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Faster Y-axis chase
#1
I am trying to make a ball that chases my target on the X, Y, and Z axis. I started by making a ball with a hit_Fa: 1 but since the attack requires the ball to spawn really high up, I need the ball to travel along the Y-axis faster than a ball with hit_Fa: 1 currently does.

The way I see it I have 3 options:

1. Modify the frame elements to make the ball move faster along the Y-axis. I would need someone to tell me what numbers to modify to make it move faster because i cant seem to make hit_Fa: 1 move any faster than it normally does.

2. Use a different hit_Fa:. If anyone knows one that makes a ball move quicker along the Y-axis, that would be helpful.

3. Try to adapt Frizen's chase balls which use hit_Fa: 7 to release only 1 ball per shot instead of 1 per enemy.

Any help would be appreciated. :D
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#2
You can add something to the dvy: (preferably a plus value) and it will go faster. It won't affect the chasing effect. Although you should consider using state: 100 to make sure the ball won't go below the ground (more about state: 100 here).
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#3
use hit_Fa: 3 in the starting frame, then 7 in the following flying frames. you need the hit_Fa: 3 just before hit_Fa: 7 kicks in (otherwise game crashes). alternate: just use hit_Fa: 3. you need to have frames for the tail (frame 40 - 44?), and the on_ground frame (60).

the ratio spawn is irrelevant to the flying chase. The ratio spawn is used with some other random hit_Fa in frame 50.

see mainsite chasedown example (it's in advanced dc type 3 i think).



Azriel~
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