Posts: 505
Threads: 24
Joined: May 2011
Just look for some tutorials!
Thanks given by:
Posts: 1,542
Threads: 77
Joined: May 2011
11-19-2011, 11:55 AM
(This post was last modified: 11-19-2011, 11:57 AM by A-Man.)
State 80xx while xx is the id of the char U want to transform into.eg: U want to transform to char with id 3, then the state is gonna be 8003...
Posts: 836
Threads: 41
Joined: Sep 2011
where i can found opoint for oid to change
Thanks given by:
Posts: 505
Threads: 24
Joined: May 2011
"id" is stored in data.txt. You can found the id's of objects in there.
There is nothing to do with opoint in transforming. So you don't need any oid thingy.
Of course transforming is not as easy as it seen. Okay, you create a frame with state: 8***(***: id) but it will have a visual problem: +140 pics thingy. I would explain it here but as long as you have an ability to reach perfectly-prepared tutorials; i won't.
Thanks given by:
Posts: 836
Threads: 41
Joined: Sep 2011
you dont know what i want to do.I am going to transform template to new char tamplate(so i need change id of old tamplate to do new template(new temaplate will be look different and he will be stronger)).so i need to found where is oidin DC.I hope you understand me
Thanks given by:
Posts: 505
Threads: 24
Joined: May 2011
Open up the data.txt in the data folder.
Copy the line which has template.dat and paste to the end line of chars.
Change its id from"0" to"for example 555".
Then change its name from template.dat to yeamychar.dat.
Of course that yeamychar.dat is supposed to be in data folder.
So, i don't know who will transform to who but for now it's it...
Thanks given by:
Posts: 505
Threads: 24
Joined: May 2011
@^: also that explains you how to create a new char.
Thanks given by: