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Julian Explosion Bug
#1
I'm pretty sure it happened because I defended his balls. Julian uses his explosion very near to me but I didn't get hit.

Download Replay - it happened in stage 10

http://www.youtube.com/watch?v=kmzTjGD3SVI

Oh, btw I still get the damage.... oh then is it the usual bug that occurs if some two attacks hit at the same frame ? :0 well.......... hey at least it seemed like julian didn't hit me xD . anyway I can damage him due to this bug :P . ouch well then solved on my own
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#2
Wow, never saw that happen before. Anyhow, I believe you would have been launched away if you wouldn't have entered the broken defense frames.
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#3
I think it has something to do with the defense.(There's a special defend that can block ANYTHING.)
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#4
It's just three hit, bigger hit, stand up again bug? Like when you throw rudolf 5stars the enemy jumps backwards and stands again?
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#5
yeah I think that's what happens because I still take damage from his explosion.
Well at least this is a little interesting because this happens very rarely and it gives me the chance to hit Julian xD . You know, usually people don't defend against his explosion, lol.
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#6
well thats strange really..
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#7
Yeah, it seems like you were gettin' hit by his skulls, then RIGHT after he hit you with his explosion you got hit with another one of his skulls and it therefore, nullified the flyin' high into the sky effect, lol. I've had that happen to me on other games like Super Smash Bros. Brawl a LOT.

The Lost Global Mod edited this post 07-09-2011 09:20 AM because:
you shouldn't use colors in your posts, it gets hard to read on some themes.
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#8
(07-09-2011, 04:42 AM)LukefonFabre4 Wrote:  I've had that happen to me on other games like Super Smash Bros. Brawl a LOT.

SSBB (and any other game) uses a completely different engine than LF2, so you can't really compare it that way. (SSBB for instance is built that way that "falling" characters can still be hit by any attack, and they take over the flinch of the new attack they got hit with. In LF2, when "falling", you can only get hit by more powerful attacks. Julian's skull isn't such an attack, that is why this is so peculiar...)

I also just noticed I have a gif with a similar occurance in my lf2 folder:

[Image: julian_supercol.gif]
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#9
It seems like the same ol' bug that enables Bat use 3 bats at smb as well as continuous hits of Rudolf's D<A, except this time it's different attacks that are provoking it.
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#10
yeah... that's what I figured when I press the solve button :P . I thought it was a different bug - I didn't notice that I still lost some hp. Still that bug helps me beat that stage :P .
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