has shadow-based powers.
kravus should be obvious.
rudolf is the assassin char i made.
ether is also obvious.
blac is a hunter-mod im working on. he is planned to be about as strong as a main char.
bandit-maker is... uhmm... i dont really remember =P
boomer is a char made by someone (sorry i really dont remember) from the forums.
SE is someone else's rep char.
prove was some failed attempt to prove something dc-wise that turned out to be false :P
chrone is obvious.
templatex as well.
mike is a mine putting char.
alexander is obvious.
grey too.
blu is a hunter in blue, turned into a meele char (in progress ofc)
playball is some dennis chasing ball that doesnt disappear, but it can be rebounded, so its kinda like a "hit the ball"-game.

wooh, data.txt one finished!


    DC-Code:
<object>
id:  0  type: 0  file: data\template.dat
id:  52  type: 0  file: data\julian.dat
id:  51  type: 0  file: data\firzen.dat
id:  50  type: 0  file: data\louisEX.dat
id:  38  type: 0  file: data\bat.dat
id:  39  type: 0  file: data\justin.dat
id:  37  type: 0  file: data\knight.dat
id:  36  type: 0  file: data\jan.dat
id:  35  type: 0  file: data\monk.dat
id:  34  type: 0  file: data\sorcerer.dat
id:  33  type: 0  file: data\jack.dat
id:  32  type: 0  file: data\mark.dat
id:  31  type: 0  file: data\hunter.dat
id:  30  type: 0  file: data\bandit.dat
id:  1  type: 0  file: data\deep.dat
id:  2  type: 0  file: data\john.dat
id:  4  type: 0  file: data\henry.dat
id:  5  type: 0  file: data\rudolf.dat
id:  6  type: 0  file: data\louis.dat
id:  7  type: 0  file: data\firen.dat
id:  8  type: 0  file: data\freeze.dat
id:  9  type: 0  file: data\dennis.dat
id: 10  type: 0  file: data\woody.dat
id: 11  type: 0  file: data\davis.dat
#id: 234 type: 0  file: contest\henry.dat
#id: 312 type: 3  file: contest\henry_check.dat
#id: 12  type: 0  file: 2chars\davis.dat   #speed
#id: 13  type: 0  file: 2chars\knight.dat  #strength
#id:  3  type: 0  file: 2chars\blu.dat  #evasion
 
#id: 199 type: 4 file: data\weapon_eb.dat
#id: 987 type: 3 file: data\weapon_eb_chase.dat
 
#id: 555 type: 0 file: morpheus\char.dat
#id:  0  type: 0  file: sprite\telemplate\telemplate.dat
#id:  89  type: 0  file: data\rtemp.dat
#id:  90  type: 3  file: data\rtemp_chase.dat
 
#id: 333 type: 0 file: data\spike.dat
#id: 334 type: 1 file: data\spike_weapon.dat
 
#id: 345 type: 0 file: sprite\sdw\sdw.dat
#id: 236 type: 0 file: bamboori\char.dat
 
id: 100  type: 1  file: data\weapon0.dat   #stick
id: 101  type: 1  file: data\weapon2.dat   #hoe
id: 120  type: 1  file: data\weapon4.dat   #knife
id: 121  type: 4  file: data\weapon5.dat   #baseball
id: 122  type: 6  file: data\weapon6.dat   #milk
id: 150  type: 2  file: data\weapon1.dat   #stone
id: 151  type: 2  file: data\weapon3.dat   #wooden_box
id: 123  type: 6  file: data\weapon8.dat   #beer
id: 124  type: 1  file: data\weapon9.dat   #<
id: 217  type: 2  file: data\weapon10.dat  #louis_armour
id: 218  type: 2  file: data\weapon11.dat  #louis_armour
id: 300  type: 5  file: data\criminal.dat  #criminal
 
#id: 155  type: 4  file: data\weapon_egg.dat   #eggrenade
 
id: 130  type: 4  file: data\scrolls\scroll.dat   #magic scroll-fire
id: 131  type: 4  file: data\scrolls\scroll2.dat  #magic scroll-ice
id: 132  type: 4  file: data\scrolls\scroll3.dat  #magic scroll-wind
id: 133  type: 4  file: data\scrolls\scroll4.dat  #magic scroll-dark
id: 134  type: 4  file: data\scrolls\scroll5.dat  #magic scroll-earth
 
#id: 135  type: 4  file: data\scrolls\scroll6.dat  #magic scroll-storm
 
#id: 1406  type: 3  file: data\scrolls\storm.dat
#id: 1409  type: 3  file: data\scrolls\storm_col.dat
 
#id: 1401  type: 3  file: data\scrolls\iceeffect.dat
#id: 1402  type: 3  file: data\scrolls\fireeffect.dat
#id: 1403  type: 3  file: data\scrolls\windeffect.dat
#id: 1404  type: 3  file: data\scrolls\dark.dat
#id: 1405  type: 4  file: data\scrolls\darkball.dat
#id: 1406  type: 4  file: data\scrolls\iceball.dat
#id: 1407  type: 3  file: data\scrolls\stoneeffect.dat
#id: 1408  type: 4  file: data\scrolls\invisibleball.dat
 
id: 200  type: 3  file: data\john_ball.dat
id: 201  type: 1  file: data\henry_arrow1.dat
id: 202  type: 1  file: data\rudolf_weapon.dat
id: 203  type: 3  file: data\deep_ball.dat
id: 204  type: 3  file: data\henry_wind.dat
id: 205  type: 3  file: data\dennis_ball.dat
id: 206  type: 3  file: data\woody_ball.dat
id: 207  type: 3  file: data\davis_ball.dat
id: 208  type: 3  file: data\henry_arrow2.dat
id: 209  type: 3  file: data\freeze_ball.dat
id: 210  type: 3  file: data\firen_ball.dat
id: 211  type: 3  file: data\firen_flame.dat
id: 212  type: 3  file: data\freeze_column.dat
id: 213  type: 1  file: data\weapon7.dat   #ice_sword
id: 214  type: 3  file: data\john_biscuit.dat
id: 215  type: 3  file: data\dennis_chase.dat
id: 216  type: 3  file: data\jack_ball.dat
id: 219  type: 3  file: data\jan_chaseh.dat
id: 220  type: 3  file: data\jan_chase.dat
id: 221  type: 3  file: data\firzen_chasef.dat
id: 222  type: 3  file: data\firzen_chasei.dat
id: 223  type: 3  file: data\firzen_ball.dat
id: 224  type: 3  file: data\bat_ball.dat
id: 225  type: 3  file: data\bat_chase.dat
id: 226  type: 3  file: data\justin_ball.dat
id: 228  type: 3  file: data\julian_ball.dat
id: 229  type: 3  file: data\julian_ball2.dat
 
id: 998  type: 5  file: data\etc.dat
id: 999  type: 5  file: data\broken_weapon.dat
<object_end>
 
