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Threads: 259
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07-24-2008, 01:07 PM
(This post was last modified: 07-24-2008, 01:21 PM by MH-Razen.)
Jump:
jump_height -16.299999
jump_distance 10.000000
jump_distancez 3.750000
set this to zero, delete frames 211 and 212 and change frame 210 so it looks like a standing frame...
Dash:
same as jump, just with dash values and use running frame, in original running frames change hit_j to 213
pick weapons:
delete these itr's from punch frames:
itr:
kind: 2 x: 27 y: 57 w: 36 h: 25 vrest: 1
itr_end:
Roll:
change frame 102 to standing-frame ( or even better: running frame if he should go on running, up to you)
Catch:
delete this from walking:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
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Posts: 1,708
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Joined: Mar 2008
You have to be carful with the non-picking-up-weapon thingy. The Computer will still try to pick up those weapons. And since he's not able to he keeps punching the air where the weapon is lying on the ground... :confused:
I dunno if you saw that yet, but the zombies in LFM are throwing the weapons automatically away.
Maybe you should add something like this too, if you don't want the computer to act really dumb :P
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