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02-08-2012, 08:38 AM
(This post was last modified: 02-09-2012, 10:18 PM by Madara Uchiha.)
Well in the mod I'm working on, I have a character he goes to repetitive frames were the character teleports around and has new attacks. He's losing mp constantly but when he's hit he just returns back to normal. The problem is I want the character to be albe to keep in those frames even though hit.
I was thinking of putting an itrkind8 in the injured frames. When the character transform into this 'special' state he summons out a ball with a special body. If hit (sent to the injured frames) the body activates and sends him back to the new transformed state. There's an un-transform state which gets rid of the body. I would prefer not to use this because if the two characters were the same it would result in the same character transforming if he was injured.
Any solutions?
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Vice versa: Remove the body of the character, but make him spawn a T3 instead, containing his body.
If T3 is destroyed, summon a T0 the character can react to > Stopping the move.
Problem with "choosing the same char twice" still persists and is a limit which can't be removed when working with special bodys.
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Ups, sense typo. Doesn't change much though, you can replace that term with whatever you want the character to do after being "hit". F.e. act like not being hit.
Version 1.10 out now!
Version 1.02 out now!
Version 1.22 out now!
Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.
Greetz,
Alblaka
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02-08-2012, 02:41 PM
(This post was last modified: 02-08-2012, 03:11 PM by mfc.)
I'm not sure if i understood correctly but here is my advice:
your repediative move frame= xxx
so in injured frames; next: xxx
@YinYin: its buggy:
you hit yourself with -5000
started move
smbdy hit you few times
your current fall value: -4900
you finished move with raiser self hit: +5000 fall
now you are lying on the ground:P
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I'll try a few of these ideas out tonight. YinYin, I'm assuming the character will still be able to take damage from other characters? if so this seems best.
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Wait! Isn't this what u used in K-Dennis which has some bugs like this? (i love k-lf2)
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Even simpler solution. Make him hold a weapon that will opoint out a special body when he is hit. Then in the injured frames have an itr8 that will lead him back into those repeating frames.
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But this way char will still get the all damage.
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