<file_editing>
data\nothing.txt
<file_editing_end>
 
<background>
id: 4    file: bg\sys\hkc\bg.dat
id: 2    file: bg\sys\lf\bg.dat
id: 3    file: bg\sys\sp\bg.dat
id: 5    file: bg\sys\gw\bg.dat
id: 6    file: bg\sys\qi\bg.dat
id: 7    file: bg\sys\ft\bg.dat
 
id: 30     file: bg\sys\ds\bg.dat
 
id: 8    file: bg\sys\bc\bg.dat
id: 1    file: bg\sys\cuhk\bg.dat
id: 0    file: bg\sys\thv\bg.dat
id: 10    file: bg\template\1\bg.dat
id: 11    file: bg\template\2\bg.dat
id: 12    file: bg\template\3\bg.dat
<background_end>
 
id: 100~199 drop weapon

contest henry is the henry who detects whether
next 3 files are three simple meele chars, based one the attribute mentioned.
eb is a throwable weapon that turns into a chasing ball if thrown.
morpheus is my template, not a matrix char :P
telemplate is a template mod by wiro, done for one of the ctt's.
rtemp is another template mod for the contest, sadly i dont remember the creator >_>
spike is ANOTHER template mod :P and again, i dont remember the creator :P
sdw is the same as in the other version.
bamboori is my template for one of the ctt's.
and yes, im making the legendary eggrenade!

then there are the magic scrolls, which are quite buggy btw. :P

SECOND ONE DONE!
Reply
Thanks given by:
#5
Haha, great idea!

So let's see what I have....

At the moment, I have only the regular LF2 v2.0 installed for gaming. Haven't properly modded anything for quite a while. But let's look back......

This is a mod dating back from 2006:
    DC-Code:
<object>
id:  52  type: 0  file: data\julian.dat
id:  51  type: 0  file: data\firzen.dat
id:  50  type: 0  file: data\grenadelouisEX.dat
id:  53  type: 0  file: data\zenobia.dat
id:  38  type: 0  file: data\batbody.dat
id:  39  type: 0  file: data\justin.dat    	   #battle
id:  37  type: 0  file: data\knight.dat   	   #battle
id:  36  type: 0  file: data\jan.dat    	   #battle
id:  35  type: 0  file: data\monk.dat	           #battle
id:  34  type: 0  file: data\sorcerer.dat          #battle
id:  33  type: 0  file: data\jack.dat      	   #battle
id:  32  type: 0  file: data\mark.dat	           #battle
id:  31  type: 0  file: data\hunter.dat		   #battle
id:  30  type: 0  file: data\bandit_alpha.dat	   #battle
id:  99  type: 0  file: data\templateO.dat
id:  1   type: 0  file: data\neodeep.dat
id:  55  type: 0  file: data\john.dat
id:  14  type: 0  file: data\kinghunt.dat
id:  4   type: 0  file: data\henry.dat
id:  5   type: 0  file: data\rudolfd.dat
id:  50  type: 0  file: data\rudolfz.dat
id:  7   type: 0  file: data\firen.dat
id:  8   type: 0  file: data\freeze.dat
id:  9   type: 0  file: data\dennis.dat
id: 10   type: 0  file: data\s-woody.dat
id: 11   type: 0  file: data\davis.dat
id: 54   type: 0  file: data\joker.dat
id: 12   type: 0  file: data\dlae.dat
id: 40   type: 0  file: data\eyesball.dat
id: 13   type: 0  file: data\zeus.dat
id: 400  type: 0  file: data\liquid.dat
id: 15   type: 0  file: data\dragon-k.dat
id: 22   type: 0  file: data\stickman.dat
 
id: 100  type: 1  file: data\weapon0.dat   #stick
id: 101  type: 1  file: data\weapon2.dat   #hoe
id: 120  type: 1  file: data\weapon4.dat   #knife
id: 122  type: 6  file: data\weapon6.dat   #milk
id: 150  type: 2  file: data\weapon1.dat   #stone
id: 151  type: 2  file: data\weapon3.dat   #wooden_box
id: 123  type: 6  file: data\weapon8.dat   #beer
id: 124  type: 1  file: data\weapon9.dat   #boomerang
id: 213  type: 1  file: data\weapon7.dat   #ice_sword
id: 217  type: 1  file: data\weapon13.dat  #fire_sword
id: 218  type: 1  file: data\weapon200.dat #sword
id: 300  type: 5  file: data\criminal_.dat #criminal
 
