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01-31-2012, 05:28 PM
(This post was last modified: 01-31-2012, 05:58 PM by A-Man.)
My problem is that I have a type 0 state 3000 ball with a negative injury in it. When the ball hits the character, he gains that amount. However if the character hp is 500 the hp bar goes all dark red. when he receive another ball the character hp goes empty. And now when I hit that character with a normal attack his hp bar goes dark red again then normal as if the character had gained more than 500 hp points. Is there any explaining for this???
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A-MAN
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too much hp will also delete or kill a character ... neat side effect
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can healing a character kill it if its mark is 550 hp?
in not into dc much but im a much better dcer than spriter
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02-01-2012, 04:53 AM
(This post was last modified: 02-01-2012, 04:54 AM by Hero destroyer.)
(01-31-2012, 06:17 PM)YinYin Wrote: too much hp will also delete or kill a character ... neat side effect
Are you sure? I know exactly that the char will die in stage mode, but it works fine in VS or battle mode. I gained about 10000 hps and the bar goes blank, but nothing goes wrong.(One of my self-made, over-powerd char.
)
To topic: Yeah, if you don't want to have that over-flowing hp, use a techniques like this:
Code:
<frame> 360 heal500
pic: 84 state: 3 wait: 1 next: 362 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 2 x: 40 y: 40 action: 20 dvx: 0 dvy: 0 oid: 122 facing: 0
opoint_end:
wpoint:
kind: 1 x: 40 y: 40 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 362 heal500
pic: 84 state: 17 wait: 1 next: 363 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 40 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 363 heal500
pic: 84 state: 17 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_j: 0 hit_d: 0
wpoint:
kind: 1 x: 40 y: 40 weaponact: 1000 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
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so you are saying that spawning a milk will solve the problem....
is there any way I can tell how much hp and mp the milk will recover??
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