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add effect (ball)
#1
Hi everyone ^^
I have a problem ... I can´t add skill´s -.-
I tryed to make my first charakter,but I can´t copy or
make some skills cO !

I used Template to add the sprites,but now I don´t know how to add a "ball" skill >.<

The tutorial´s i found on 2.lf-empire.de aren´t very usefull for me...
(http://www.lf-empire.de/content/view/68/82/lang,de/#F)
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#2
I think first you should be introduced in DCing and understand what is what in frames and what is for what. Here's something that may help you >> http://www.lf-empire.de/forum/showthread.php?tid=67

If you can do this without any problem and understand it clearly, the next think you should do is to follow tutorials and guides and stuff at >> http://www.lf-empire.de/content/view/38/81/lang,de/

After that, start by comparing datas, seeing what's different and identifying the different stuff in frames, like state, itr, effects...

Hope I could help ! See ya ;)
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#3
If you want to make a ball just use opoint.
If you just wanna copy a simple attack go to someones data then find where the opoint is and copy that and stick that to template.

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#4
:mad: 
I added this things:

Code:
<frame> 240 ball1
   pic: 140  state: 3  wait: 1  next: 241  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 40
   wpoint:
      kind: 1  x: 40  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 241 ball1
   pic: 141  state: 3  wait: 1  next: 242  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 41  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 242 ball1
   pic: 142  state: 3  wait: 1  next: 243  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 243 ball1
   pic: 143  state: 3  wait: 1  next: 244  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\048.wav
   wpoint:
      kind: 1  x: 38  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 244 ball1
   pic: 144  state: 3  wait: 1  next: 246  dvx: 0  dvy: 0  dvz: 0  centerx: 30  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 90  y: 43  action: 0  dvx: 0  dvy: 0  oid: 207  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 30  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 245 ball1
   pic: 145  state: 3  wait: 1  next: 246  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 38  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:      
kind: 0  x: 21  y: 18  w: 43  h: 62
bdy_end:
<frame_end>

<frame> 246 ball1
   pic: 146  state: 3  wait: 1  next: 266  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 247  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

In Shenna.dat then....

I added the sprites for the ball: shenna_ball.bmp and then
I opened data.txt and added the following lines:

id: 236 type: 3 file: data\shenna_ball.dat

After I tryed to make the "move" nothing happens !?
What now ?
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#5
<frame> 244 ball1
pic: 144 state: 3 wait: 1 next: 246 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 90 y: 43 action: 0 dvx: 0 dvy: 0 oid: 207 facing: 0
opoint_end:
wpoint:
kind: 1 x: 30 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

id: 236 type: 3 file: data\shenna_ball.dat

the oid should be id: 236 type: 3 file: data\shenna_ball.dat

get it?

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#6
Well it shows, that you use oid: 207
=> change it to oid: 236 (shenna_ball)
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#7
I still can´t use her "ball-skill".
I changed the oid,but she only defends in battle -.-
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#8
if it still does not work, I guess you just forgot to like the frames in the standnig, walking, running and defen-frames!

otherwise it may be on your computer.
i have a problem with mine, i programm moves, but then the exe crashes. (sorcerer for example cant take more then 2175 rows!
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#9
How do i delete the following skills from Davis ? (from .dat file)

-Dragonpunch
-Kind of much punches
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#10
delete the hit_... for the moves in standing, walking, defend and in case you find it in other places (like in catch at davis...)

and if you want you can delete the frames of the moves itsself... you'll surely find them...
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