id: 200  type: 3  file: data\john_ball.dat
id: 201  type: 1  file: data\henry_arrow1.dat
id: 202  type: 1  file: data\rudolf_weapon.dat
id: 203  type: 3  file: data\deep_ball.dat
id: 204  type: 3  file: data\henry_wind.dat
id: 205  type: 3  file: data\dennis_ball.dat
id: 206  type: 3  file: data\woody_ball.dat
id: 20666  type: 3  file: data\zeus_spark.dat
id: 20678  type: 3  file: data\zeus_ball.dat
id: 2066666  type: 3  file: data\zeus_lightning.dat
id: 206666666  type: 3  file: data\zeus_barrier.dat
id: 2066666666  type: 3  file: data\zeus_bigball.dat
id: 22224  type: 3  file: data\zeus_beam.dat
id: 207  type: 3  file: data\davis_ball.dat
id: 208  type: 3  file: data\henry_arrow2.dat
id: 209  type: 3  file: data\freeze_ball.dat
id: 210  type: 3  file: data\firen_ball.dat
id: 211  type: 3  file: data\firen_flame.dat
id: 212  type: 3  file: data\freeze_column.dat
id: 214  type: 3  file: data\john_biscuitO.dat
id: 215  type: 3  file: data\dennis_chase.dat
id: 216  type: 3  file: data\jack_ball.dat
id: 219  type: 3  file: data\jan_chaseh.dat
id: 220  type: 3  file: data\jan_chase.dat
id: 221  type: 3  file: data\firzen_chasef.dat
id: 222  type: 3  file: data\firzen_chasei.dat
id: 223  type: 3  file: data\firzen_ball.dat
id: 225  type: 3  file: data\bat_chase.dat
id: 224  type: 3  file: data\kinghunt_ball.dat
id: 227  type: 3  file: data\kinghunt_bomb.dat
id: 226  type: 3  file: data\justin_ball.dat
id: 228  type: 3  file: data\julian_ball.dat
id: 229  type: 3  file: data\julian_ball2.dat
id: 230  type: 3  file: data\burning_star.dat
id: 236  type: 3  file: data\bat_ball.dat
id: 301  type: 1  file: data\davis_blast.dat
id: 502  type: 3  file: data\boss_ball.dat
id: 580  type: 3  file: data\dragon-k_ball.dat
id: 663  type: 3  file: data\template_weapon.dat
id: 702  type: 3  file: data\firen_column.dat
id: 720  type: 3  file: data\s_col.dat
id: 900  type: 3  file: data\boss_ball2.dat
id: 903  type: 3  file: data\ghoulrudolf_weapon.dat
id: 904  type: 3  file: data\l_skill.dat
id: 906  type: 3  file: data\l_skill2.dat
id: 907	 type: 3  file: data\l_chase.dat
id: 908	 type: 3  file: data\john_c4.dat
id: 916  type: 3  file: data\dark_man.dat
id: 919	 type: 3  file: data\dlae_ball.dat
id: 920	 type: 3  file: data\dlae_hand.dat
id: 921	 type: 3  file: data\dlae_ball2.dat
id: 996  type: 5  file: data\music.dat
id: 997  type: 3  file: data\zenobia_weapon.dat
 
 
id: 998  type: 5  file: data\etc.dat
id: 999  type: 5  file: data\broken_weapon.dat
<object_end>
 
<file_editing>
data\nothing.txt
<file_editing_end>
 
<background>
id: 4    file: bg\sys\hkc\bg.dat
 
id: 30    file: bg\template\6\bg.dat	#stage1
id: 24    file: bg\sys\bf\bg.dat	#stage2
id: 5    file: bg\sys\gw_\bg.dat	#stage3
id: 13    file: bg\sys\djtw\bg.dat	#stage4
id: 8    file: bg\sys\lfd\bg.dat	#stage5
 
id: 2    file: bg\sys\gw\bg.dat
id: 3    file: bg\sys\sp\bg.dat
id: 6    file: bg\sys\qi\bg.dat
id: 7    file: bg\sys\ft\bg.dat
id: 1    file: bg\sys\cuhk\bg.dat
id: 0    file: bg\sys\thv\bg.dat
id: 9    file: bg\sys\eye\bg.dat
id: 14    file: bg\sys\jtw\bg.dat
id: 15    file: bg\template\4\bg.dat
id: 16    file: bg\template\9\bg.dat
id: 17    file: bg\template\21\bg.dat
id: 18    file: bg\template\10\bg.dat
id: 19    file: bg\template\19\bg.dat
id: 20    file: bg\template\27\bg.dat
id: 34    file: bg\template\2\bg.dat
id: 21    file: bg\sys\hf\bg.dat
id: 10    file: bg\template\1\bg.dat
id: 11    file: bg\template\5\bg.dat
id: 12    file: bg\template\3\bg.dat
<background_end>
 
id: 100~199 drop weapon


Crapton of explanations following (Click to View)


Alright, so much about the first one. I was never really happy with it, continuously worked on it and decided to scrap it and start from scratch. That was in the end of 2007.
    DC-Code:
<object>
id: 800   type: 0  file: sprite\No-Face\template.dat
 
id:  1   type: 0  file: sprite\Zenobia\Zenobia.dat
id: 420  type: 3  file: sprite\Zenobia\Zenobia_weapon.dat
id: 421  type: 3  file: sprite\Zenobia\Zenobia_Darkm.dat
id: 422  type: 3  file: sprite\Zenobia\Zenobia_Ball.dat
id: 423  type: 3  file: sprite\Zenobia\Zenobia_beam.dat
id: 424  type: 3  file: sprite\Zenobia\Zenobia_darklord.dat
 
id:  2   type: 0  file: sprite\Nightmare\Nightmare.dat
id: 440  type: 3  file: sprite\Nightmare\Nightmare_weapon.dat
id: 441  type: 3  file: sprite\Nightmare\Nightmare_bigball.dat
id: 442  type: 3  file: sprite\Nightmare\Nightmare_beam.dat
id: 443  type: 3  file: sprite\Nightmare\Nightmare_skull.dat
 
id:  3   type: 0  file: sprite\template\template.dat
id: 430  type: 3  file: sprite\template\template_weapon.dat
 
id:  4   type: 0  file: sprite\light\light.dat
id: 400  type: 3  file: sprite\light\light_meteor.dat
id: 401  type: 3  file: sprite\light\light_col.dat
id: 220  type: 3  file: sprite\light\light_exp.dat
 
id:  5   type: 0  file: sprite\Wise_Julian\Wise_Julian.dat
id: 228  type: 3  file: sprite\Wise_Julian\wj_ball.dat
id: 410  type: 3  file: sprite\Wise_Julian\wj_col.dat
 
id:  6   type: 0  file: sprite\Arthur\Arthur.dat
id: 470  type: 3  file: sprite\Arthur\Arthur_weapon.dat
 
id:  9   type: 0  file: sprite\maskman\maskman.dat
id: 450  type: 3  file: sprite\maskman\maskman_balls.dat
id: 451  type: 2  file: sprite\maskman\maskman_masks.dat
 
id: 10   type: 0  file: sprite\Atlas\Atlas.dat
id: 460  type: 3  file: sprite\Atlas\Atlas_weapon.dat
 
id: 11   type: 0  file: sprite\Ether\Ether.dat
id: 480  type: 3  file: sprite\Ether\Ether_weapon.dat
 
