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A character who controls others
#1
Well this is a little different form actually taking full control over a character.
In short, the character I have will perform an action (like moving a puppet with his hands) and the character control will perform an attack.
This is more of a theory, because I don't want to start coding with exams in a week. I just basically want to know if this will work.

Character x = controls others
Character y = controlled person

Step 1: character x sends out a ball which teleports to character y
Step 2: The ball sends the character to a special frame which isn't caught, but goes into an attacking frames where he performs a special which hits others in front of him.

From what I've listed, I think it could work. They only problem I see arising is when the itrkind3 ball lets go of the character they may go to a jump sprite, but I think I could work that out.
Can someone just tell me if this will work. Been a while since I've coded.
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#2
Caught char will still not be able to hit his teammates.

You have to find a common frame which performs a special attack; Of course this means a whole mod editing.
Same goes with bantit-hunter etc.
And for itrk3- jump problem; set the y: tag of cpoint to 79; julian-knight bug will be seen:( but works well for others.

Aaand i would prefer to use itrk8 for this but that means a whole mod editing too:D
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#3
So, I could create an entire new attack frames which has state 18 during the attack frames in order to enable it to work?
Anyone got any alternative methods (I'll probably use this method though, cause it seems best).
[Image: variaboss.png]
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Thanks given by: Jed37
#4
It reminds me lots of this: www.lf-empire.de/en/lf2-empire/advanced-dc/adv-dc-type-3-attacks/216-ball-effect
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