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Low Health,Super Form Instant and AI.
#1
~Strike_Spy1993~
I thought about how some games' boss work,such as Zone of The Enders: The 2nd Runner. I noticed sometimes,when a boss gets lower health,they tend to get even more powerful and dangerous. Take the ZOE game I mentioned for example. At the last battle,fighting with the main boss,when the boss reaches 50% damage,he will change his style of fighting,then when at 75% damage,he will change his style of fighting for the last time and is in a way harder to beat.

So I thought: Why not do the same in LF2? Besides,I am planning to make some characters simillar to that in both versus mode and stage mode! I wanted the character to instantly change to a stronger state when he reaches 25% hp(maybe 10% or 15% or 20%) and below. For example,Julian usually fires one soul bomb right? Maybe when his health reaches 15%,he will instantly change into his stronger form and will then shoot 5 soul bombs instead of 1.

Two problems: How to do this data changing? Secondly,there should be a way to do the reverse of what I had stated. For example,it happens that Julian,in his stronger state,gains back hp more than 15%,he will change back to the form before,so he shoots one soul bomb again,unless he loses hp back to 15% and below XD

Feel free to use this idea though. It can be fun for stage modes,even though stage modes should be able to do that another way round.

As for the AI,because of the above idea,I thought that the chars might need a proper AI as well. So is there any way to find out what IDs makes a char use certan moves often and correctly or we have to do our own AI making and what kind of program has to be used if we have to program the AI ourselves?

Sinow
Ahh... that would be tricky...

In stage mode, you could just use different phases. If you wanted to make it look like the character transformed, you could use MH's itr/kind: 8 method and have some kind of transformation animation after the character died in his first phase.

But outside of stage mode... Hmm... Off the top of my head, it might be possible to try something with the ball-timer stuff, since supposedly the timer uses hp, but i'm not sure...
I need to study this type: 3 timer stuff a little more...

And as for AI coding... well, its in the exe file and there isn't a program that allows people to code it... The only way you might be able to improve it is by editing the inputs so that the computer would have a higher chance of doing certain moves...

The One
i am not sure this is what sinow says, anyway of it's not:

i think you can use state 80[id] (8052 for example).
create a new julian, and make his moves different (like shooting 3 balls at a time).
i don't know about how to change when you have the life amount, but transforming into another character is my suggestion.

NOTE: this is not my own idea, this idea was suggested in my thread not a while ago, by sinow i think.

this method will make another julian appear in the menu, so this is the bad news.

Lauli
When the Character dies you can write: (for Example) mp: -25000
Then the char is alive again, then the Char should transform into another char, who has better moves (like a better soul bomb or something)

(I'm not really good in English smilie , I hope you understand it smilie )
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