#id: 99   type: 0  file: data\04%.dat #bat
id: 99  type: 5  file: data\test.dat
 
#id: 15  type: 0  file: data\kalsiddon\kal.dat
#id: 460  type: 3  file: data\kalsiddon\kal_ball.dat   #bullet
 
 
id:  53 type: 0 file: data\maijin_buu.dat
 
 
id: 257 type: 3 file: data\maijin_buu_runattack.dat
id: 258 type: 3 file: data\maijin_buu_dashattack.dat
id: 259 type: 3 file: data\maijin_buu_dashattack2.dat
id: 260 type: 3 file: data\maijin_buu_big_ball.dat
id: 261 type: 3 file: data\maijin_buu_kamehameha.dat
id: 262 type: 3 file: data\maijin_buu_final_ball.dat
id: 263 type: 3 file: data\maijin_buu_final_explosion.dat
id: 264 type: 3 file: data\Majin_Kick.dat
 
#######################
###                 ###
###  7+8=>51  f290  ###
#######################
 
id: 122  type: 6  file: data\36%.dat   #milk
id: 123  type: 6  file: data\39%.dat   #beer
id: 124  type: 1  file: data\40%.dat   #boomerang
id: 125  type: 4  file: data\33%.dat   #grenade
id: 150  type: 2  file: data\37%.dat   #stone
id: 151  type: 2  file: data\38%.dat   #TNT_box
id: 218  type: 1  file: data\43%.dat   #sword
id: 152	 type: 2  file: data\93%.dat   #transforming_stone
id: 300  type: 5  file: data\44%.dat   #criminal
 
#all
id: 204  type: 3  file: sprite\all\wind.dat
id: 211  type: 3  file: sprite\all\flame.dat
id: 212  type: 3  file: sprite\all\column.dat
id: 214  type: 3  file: sprite\all\biscuit.dat
#id: 219  type: 3  file: sprite\all\chaseh.dat
id: 221  type: 3  file: sprite\all\chasef.dat
id: 222  type: 3  file: sprite\all\chasei.dat
id: 225  type: 3  file: sprite\all\bats.dat
 
 
id: 201  type: 1  file: data\46%.dat #henry_arrow1
id: 207  type: 3  file: data\57%.dat #davis_ball
id: 209  type: 3  file: data\59%.dat #freeze_ball
id: 219  type: 3  file: data\66%.dat #jan_chaseh
 
 
 
id: 998  type: 5  file: data\98%.dat #etc
id: 999  type: 5  file: data\99%.dat #broken_weapon
<object_end>
 
<file_editing>
data\nothing.txt
<file_editing_end>
 
<background>
id: 4     file: bg\sys\hkc\bg.dat
 
id: 8     file: bg\sys\ei\bg.dat	#stage1
id: 5     file: bg\sys\qi\bg.dat	#stage2
id: 6     file: bg\sys\jtw\bg.dat	#stage3
id: 12    file: bg\sys\lfd\bg.dat	#stage4
id: 13    file: bg\sys\th\bg.dat	#stage5
 
id: 21    file: bg\sys\dw\bg.dat
id: 2     file: bg\sys\gw\bg.dat
id: 14    file: bg\sys\im\bg.dat
id: 15    file: bg\sys\cl\bg.dat
id: 3     file: bg\sys\sp\bg.dat
id: 18    file: bg\sys\gy\bg.dat
id: 7     file: bg\sys\ft\bg.dat
id: 19    file: bg\sys\hf\bg.dat
id: 1     file: bg\sys\cuhk\bg.dat
id: 20    file: bg\sys\sb\bg.dat
id: 0     file: bg\sys\thv\bg.dat
id: 9     file: bg\sys\eye\bg.dat
id: 17    file: bg\sys\gallery\bg.dat
id: 16    file: bg\sys\bf\bg.dat
id: 10    file: bg\sys\haunt\bg.dat
id: 11    file: bg\sys\ice\bg.dat
<background_end>
 
id: 100~199 drop weapon


Moar explanations! (Click to View)

So yeah, these are the remnants of my active lf2-modding-career. Good times, man.


I bet, nobody will read the entire post xD
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

» Gallery | » Sprites | » DeviantArt
Reply
Thanks given by:
#6
do you still have all that bp?
looks like quite a lot of unreleased things you are not gonna work on again
Reply
Thanks given by: Bamboori
#7
(01-16-2011, 06:48 PM)YinYin Wrote:  do you still have all that bp?
looks like quite a lot of unreleased things you are not gonna work on again

I do. The first mod is still working, but I can't fire up the second one. It dates back from the time where rammichael enabled png-support for lf2, so all the sprites are in png-format. And for whatever reason, the exe cannot read from the dll anymore :(

Guess I'll have to write a little batch-procedure to let photoshop copy everything to bitmap format and later on edit the dat-files. Fun fun.... :p
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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Thanks given by:
#8
    DC-Code:
<object>
id:  0  type: 0  file: data\template.dat
id:  52  type: 0  file: data\julian.dat
id:  51  type: 0  file: data\firzen.dat
id:  50  type: 0  file: data\louisEX.dat
id:  38  type: 0  file: data\bat.dat
id:  39  type: 0  file: data\justin.dat
id:  37  type: 0  file: data\knight.dat
id:  36  type: 0  file: data\jan.dat
id:  35  type: 0  file: data\monk.dat
id:  34  type: 0  file: data\sorcerer.dat
id:  33  type: 0  file: data\jack.dat
id:  32  type: 0  file: data\mark.dat
id:  31  type: 0  file: data\hunter.dat
id:  30  type: 0  file: data\bandit.dat
id:  1  type: 0  file: data\deep.dat
id:  2  type: 0  file: data\john.dat
id:  4  type: 0  file: data\henry.dat
id:  5  type: 0  file: data\rudolf.dat
id:  6  type: 0  file: data\louis.dat
id:  7  type: 0  file: data\firen.dat
id:  8  type: 0  file: data\freeze.dat
id:  9  type: 0  file: data\dennis.dat
id: 10  type: 0  file: data\woody.dat
id: 11  type: 0  file: data\davis.dat
 
