Well, here it is my first char.
It is a simple rudolf modification, which is not overpowered
his D>A and D^J are untouched and i used only exisiting sprites, since i dont even know how to recolor =p
but he has a counterattack(thx to bashscrazy mentioning the negative next value), while u cant spam it (cause mp cost), it is easily blocked after the 2nd time, and it only hits a single target + the greatest disadvantage: firens firerun
if u teleport behind him u get burned + if unlucky he catches u with normal punches and u lose about 250 hp
and this is the first time i was able to add frame lines myself! xD.
Uhmm.. the DvJ has an increased mp cost, and creates 2 rudolfs in front and behind him, which automatically starts to teleport behind/in front of the enemy and start an atk, decreased the attack dmg though.
the new attack DvA creates a clone which transforms into a healing ball, also high mp cost.
All in all a balanced char, since you wont do any good with spamming any of the skills =p (believe me i tried on Julian on easy and lost! xD)
btw: thx to shin hanazumi who explained me how the sprites attachment to the single frames worked =p
E: i also planned a DvA something like the one from NewAlpha, but not exactly like it, because i dislike shurikens ^^
Also a question: is it possible to make a char go into a different frame as injured? and if is it possible to add an certain % that it activates?
My idea of a new Counter ^^ if it would be possible then id like to ask if it is recommended for a newbie like me to try to do it
E2:Attention! worst drawings ever Also the mod of rudolf i uploaded was the backup! the sprites r weird, and the data still a mess. Ill upload the right one when im back at home ._.
Rudolf mod.rar (Size: 24.07 KB / Downloads: 297)
It is a simple rudolf modification, which is not overpowered

his D>A and D^J are untouched and i used only exisiting sprites, since i dont even know how to recolor =p
screens(gifs dont work for me srry) (Click to View)


Uhmm.. the DvJ has an increased mp cost, and creates 2 rudolfs in front and behind him, which automatically starts to teleport behind/in front of the enemy and start an atk, decreased the attack dmg though.
the new attack DvA creates a clone which transforms into a healing ball, also high mp cost.
All in all a balanced char, since you wont do any good with spamming any of the skills =p (believe me i tried on Julian on easy and lost! xD)
btw: thx to shin hanazumi who explained me how the sprites attachment to the single frames worked =p
E: i also planned a DvA something like the one from NewAlpha, but not exactly like it, because i dislike shurikens ^^
Also a question: is it possible to make a char go into a different frame as injured? and if is it possible to add an certain % that it activates?
My idea of a new Counter ^^ if it would be possible then id like to ask if it is recommended for a newbie like me to try to do it
E2:Attention! worst drawings ever
working on a new ball(inspired by the animations of Jerry Hawks) (Click to View)

Say Anything - Alive with the glory of love
My first char: a rudolf mod <--- waiting for comments
LF story reasonable beginning <--clicky (Dont u dare not to leave a comment!)
Fan of Jerry Hawks LF2 Fan movie, just epic animations~
My first char: a rudolf mod <--- waiting for comments
LF story reasonable beginning <--clicky (Dont u dare not to leave a comment!)
Story Progress (Click to View)
Fan of Jerry Hawks LF2 Fan movie, just epic animations~