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LF2 on two levels (y 0 and y: 220)
#13
Yeah not the platforms are the idea, but the two levels. Platforms is such a long-discussed thing and there's no real solution so I thought why not to make two levels ...

More a fun game, I can make the comp knowing if the char is on first or second level. But he'll never be as good as in normal LF2. So it'll more be a fungame in the end... (stage disabled)
ok Project quitted, posted last version in first post.

I don't really see a good reason to this project, the idea is crazy. IA will never work and elseway...
nah, just a crazy thing which is a waste of time. plan better stuff.

If anybody is interested, whatever - this here is moved to DC / Tutorials, not even advanced :p
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Messages In This Thread
LF2 on two levels (y 0 and y: 220) - by MH-Razen - 07-17-2008, 11:38 AM
RE: Two-Level LF2 (dunno a better name yet :p) - by MH-Razen - 07-20-2008, 04:19 PM
RE: LF2 on two levels (y 0 and y: 220) - by Ascor - 09-03-2008, 12:07 PM
RE: LF2 on two levels (y 0 and y: 220) - by XxXxX - 10-13-2008, 05:22 AM
RE: LF2 on two levels (y 0 and y: 220) - by Boop - 04-15-2009, 05:48 PM



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