#id: 88  type: 0  file: data\cleric.dat
#id: 241  type: 3  file: data\cleric_illusion.dat
#id: 242  type: 3  file: data\cleric_lotus.dat
#id: 243  type: 3  file: data\cleric_kiko.dat
#id: 244  type: 3  file: data\cleric_ball.dat
#id: 245  type: 3  file: data\cleric_dragon.dat
 
#id: 87  type: 0  file: data\sharn.dat
#id: 247  type: 3  file: data\sharn_thunder.dat
#id: 248  type: 3  file: data\sharn_wind.dat
 
#id: 86  type: 0  file: data\nohan.dat
#id: 53  type: 0  file: data\nohan_shad.dat
#id: 54  type: 0  file: data\nohan_mera.dat
#id: 55  type: 0  file: data\nohan_pure.dat
#id: 249  type: 3  file: data\nohan_shadow.dat
#id: 250  type: 3  file: data\nohan_shadow2.dat
#id: 251  type: 3  file: data\nohan_shadow3.dat
 
#id: 85  type: 0  file: data\jamel.dat
#id: 56  type: 0  file: data\jamel_E_fire.dat
#id: 57  type: 0  file: data\jamel_E_water.dat
#id: 58  type: 0  file: data\jamel_E_wind.dat
#id: 59  type: 0  file: data\jamel_E_earth.dat
#id: 252  type: 3  file: data\jamel_E.dat
#id: 253  type: 3  file: data\jamel_fireball.dat
#id: 254  type: 3  file: data\jamel_groundball.dat
#id: 255  type: 3  file: data\jamel_collector.dat
#id: 256  type: 3  file: data\jamel_controller.dat
#id: 257  type: 3  file: data\jamel_fireball2.dat
#id: 258  type: 3  file: data\jamel_iceball.dat
#id: 259  type: 3  file: data\jamel_cwhirl.dat
#id: 260  type: 3  file: data\jamel_volley.dat
 
#id: 84  type: 0  file: data\chrone.dat
#id: 83  type: 0  file: data\chronep.dat
#id: 82  type: 0  file: data\chronef.dat
#id: 261  type: 3  file: data\chrone_ball.dat
#id: 262  type: 3  file: data\chrone_chase.dat
#id: 263  type: 3  file: data\chrone_tri.dat
#id: 264  type: 3  file: data\chrone_wave.dat
#id: 53  type: 0  file: data\chronepp.dat
#id: 265  type: 3  file: data\chrone_wind.dat
#id: 266  type: 3  file: data\chrone_prison.dat
#id: 267  type: 3  file: data\chrone_ray.dat
#id: 268  type: 3  file: data\chrone_bomb.dat
#id: 269  type: 3  file: data\chrone_bomb2.dat
#id: 270  type: 3  file: data\chrone_bomb3.dat
#id: 271  type: 3  file: data\chrone_ion.dat
 
#id: 81  type: 0  file: data\NKato.dat
#id: 272  type: 3  file: data\NKato_ball.dat
#id: 273  type: 3  file: data\NKato_bball.dat
#id: 274  type: 3  file: data\NKato_quake.dat
#id: 275  type: 3  file: data\NKato_bomb.dat
#id: 80  type: 0  file: data\NSuikan.dat
#id: 276  type: 1  file: data\NSuikan_weapon.dat
#id: 277  type: 3  file: data\NSuikan_ball.dat
#id: 278  type: 3  file: data\NSuikan_chase.dat
#id: 279  type: 3  file: data\NSuikan_disc.dat
#id: 280  type: 3  file: data\NSuikan_ice.dat
#id: 79  type: 0  file: data\NFusej.dat
#id: 281  type: 3  file: data\NFusej_wind.dat
#id: 282  type: 3  file: data\NFusej_sensor.dat
#id: 283  type: 3  file: data\NFusej_cuts.dat
#id: 284  type: 3  file: data\NFusej_weapon.dat
#id: 285  type: 3  file: data\NFusej_weapon2.dat
#id: 286  type: 1  file: data\NFusej_weapon3.dat
#id: 287  type: 3  file: data\NFusej_weapon4.dat # no joke... he needs FOUR FREAKIN IDs FOR ONE MOVE!!!
#id: 288  type: 3  file: data\NFusej_ww.dat
#id: 78  type: 0  file: data\NDokum.dat
#id: 289  type: 3  file: data\NDokum_stone.dat
#id: 290  type: 3  file: data\NDokum_drop.dat
#id: 291  type: 3  file: data\NDokum_armor.dat
 
#id: 77  type: 0  file: data\spark.dat
#id: 54  type: 0  file: data\spark_illu.dat
#id: 293  type: 3  file: data\spark_sensor2.dat
#id: 294  type: 3  file: data\spark_sensor3.dat
#id: 295  type: 3  file: data\spark_exp.dat
#id: 296  type: 3  file: data\spark_col.dat
#id: 297  type: 3  file: data\spark_flash.dat
 
#id: 76  type: 0  file: data\striker.dat
#id: 75  type: 0  file: data\striker_charged.dat
#id: 55  type: 0  file: data\striker_njushin.dat
#id: 401  type: 3  file: data\striker_ball.dat
#id: 402  type: 3  file: data\striker_njushin_2.dat
#id: 403  type: 3  file: data\striker_kajo.dat
 
