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07-23-2011, 05:12 PM
(This post was last modified: 07-23-2011, 05:13 PM by Whaat.)
Just quick little question:
Can balls have 2 bdys? I'm trying to make my mine to be detonate able by making an other move that hits large area in the sky where is nothing else but mine's other bdy (mine has 2 bdys, other's at the ground and other is uuuuppp at the sky), but it seems not to be working.
Is it about that 2 bdys is not possible or am i doing smthing wrong?
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if the ball is from your own team, then you can only hit it if you're facing opposite directions.
alternatively you can spawn another ball facing the opposite direction with itr kind 9 (or whatever the shield type is), which causes the first object to go to the rebound frames (same solution if you attack it facing backwards with your character t0).
Azriel~
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07-24-2011, 07:01 AM
(This post was last modified: 07-24-2011, 09:39 AM by Whaat.)
Okay, i tried fixing it by making it facing other direction by making facing: 1 to the oid (i hope that was what you meant), and i also tried making the detonating move to be kind: 9, but both seem not to be working D:
So here's the data if it helps:
Took away the datas so nobody can copy them :3
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the logic looks right (actually the facing shouldn't matter if u're using ik9 (just remembering the shield rebounds both sides)).
try making the height for the last object (<frame> 186 detonate_mine) 120
in short, the y levels don't reach each other (centery: 99 y: 1337 h: 50 will be y: 1238 to y: 1288), while the mine's area is y: 1335 to y: 1339
at least that's a reason why it's not working. i can't see any other reason yet, but maybe maybe
Azriel~
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07-24-2011, 09:38 AM
(This post was last modified: 07-24-2011, 10:18 AM by Whaat.)
Thanks, i totally had forgotten those centerx and centery xp
Solved now :3
Whoops, the area still seems to be little off.
Trying to fix, if can't fix then posting here again.
Fix'd.
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