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[solved] My exe keeps crashing
#1
The exe I'm using keeps on crashing after I tried some things with the stage and criminal data, and know I don't know how to fix it.
Stage:
Code:
<stage> id: 1 #stage 1-2 <phase> bound: 900 id: 3000 hp: 50 times: 2 ratio: 2 <phase_end> <phase> bound: 1100 id: 122 x: 400 #milk id: 123 x: 400 #beer id: 3000 hp: 50 times: 1 id: 3000 hp: 50 times: 1 ratio: 1.5 <phase_end> <phase> bound: 1700 id: 3000 hp: 50 times: 2 id: 3000 hp: 50 times: 2 ratio: 1.0 <phase_end> <phase> bound: 2200 id: 122 x: 1100 #milk id: 123 x: 1100 #beer id: 30 hp: 50 ratio: 1 id: 3000 hp: 50 times: 1 ratio: 1 id: 3000 hp: 50 times: 1 ratio: .8 id: 3000 hp: 50 times: 1 ratio: .2 <phase_end> <stage_end> <stage> id: 0 #stage 1-1 <phase> bound: 900 music: bgm\stage1.wma id: 30 hp: 50 times: 2 ratio: 1.0 <phase_end> <phase> bound: 1300 id: 30 hp: 50 times: 2 ratio: 1.0 id: 31 hp: 50 times: 1 id: 31 hp: 50 times: 1 ratio: .4 <phase_end> <phase> bound: 1700 id: 3000 hp: 50 times: 2 id: 3000 hp: 50 times: 2 ratio: 1.0 <phase_end> <phase> bound: 2200 id: 122 x: 1100 #milk id: 123 x: 1100 #beer <phase_end> <stage_end>ン

I reorder the stage (1,2,43 etc.) and also tried to add some stuff in stage 1, Which i removed and ran but still doesn't seem to work.

Code:
<frame> 70 Test background pic: 34 state: 8036 wait: 15 next: 71 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 71 Test background pic: 34 state: 8036 wait: 15 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 0 y: 0 action: 67 dvx: 0 dvy: 0 oid: 215 facing: 0 opoint_end: <frame_end>
This was something I was trying to get stage.dat to summon out, by running a few tests. I not sure if this was the cause for it crashing, considering the state, but I'm unsure.

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#2
not sure if thats the cause but what the eff is that?

Quote:<stage_end>ン
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active again.
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#3
I don't think that's it. I got rid of it and when the game crashes it seems to pop up in the data file 0_o.
I'll try and experiment more to see why it's crashing. A mod can get rid of this topic.
Solved it. Has something to do with the stage data.
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#4
(08-16-2011, 02:26 PM)Madara Uchiha Wrote:  The exe I'm using keeps on crashing after I tried some things with the stage and criminal data, and know I don't know how to fix it.
Stage:
Code:
<stage> id: 1 #stage 1-2 <phase> bound: 900 id: 3000 hp: 50 times: 2 ratio: 2 <phase_end> <phase> bound: 1100 id: 122 x: 400 #milk id: 123 x: 400 #beer id: 3000 hp: 50 times: 1 id: 3000 hp: 50 times: 1 ratio: 1.5 <phase_end> <phase> bound: 1700 id: 3000 hp: 50 times: 2 id: 3000 hp: 50 times: 2 ratio: 1.0 <phase_end> <phase> bound: 2200 id: 122 x: 1100 #milk id: 123 x: 1100 #beer id: 30 hp: 50 ratio: 1 id: 3000 hp: 50 times: 1 ratio: 1 id: 3000 hp: 50 times: 1 ratio: .8 id: 3000 hp: 50 times: 1 ratio: .2 <phase_end> <stage_end> <stage> id: 0 #stage 1-1 <phase> bound: 900 music: bgm\stage1.wma id: 30 hp: 50 times: 2 ratio: 1.0 <phase_end> <phase> bound: 1300 id: 30 hp: 50 times: 2 ratio: 1.0 id: 31 hp: 50 times: 1 id: 31 hp: 50 times: 1 ratio: .4 <phase_end> <phase> bound: 1700 id: 3000 hp: 50 times: 2 id: 3000 hp: 50 times: 2 ratio: 1.0 <phase_end> <phase> bound: 2200 id: 122 x: 1100 #milk id: 123 x: 1100 #beer <phase_end> <stage_end>ン

I reorder the stage (1,2,43 etc.) and also tried to add some stuff in stage 1, Which i removed and ran but still doesn't seem to work.

Code:
<frame> 70 Test background pic: 34 state: 8036 wait: 15 next: 71 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 71 Test background pic: 34 state: 8036 wait: 15 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 0 y: 0 action: 67 dvx: 0 dvy: 0 oid: 215 facing: 0 opoint_end: <frame_end>
This was something I was trying to get stage.dat to summon out, by running a few tests. I not sure if this was the cause for it crashing, considering the state, but I'm unsure.

try to rename the frame name "Test background" in a shorter form
i just had an experience having problem due to long frame name
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