id: 74  type: 0  file: data\zen.dat
id: 437  type: 3  file: data\zen_whirl.dat
 
#id: 73  type: 0  file: data\eta.dat
#id: 404  type: 3  file: data\eta_orb_sparkle.dat
#id: 405  type: 3  file: data\eta_orb_fire.dat
#id: 406  type: 2  file: data\eta_orb_fire_comet.dat
#id: 407  type: 3  file: data\eta_orb_fire_grdc.dat
#id: 408  type: 3  file: data\eta_orb_ice.dat
#id: 409  type: 3  file: data\eta_orb_shock.dat
#id: 410  type: 1  file: data\eta_orb_0.dat
#id: 411  type: 1  file: data\eta_orb_1.dat
#id: 412  type: 1  file: data\eta_orb_2.dat
#id: 413  type: 1  file: data\eta_orb_3.dat
#id: 414  type: 1  file: data\eta_orb_4.dat
#id: 415  type: 1  file: data\eta_orb_5.dat
#id: 416  type: 1  file: data\eta_orb_6.dat
#id: 417  type: 1  file: data\eta_orb_7.dat
#id: 418  type: 1  file: data\eta_orb_8.dat
#id: 419  type: 3  file: data\eta_orb_poison.dat
#id: 420  type: 3  file: data\eta_orb_mana.dat
#id: 421  type: 3  file: data\eta_orb_light.dat
#id: 56  type: 0  file: data\eta_ghost.dat
#id: 422  type: 3  file: data\eta_ghost_ball.dat
#id: 423  type: 3  file: data\eta_portal_0.dat
#id: 424  type: 3  file: data\eta_portal_1.dat
#id: 425  type: 3  file: data\eta_portal_2.dat
#id: 426  type: 3  file: data\eta_entry_0.dat
#id: 427  type: 3  file: data\eta_entry_1.dat
#id: 428  type: 3  file: data\eta_entry_2.dat
#id: 429  type: 3  file: data\eta_exit_0.dat
#id: 430  type: 3  file: data\eta_exit_1.dat
#id: 431  type: 3  file: data\eta_exit_2.dat
#id: 432  type: 3  file: data\eta_orb_shadow.dat
#id: 433  type: 3  file: data\eta_orb_shadow_chase.dat
#id: 434  type: 3  file: data\eta_orb_stone.dat
#id: 435  type: 1  file: data\eta_orb_stone_throw.dat
#id: 436  type: 3  file: data\eta_orb_void.dat
 
id: 100  type: 1  file: data\weapon0.dat   #stick
id: 101  type: 1  file: data\weapon2.dat   #hoe
id: 120  type: 1  file: data\weapon4.dat   #knife
id: 121  type: 4  file: data\weapon5.dat   #baseball
id: 122  type: 6  file: data\weapon6.dat   #milk
id: 150  type: 2  file: data\weapon1.dat   #stone
id: 151  type: 2  file: data\weapon3.dat   #wooden_box
id: 123  type: 6  file: data\weapon8.dat   #beer
id: 124  type: 1  file: data\weapon9.dat   #<
id: 217  type: 2  file: data\weapon10.dat  #louis_armour
id: 218  type: 2  file: data\weapon11.dat  #louis_armour
id: 300  type: 5  file: data\criminal.dat  #criminal
 
id: 200  type: 3  file: data\john_ball.dat
id: 201  type: 1  file: data\henry_arrow1.dat
id: 202  type: 1  file: data\rudolf_weapon.dat
id: 203  type: 3  file: data\deep_ball.dat
id: 204  type: 3  file: data\henry_wind.dat
id: 205  type: 3  file: data\dennis_ball.dat
id: 206  type: 3  file: data\woody_ball.dat
id: 207  type: 3  file: data\davis_ball.dat
id: 208  type: 3  file: data\henry_arrow2.dat
id: 209  type: 3  file: data\freeze_ball.dat
id: 210  type: 3  file: data\firen_ball.dat
id: 211  type: 3  file: data\firen_flame.dat
id: 212  type: 3  file: data\freeze_column.dat
id: 213  type: 1  file: data\weapon7.dat   #ice_sword
id: 214  type: 3  file: data\john_biscuit.dat
id: 215  type: 3  file: data\dennis_chase.dat
id: 216  type: 3  file: data\jack_ball.dat
id: 219  type: 3  file: data\jan_chaseh.dat
id: 220  type: 3  file: data\jan_chase.dat
id: 221  type: 3  file: data\firzen_chasef.dat
id: 222  type: 3  file: data\firzen_chasei.dat
id: 223  type: 3  file: data\firzen_ball.dat
id: 224  type: 3  file: data\bat_ball.dat
id: 225  type: 3  file: data\bat_chase.dat
id: 226  type: 3  file: data\justin_ball.dat
id: 228  type: 3  file: data\julian_ball.dat
id: 229  type: 3  file: data\julian_ball2.dat
 
id: 998  type: 5  file: data\etc.dat
id: 999  type: 5  file: data\broken_weapon.dat
<object_end>
 
<file_editing>
data\nothing.txt
<file_editing_end>
 
<background>
id: 4    file: bg\sys\hkc\bg.dat
id: 2    file: bg\sys\lf\bg.dat
id: 3    file: bg\sys\sp\bg.dat
id: 5    file: bg\sys\gw\bg.dat
id: 6    file: bg\sys\qi\bg.dat
id: 7    file: bg\sys\ft\bg.dat
id: 8    file: bg\sys\bc\bg.dat
id: 1    file: bg\sys\cuhk\bg.dat
id: 0    file: bg\sys\thv\bg.dat
id: 10    file: bg\template\1\bg.dat
id: 11    file: bg\template\2\bg.dat
id: 12    file: bg\template\3\bg.dat
<background_end>
 
id: 100~199 drop weapon


I'll join as well :D
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
Reply
Thanks given by:
#9
I use some lf2 but i am posting lf2's data which is used by me mostly last months(this a lf2 mod which is modifyed by me).


    DC-Code:
<object>
id:  0  type: 0  file: data\template.dat
id: 300  type: 5  file: data\key.dat 
id: 301  type: 3  file: data\box.dat
id: 302  type: 5  file: data\lock.dat
id:  52  type: 0  file: data\julian.dat
id:  51  type: 0  file: data\firzen.dat
id:  50  type: 0  file: data\louisEX.dat
id:  38  type: 0  file: data\bat.dat
id:  39  type: 0  file: data\justin.dat
id:  37  type: 0  file: data\knight.dat
id:  36  type: 0  file: data\jan.dat
id:  35  type: 0  file: data\monk.dat
id:  34  type: 0  file: data\sorcerer.dat
id:  33  type: 0  file: data\jack.dat
id:  32  type: 0  file: data\mark.dat
id:  31  type: 0  file: data\hunter.dat
id:  30  type: 0  file: data\bandit.dat
id:  1  type: 0  file: data\deep.dat
id:  2  type: 0  file: data\john.dat
id:  4  type: 0  file: data\henry.dat
id:  5  type: 0  file: data\rudolf.dat
id:  6  type: 0  file: data\louis.dat
id:  7  type: 0  file: data\firen.dat
id:  8  type: 0  file: data\freeze.dat
id:  9  type: 0  file: data\dennis.dat
id: 10  type: 0  file: data\woody.dat
id: 11  type: 0  file: data\davis.dat
 
