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[solved] [Solved] Turn around after move
#1
I want to make some move in which after, rowing with no bdy, it has to turn back and do a specific move that exists in frames already.
Can anyone help me with this?
I used next: -blablabla but it did not work quite as I expected.
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#2
you mean like this? (well mine doesn't exist already in frames it's a specific move).
[Image: spn05.gif]

Here's the code
    DC-Code:
<frame> 102 rowing
   pic: 58  state: 6  wait: 0  next: 103  dvx: 15  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fj: 279 hit_Uj: 254 hit_Ua: 382 hit_ja: 310 hit_Da: 296 hit_Dj: 323
   wpoint:
      kind: 1  x: 40  y: 76  weaponact: 22  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 7  x: 36  y: 54  w: 13  h: 25  vrest: 1  
   itr_end:
<frame_end>
 
<frame> 103 rowing
   sound: sprite\vegito\teleport.wav
   pic: 59  state: 6  wait: 0  next: 104  dvx: 15  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fj: 279 hit_Uj: 254 hit_Ua: 382 hit_ja: 310 hit_Da: 296 hit_Dj: 323
   wpoint:
      kind: 1  x: 42  y: 45  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 7  x: 36  y: 54  w: 13  h: 25  vrest: 1  
   itr_end:
<frame_end>
 
<frame> 104 rowing
   pic: 999  state: 6  wait: 0  next: 105  dvx: 250  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fj: 279 hit_Uj: 254 hit_Ua: 382 hit_ja: 310 hit_Da: 296 hit_Dj: 323
   wpoint:
      kind: 1  x: 30  y: 59  weaponact: 25  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 7  x: 36  y: 54  w: 13  h: 25  vrest: 1  
   itr_end:
<frame_end>
 
<frame> 105 rowing
   pic: 59  state: 6  wait: 0  next: 106  dvx: 550  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fj: 279 hit_Uj: 254 hit_Ua: 382 hit_ja: 310 hit_Da: 296 hit_Dj: 323
   wpoint:
      kind: 1  x: 44  y: 74  weaponact: 22  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 7  x: 36  y: 54  w: 13  h: 25  vrest: 1  
   itr_end:
<frame_end>
 
<frame> 106 rowing
   pic: 58  state: 6  wait: 0  next: 107  dvx: 8  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 42  y: 48  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 7  x: 36  y: 54  w: 13  h: 25  vrest: 1  
   itr_end:
<frame_end>
 
<frame> 107 rowing
   pic: 21  state: 6  wait: 0  next: 999  dvx: 3  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: -145
   wpoint:
      kind: 1  x: 32  y: 59  weaponact: 25  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 7  x: 36  y: 54  w: 13  h: 25  vrest: 1  
   itr_end:
<frame_end>
 
<frame> 145 Rowing_Attack!
   pic: 292  state: 3  wait: 3  next: 146  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0  mp: 50
   bdy:
      kind: 0  x: 20  y: 5  w: 27  h: 38
   bdy_end:
   bdy:
      kind: 0  x: 16  y: 37  w: 36  h: 22
   bdy_end:
<frame_end>
<frame> 146 Rowing_Attack!
  sound: data\048.wav 
   pic: 292  state: 3  wait: 2  next: 999  dvx: -5  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 20  y: 5  w: 27  h: 38
   bdy_end:
   bdy:
      kind: 0  x: 16  y: 37  w: 36  h: 22
   bdy_end:
   opoint:
      kind: 1  x: 67  y: 68  action: 140  dvx: 0  dvy: 0  oid: 456  facing: 0
   opoint_end:
<frame_end>
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#3
The Negative next didn't work?
Can we see the code?
You could just make the sprite turn around, and then make the frame after that a negative.
Really need to see the code.
[Image: variaboss.png]
SUPER B*NER: :3
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#4
Solved :p.
I just messed up on with the hit_Ja: ones :P.

Thanks for your help.
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