Nxc Slime for LF2:
Release Date: 07/16/08
* Complete version but feedbacks are still welcome...
INSTALL:
1. Sprites - LF2 Folder > sprite/sys
2. Sounds & Data - LF2 Folder > data/
3. Add in data.txt under <object>:
NOTE: You can give him AI by copying Dennis' AI using Silva's AI copying method. After changing the id, don't forget to change state 80xx in last frame of "rudolf.dat"
Rudolf update:
(This is what is added to "rudolf.dat")
MOVES:
1. Slimy debris (0 mp): RUN + D
- will leave debris that can give a slight damage after rolling.
2. Slime attack (0 mp): A
- an automatic combo knocking enemies.
3. Slime Suction (0 mp):
*For weapons: GET WEAPONS
- will melt weapons to recover health.
*For enemies: CATCH ENEMIES WHEN DIZZY
- will recover health from enemies giving them some damage.
4. Slime bounce (20 mp): D + > + J
- will have a fast bouncing attack.
5. Slime giant bounce (20 mp): D + V + A
- will grow bigger and knock down opponents.
6. Slime Fission (50 mp): D + ^ + A
- will divide into 2 slimes the other having a small amount of health.
CREDITS:
1. MH-LF2's data changing tutorials (& others not mentioned)...
2. Scorpion's Frozen sprites
3. Namco X Capcom Sprites
JUST A REMINDER:
It will only work with the updated Rudolf & weapons.
New weapons will not work though...:confused:
And also, this is meant for a full mod so I will have no problems with ID's and AI the next time via Silva's AI copy method...
Thanks for the replies!!!
Release Date: 07/16/08
* Complete version but feedbacks are still welcome...
INSTALL:
1. Sprites - LF2 Folder > sprite/sys
2. Sounds & Data - LF2 Folder > data/
3. Add in data.txt under <object>:
Quote:id: 9 type: 0 file: data\slime.dat
id: 616 type: 3 file: data\slime_debris.dat
NOTE: You can give him AI by copying Dennis' AI using Silva's AI copying method. After changing the id, don't forget to change state 80xx in last frame of "rudolf.dat"
Rudolf update:
(This is what is added to "rudolf.dat")
Code:
<frame> 350 slime +man
pic: 1000 state: 3005 wait: 1 next: 351 dvx: 0 dvy: 0 dvz: 0 centerx: 0 centery: 0
hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 351 slime +man
pic: 1000 state: 3005 wait: 0 next: 352 dvx: 0 dvy: 0 dvz: 550 centerx: 0 centery: 0
hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 0 y: 0 action: 100 dvx: 0 dvy: 0 oid: 617 facing: 0
opoint_end:
<frame_end>
<frame> 352 slime +man
pic: 1000 state: 3005 wait: 0 next: 353 dvx: 0 dvy: 0 dvz: 0 centerx: 0 centery: 0
hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: -20 y: 5000 w: 40 h: 40
bdy_end:
<frame_end>
<frame> 353 slime +man (transform)
pic: 1000 state: 8009 wait: 0 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 0 centery: 0
hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
MOVES:
1. Slimy debris (0 mp): RUN + D
- will leave debris that can give a slight damage after rolling.
2. Slime attack (0 mp): A
- an automatic combo knocking enemies.
3. Slime Suction (0 mp):
*For weapons: GET WEAPONS
- will melt weapons to recover health.
*For enemies: CATCH ENEMIES WHEN DIZZY
- will recover health from enemies giving them some damage.
4. Slime bounce (20 mp): D + > + J
- will have a fast bouncing attack.
5. Slime giant bounce (20 mp): D + V + A
- will grow bigger and knock down opponents.
6. Slime Fission (50 mp): D + ^ + A
- will divide into 2 slimes the other having a small amount of health.
CREDITS:
1. MH-LF2's data changing tutorials (& others not mentioned)...
2. Scorpion's Frozen sprites
3. Namco X Capcom Sprites
JUST A REMINDER:
It will only work with the updated Rudolf & weapons.
New weapons will not work though...:confused:
(11-16-2008, 11:01 AM)TheNave Wrote: You have to put the slime BEFORE dennis in the data.txt
And also, this is meant for a full mod so I will have no problems with ID's and AI the next time via Silva's AI copy method...
Thanks for the replies!!!