id: 100  type: 1  file: data\weapon0.dat   #stick
id: 101  type: 1  file: data\weapon2.dat   #hoe
id: 120  type: 1  file: data\weapon4.dat   #knife
id: 121  type: 4  file: data\weapon5.dat   #baseball
id: 122  type: 6  file: data\weapon6.dat   #milk
id: 150  type: 2  file: data\weapon1.dat   #stone
id: 151  type: 2  file: data\weapon3.dat   #wooden_box
id: 123  type: 6  file: data\weapon8.dat   #beer
id: 124  type: 1  file: data\weapon9.dat   #<
id: 217  type: 2  file: data\weapon10.dat  #louis_armour
id: 218  type: 2  file: data\weapon11.dat  #louis_armour
id: 300  type: 5  file: data\criminal.dat  #criminal
 
id: 200  type: 3  file: data\john_ball.dat
id: 201  type: 1  file: data\henry_arrow1.dat
id: 202  type: 1  file: data\rudolf_weapon.dat
id: 203  type: 3  file: data\deep_ball.dat
id: 204  type: 3  file: data\henry_wind.dat
id: 205  type: 3  file: data\dennis_ball.dat
id: 206  type: 3  file: data\woody_ball.dat
id: 207  type: 3  file: data\davis_ball.dat
id: 208  type: 3  file: data\henry_arrow2.dat
id: 209  type: 3  file: data\freeze_ball.dat
id: 210  type: 3  file: data\firen_ball.dat
id: 211  type: 3  file: data\firen_flame.dat
id: 212  type: 3  file: data\freeze_column.dat
id: 213  type: 1  file: data\weapon7.dat   #ice_sword
id: 214  type: 3  file: data\john_biscuit.dat
id: 215  type: 3  file: data\dennis_chase.dat
id: 216  type: 3  file: data\jack_ball.dat
id: 219  type: 3  file: data\jan_chaseh.dat
id: 220  type: 3  file: data\jan_chase.dat
id: 221  type: 3  file: data\firzen_chasef.dat
id: 222  type: 3  file: data\firzen_chasei.dat
id: 223  type: 3  file: data\firzen_ball.dat
id: 224  type: 3  file: data\bat_ball.dat
id: 225  type: 3  file: data\bat_chase.dat
id: 226  type: 3  file: data\justin_ball.dat
id: 228  type: 3  file: data\julian_ball.dat
id: 229  type: 3  file: data\julian_ball2.dat
id: 500  type: 3  file: data\louis_ball.dat
id: 600  type: 3  file: data\deep_slash.dat
id: 601  type: 3  file: data\deep_stone.dat
id: 700  type: 3  file: data\rudolf_xixa.dat
id: 800  type: 3  file: data\woody_aircutter.dat
id: 801  type: 3  file: data\henry_arrow4.dat
 
id: 998  type: 5  file: data\etc.dat
id: 999  type: 5  file: data\broken_weapon.dat
<object_end>
 
<file_editing>
data\nothing.txt
<file_editing_end>
 
<background>
id: 4    file: bg\sys\hkc\bg.dat
id: 2    file: bg\sys\lf\bg.dat
id: 3    file: bg\sys\sp\bg.dat
id: 5    file: bg\sys\gw\bg.dat
id: 6    file: bg\sys\qi\bg.dat
id: 7    file: bg\sys\ft\bg.dat
id: 1    file: bg\sys\cuhk\bg.dat
id: 0    file: bg\sys\thv\bg.dat
id: 10    file: bg\template\1\bg.dat
id: 11    file: bg\template\2\bg.dat
id: 12    file: bg\template\3\bg.dat
<background_end>
 
id: 100~199 drop weapon


The Lost Global Mod edited this post 01-16-2011 08:36 PM because:
use code-tag in the future!
Reply
Thanks given by:
#10
    DC-Code:
<object>
id: 52  type: 0  file: data\julian.dat
id: 51  type: 0  file: data\firzen.dat
id: 50  type: 0  file: data\louisEX.dat
id: 39  type: 0  file: data\justin.dat
id: 37  type: 0  file: data\knight.dat
id: 36  type: 0  file: data\jan.dat
id: 35  type: 0  file: data\monk.dat
id: 34  type: 0  file: data\sorcerer.dat
id: 33  type: 0  file: data\jack.dat
id: 32  type: 0  file: data\mark.dat
id: 31  type: 0  file: data\hunter.dat
id: 30  type: 0  file: data\bandit.dat
id: 54  type: 0  file: data\donny_clone.dat
id: 55  type: 0  file: data\lightEX.dat
id: 53  type: 0  file: data\cortB.dat
id: 56  type: 0  file: data\cortS.dat
id: 11  type: 0  file: data\davis.dat
id:  9  type: 0  file: data\dennis.dat
id: 10  type: 0  file: data\woody.dat
id:  6  type: 0  file: data\louis.dat
id: 3  type: 0  file: data\bat.dat
id: 22  type: 0  file: data\alex.dat
id:  1  type: 0  file: data\deep.dat
id:  4  type: 0  file: data\henry.dat
id:  5  type: 0  file: data\rudolf.dat
id: 19  type: 0  file: data\shadow.dat
id: 18  type: 0  file: data\light.dat
id: 28  type: 0  file: data\schnell.dat
id:  2  type: 0  file: data\john.dat
id: 21  type: 0  file: data\mike.dat
id: 23  type: 0  file: data\mago.dat
id:  7  type: 0  file: data\firen.dat
id:  8  type: 0  file: data\freeze.dat
id: 12  type: 0  file: data\zzap.dat
id: 14  type: 0  file: data\donny.dat
id: 15  type: 0  file: data\wet.dat
id: 16  type: 0  file: data\blow.dat
id: 17  type: 0  file: data\copy.dat
id: 24  type: 0  file: data\drill.dat
id: 29  type: 0  file: data\cort.dat
 
