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make template shoot bullets ??
#1
sry for bad english ^^ i want to make template shoot some bullets instead of punching .. how does it work ... can someone explain pls german pls or easy english ^^:'(
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#2
First off, be sure to check the mainsite for all the relevant DCing information you need.

Basically, to create bullets, you need to create them as new objects. The "opoint" tag does that. Then just search for the "punch" frames in Template's data (frames 61 and 66), and insert the opoint tag with the respective information there.

And as I said, for information how to use the opoint tag, check the DCing section on the mainsite.
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#3
hmmm... on the mainsite i coldnt find anything about opoint... can you explain pls ^^
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#4
Sure you couldn't? LF2 Empire > Data Changing > Frame Elements > opoint

=> http://www.lf-empire.de/en/lf2-empire/da...ject-point
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#5
it's pretty easy. I can do it for you if you want.
This place motivates me to become an artist, this place motivates me to learn coding, this place made me grow up, showed me the ways to interact with people. Unlike the old childish of me myself, I've learned a lot and gotten some experiences. For me, it's not just a fan forum, it's a helpful community. From a noob to someone who would think before he speaks, looking back at my old post made me laugh hard, I'm grateful of the differences between these 2 years.
~Thank You All and Farewell
~Goodbye, LFE.
RIP - 14/04/2014
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#6
that would be nice thanks ^^ can you post it here pls ...^^
or how does it work im new ^^....
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#7
Code:
<frame> 60 punch
   pic: 10  state: 3  wait: 2  next: 61  dvx: 1  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 2  x: 26  y: 58  w: 37  h: 23  vrest: 1  
      
   itr_end:
   bdy:
      kind: 0  x: 30  y: 18  w: 28  h: 60
   bdy_end:
   bdy:
      kind: 0  x: 23  y: 35  w: 37  h: 24
   bdy_end:
<frame_end>

<frame> 61 punch
   pic: 11  state: 3  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav
   itr:
      kind: 0  x: 49  y: 33  w: 30  h: 16  dvx: 2  bdefend: 16  injury: 20  
   itr_end:
   bdy:
      kind: 0  x: 39  y: 19  w: 21  h: 61
   bdy_end:
   bdy:
      kind: 0  x: 51  y: 34  w: 26  h: 16
   bdy_end:
<frame_end>

<frame> 65 punch
   pic: 12  state: 3  wait: 2  next: 66  dvx: 1  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 2  x: 26  y: 58  w: 37  h: 23  vrest: 1  
      
   itr_end:
   bdy:
      kind: 0  x: 27  y: 17  w: 31  h: 63
   bdy_end:
<frame_end>

<frame> 66 punch
   pic: 13  state: 3  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav
   opoint:
      kind: 1  x: 75 y: 57 action: ???  dvx: ???  dvy: ???  oid: ???  facing: 0
   opoint_end:
   bdy:
      kind: 0  x: 28  y: 17  w: 29  h: 63
   bdy_end:
   bdy:
      kind: 0  x: 45  y: 37  w: 32  h: 11
   bdy_end:
<frame_end>

You do know how to set oid, dvx, dvy, pic and action in the opoint. You gotta be, right?
This place motivates me to become an artist, this place motivates me to learn coding, this place made me grow up, showed me the ways to interact with people. Unlike the old childish of me myself, I've learned a lot and gotten some experiences. For me, it's not just a fan forum, it's a helpful community. From a noob to someone who would think before he speaks, looking back at my old post made me laugh hard, I'm grateful of the differences between these 2 years.
~Thank You All and Farewell
~Goodbye, LFE.
RIP - 14/04/2014
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#8
no ... i need help sorry
i tried to use henry_arrow1.dat to have a basic for my bullets but i copieed the dat and changed the oid into mine but game wont start
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#9
Learn, study, study and study again.

I think no one will tell you what dvy or dvx is in here.

You should show some effort before doing this.

You can start from making freeze shot fireballs instead of iceball.

Also highly recommended for you to check study examples in mainsite,..

Good luck!
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#10
Well, it looks like u needed help and Hero Destroyer helped u with a sample code. Now u have surely filled the tags like oid and dvz, so could u please show your final completed code?
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