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HELP! Transformation not happening.
#1
i have been editing a mod named NTSD and did few changes in data like adding diff attackk combos and all.. (no hex) and now when i was playing, i realized that the transformation that happened earlier is not happening now, means the chars have stopped transformin' even when i havnt touched anything related to it!! :( please i seriously need help..
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#2
have you changed the id of any char?

edit:have you changed anything from the transformation frame like id ?
can you give a more accurate description of what you have changed?
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#3
no! i havnt touched anything in the transformation states.. and some chars i havnt touched at all but still they are not transforming.. i dont know what happened.. i just added some attacks and new punch combos.. thats all.. i really need help
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#4
look trought your data.taxe have you changed or add anything to it
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#5
If you add a move, are you sure they aren't in the same frame.
For example: two 333 frame.
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#6
yes! im sure that i havnt done anything like that! i dont knw whats happening! and

rhino.freak Wrote:and some chars i havnt touched at all but still they are not transforming..
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#7
are they transforming but buggy frames or not transforming at all?
And if they aren't transforming at all; I mean nothing happens when u press the combination key; You should check the way things work...
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
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#8
they are doing the moves and in the last/main frame when they ACTUALLY transform, they dont.
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#9
mabie you can enter the data file ur editing at the transforming bit at here so we can get a look at it like so:

[spoiler=click here if you wana see louis data transform so you know what i mean]
    DC-Code:
<frame> 300 transform
   pic: 170  state: 15  wait: 2  next: 301  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\063.wav 
   wpoint:
      kind: 1  x: 37  y: 46  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 301 transform
   pic: 171  state: 15  wait: 2  next: 302  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 80  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 37  y: 46  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 302 transform
   pic: 172  state: 15  wait: 2  next: 303  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 82  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 37  y: 46  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 303 transform
   pic: 173  state: 15  wait: 1  next: 320  dvx: 0  dvy: 0  dvz: 0  centerx: 40  centery: 84  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\097.wav 
   wpoint:
      kind: 1  x: 37  y: 46  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 304 transform
   pic: 174  state: 9996  wait: 3  next: 305  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 84  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\020.wav 
   opoint:
      kind: 1  x: 73  y: 44  action: 50  dvx: 0  dvy: 0  oid: 204  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 37  y: 46  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 305 transform
   pic: 175  state: 15  wait: 3  next: 306  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 80  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 37  y: 46  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 306 transform
   pic: 176  state: 15  wait: 2  next: 307  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 77  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 37  y: 46  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 307 transform
   pic: 177  state: 15  wait: 2  next: 308  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 37  y: 46  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 308 transform
   pic: 178  state: 15  wait: 4  next: 309  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav 
   wpoint:
      kind: 1  x: 37  y: 46  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 309 transform
   pic: 179  state: 15  wait: 3  next: 310  dvx: 0  dvy: 0  dvz: 0  centerx: 34  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 37  y: 46  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 310 transform
   pic: 180  state: 15  wait: 2  next: 311  dvx: 0  dvy: 0  dvz: 0  centerx: 34  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\083.wav 
   wpoint:
      kind: 1  x: 37  y: 46  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 311 transform
   pic: 181  state: 15  wait: 1  next: 312  dvx: 0  dvy: 0  dvz: 0  centerx: 34  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\083.wav 
   wpoint:
      kind: 1  x: 37  y: 46  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 312 transform
   pic: 182  state: 15  wait: 1  next: 313  dvx: 0  dvy: 0  dvz: 0  centerx: 34  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 37  y: 46  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 313 transform
   pic: 183  state: 15  wait: 1  next: 314  dvx: 0  dvy: 0  dvz: 0  centerx: 34  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\083.wav 
   wpoint:
      kind: 1  x: 37  y: 46  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 314 transform
   pic: 184  state: 15  wait: 1  next: 315  dvx: 0  dvy: 0  dvz: 0  centerx: 34  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 37  y: 46  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 315 transform
   pic: 185  state: 15  wait: 1  next: 316  dvx: 0  dvy: 0  dvz: 0  centerx: 34  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\083.wav 
   wpoint:
      kind: 1  x: 37  y: 46  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 316 transform
   pic: 186  state: 15  wait: 2  next: 317  dvx: 0  dvy: 0  dvz: 0  centerx: 27  centery: 77  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav 
   wpoint:
      kind: 1  x: 37  y: 46  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 317 transform
   pic: 187  state: 15  wait: 2  next: 318  dvx: 0  dvy: 0  dvz: 0  centerx: 26  centery: 77  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 37  y: 46  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 318 transform
   pic: 188  state: 15  wait: 5  next: 319  dvx: 0  dvy: 0  dvz: 0  centerx: 26  centery: 77  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 37  y: 46  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 319 transform
   pic: 188  state: 9995  wait: 10  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 26  centery: 77  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 37  y: 46  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 320 transform
   pic: 173  state: 15  wait: 1  next: 304  dvx: 0  dvy: 0  dvz: 0  centerx: 40  centery: 84  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 1  y: 44  action: 51  dvx: 0  dvy: 0  oid: 204  facing: 1
   opoint_end:
   wpoint:
      kind: 1  x: 37  y: 46  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>

@edit: Bp lol its because ive never tried it before :P

Silverthorn edited this post 02-08-2012 09:37 AM because:
Why not use [code=dc][/code] ? :(
My new Char!!! (Click to View)
:wtf:

~Sym
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#10
yea so? i din got what u mean @the guy

@ everyone, here's the unfinished game, just so that u guyz can see the problem and help me

mediafire.com l786xwc5nx0ic52
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