id: 100  type: 1  file: data\weapon0.dat   #stick
id: 101  type: 1  file: data\weapon2.dat   #hoe
id: 120  type: 1  file: data\weapon4.dat   #knife
id: 121  type: 4  file: data\weapon5.dat   #baseball
id: 122  type: 6  file: data\weapon6.dat   #milk
id: 150  type: 2  file: data\weapon1.dat   #stone
id: 151  type: 2  file: data\weapon3.dat   #wooden_box
id: 123  type: 6  file: data\weapon8.dat   #beer
id: 124  type: 1  file: data\weapon9.dat   #<
id: 217  type: 2  file: data\weapon10.dat  #louis_armour
id: 218  type: 2  file: data\weapon11.dat  #louis_armour
id: 300  type: 5  file: data\criminal.dat  #criminal
id: 237  type: 1  file: data\weapon4_broken.dat   	#knife_broken
id: 230  type: 1  file: data\cort_knife.dat
 
id: 429  type: 3  file: data\clay_worm.dat
id: 200  type: 3  file: data\john_ball.dat
id: 201  type: 1  file: data\henry_arrow1.dat
id: 202  type: 1  file: data\rudolf_weapon.dat
id: 203  type: 3  file: data\deep_ball.dat
id: 204  type: 3  file: data\henry_wind.dat
id: 205  type: 3  file: data\dennis_ball.dat
id: 206  type: 3  file: data\woody_ball.dat
id: 207  type: 3  file: data\davis_ball.dat
id: 208  type: 3  file: data\henry_arrow2.dat
id: 209  type: 3  file: data\freeze_ball.dat
id: 210  type: 3  file: data\firen_ball.dat
id: 211  type: 3  file: data\firen_flame.dat
id: 212  type: 3  file: data\freeze_column.dat
id: 213  type: 1  file: data\weapon7.dat   #ice_sword
id: 214  type: 3  file: data\john_biscuit.dat
id: 215  type: 3  file: data\dennis_chase.dat
id: 216  type: 3  file: data\jack_ball.dat
id: 219  type: 3  file: data\jan_chaseh.dat
id: 220  type: 3  file: data\jan_chase.dat
id: 221  type: 3  file: data\firzen_chasef.dat
id: 222  type: 3  file: data\firzen_chasei.dat
id: 223  type: 3  file: data\firzen_ball.dat
id: 224  type: 3  file: data\bat_ball.dat
id: 225  type: 3  file: data\bat_chase.dat
id: 226  type: 3  file: data\justin_ball.dat
id: 228  type: 3  file: data\julian_ball.dat
id: 229  type: 3  file: data\julian_ball2.dat
id: 419  type: 3  file: data\zzap_thunder.dat
id: 418  type: 3  file: data\donny_ground.dat
id: 406  type: 3  file: data\donny_ball.dat
id: 407  type: 3  file: data\donny_column.dat
id: 427  type: 3  file: data\donny_ball2.dat
id: 428  type: 3  file: data\donny_dragon.dat
id: 408  type: 3  file: data\wet_water.dat
id: 416  type: 3  file: data\wet_dragon.dat
id: 417  type: 3  file: data\wet_fall.dat
id: 231  type: 3  file: data\wet_wave.dat
id: 420  type: 3  file: data\blow_wind.dat
id: 421  type: 3  file: data\blow_ww.dat
id: 423  type: 3  file: data\blow_wind2.dat
id: 426  type: 3  file: data\copy_wind.dat
id: 422  type: 3  file: data\copy_katon.dat
id: 424  type: 3  file: data\shadow_chase.dat
id: 425  type: 3  file: data\shadow_knife.dat
id: 430  type: 3  file: data\shadow_fire.dat
id: 431  type: 3  file: data\auron_ball.dat
id: 433  type: 3  file: data\auron_ball2.dat
id: 432  type: 3  file: data\lightEX_ball.dat
id: 436  type: 3  file: data\lightEX_blades.dat
id: 434  type: 3  file: data\arrancar_ball.dat
id: 410  type: 3  file: data\arrancar_ball2.dat
id: 437  type: 3  file: data\alex_ball.dat
id: 438  type: 3  file: data\mago_fire.dat
id: 439  type: 3  file: data\mago_ball2.dat
id: 440  type: 3  file: data\mago_ball3.dat
id: 409  type: 3  file: data\mago_stun.dat
id: 411  type: 3  file: data\drill_ball.dat
id: 412  type: 3  file: data\drill_column.dat
id: 441  type: 3  file: data\schnell_arrow.dat
id: 442  type: 3  file: data\schnell_arrow2.dat
id: 233  type: 3  file: data\schnell_weapon.dat
id: 234  type: 3  file: data\schnell_sprenger.dat
id: 232  type: 3  file: data\cort_poison.dat
id: 235  type: 3  file: data\cort_exp.dat
id: 236  type: 3  file: data\cort_ball2.dat
id: 239  type: 3  file: data\cort_ball.dat
 
id: 996  type: 3  file: sprite\stages\stage_tools.dat
id: 997  type: 3  file: sprite\stages\messages.dat
id: 998  type: 5  file: data\etc.dat
id: 999  type: 5  file: data\broken_weapon.dat
<object_end>
 
<file_editing>
data\nothing.txt
<file_editing_end>
 
<background>
id: 4    file: bg\sys\hkc\bg.dat
id: 2    file: bg\sys\lf\bg.dat
id: 3    file: bg\sys\sp\bg.dat
id: 5    file: bg\sys\gw\bg.dat
id: 6    file: bg\sys\qi\bg.dat
id: 15    file: bg\sys\jw\jw.dat
#id: 16    file: bg\sys\hm\bg.dat
id: 7    file: bg\sys\ft\bg.dat
id: 1    file: bg\sys\cuhk\bg.dat
id: 0    file: bg\sys\thv\bg.dat
id: 10    file: bg\template\1\bg.dat
id: 11    file: bg\template\2\bg.dat
id: 12    file: bg\template\3\bg.dat
<background_end>
 
id: 100~199 drop weapon


Here is mine. It's from a mod that I've been working on and off for about 2 years. It was never published because it contains some things (mostly sprites) I don't have permission for, so it's more for personal use (playing with friends etc.).
If I ever have enough time and will, I will probably clean it of copied stuff and released it, but I doubt that'll ever happen.
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