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If you want to make a ball just use opoint.
If you just wanna copy a simple attack go to someones data then find where the opoint is and copy that and stick that to template.
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07-27-2008, 09:30 AM
(This post was last modified: 07-27-2008, 09:36 AM by manxeater.)
<frame> 244 ball1
pic: 144 state: 3 wait: 1 next: 246 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 90 y: 43 action: 0 dvx: 0 dvy: 0 oid: 207 facing: 0
opoint_end:
wpoint:
kind: 1 x: 30 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
id: 236 type: 3 file: data\shenna_ball.dat
the oid should be id: 236 type: 3 file: data\shenna_ball.dat
get it?
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Well it shows, that you use oid: 207
=> change it to oid: 236 (shenna_ball)
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07-27-2008, 07:17 PM
(This post was last modified: 07-27-2008, 07:18 PM by Hypermodder.)
if it still does not work, I guess you just forgot to like the frames in the standnig, walking, running and defen-frames!
otherwise it may be on your computer.
i have a problem with mine, i programm moves, but then the exe crashes. (sorcerer for example cant take more then 2175 rows!
I HAVE SOME PROBLEMS WITH MY COMPUTER!
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How do i delete the following skills from Davis ? (from .dat file)
-Dragonpunch
-Kind of much punches
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delete the hit_... for the moves in standing, walking, defend and in case you find it in other places (like in catch at davis...)
and if you want you can delete the frames of the moves itsself... you'll surely find them...
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