Posts: 595
Threads: 47
Joined: Dec 2011
I have read a lot of tutorials but i just dont get how the balls/attacks system work.. please someone explain it to me.. And I really need help to understand the clashing of two SPECIFIC balls that do something SPECIFIC when they touch each other.. please tell me how to do it..
Thanks given by:
Posts: 656
Threads: 115
Joined: Nov 2008
Ok clashing of balls. In short it's normally what I described in the food chain but this could be edited depending on the mod - not the original LF2 basically.
For instance, a state 3005 ball can be defeated by a state 3006 if you alter the frame where it gets hit. i.e I make the ball that is state 3006, in frames 10 and 20, have it go back to the state 3006 ball flying around. The state 3005 ball instead instantly gets destroyed when it's sent to frame 10 or 20 by next 1000 or state 9997 - not to sure on the state thing.
Basically: ball frames:
10 = when it hits the character or heavy weapon
20 = hit's another attack
30 = it get's rebounded when hit.
![[Image: variaboss.png]](http://img844.imageshack.us/img844/470/variaboss.png)
SUPER B*NER: :3
Thanks given by:
Posts: 49
Threads: 2
Joined: Nov 2011
you mean like henry's arrow storm (or what ever it is called)
<a href="http://www.herofighter.com/" target="_blank" title="Hero Fighter"><img src="http://herofighter.com/banner/468x85.jpg" alt="Hero Fighter" border="0"></a>
Thanks given by:
Posts: 595
Threads: 47
Joined: Dec 2011
oh.. well i'll try it, looks complicated to me though (im new)
Thanks given by: