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Characters attack powers up on a certain map
#1
? 
I'm just consider this, but I want to make a character who becomes stronger on certain backgrounds.
For example, a sand man who is on a normal map performs simple average attacks. However if they are on a map which has sand there attacks dramatically increase, making them more powerful.

I was thinking of using the perspective tag in the bg data to summon out a ball which reacts to my character's attack and power-ups his attacks -by responding to an itrkind8.

Theoretically this seems possible and I can't think of anything which would prevent this. I just want to know if there are any flaws in this idea.
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#2
i am no background D.Cer but here is a theory:
but that's just how to make it stronger you will need to also make it transform in order to stop it from using the original attack

just a theory
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#3
If you're doing a mod: get the exe that has the perspective-tag enabled that'll spawn a certain object on a bg at the beginning of the fight.
Else: you need to check if you're on the right bg by performing a z-width-check (assuming every bg has a unique z-width).

If any of these evaluate to true, you can then make the character go to the enhanced attacking-frames. Then, again, depending on how many moves you want powered up, it might be a good idea to quickly transform into a powered-up version of the selected character (that only applies if you're having pretty much every attack changed, though).

So yeah, I'd do it the way you suggested already. If it's for a mod: perspective + custom itr/k8-variations (so that you will not change coordinates); the DLL-framework could be helpful in that matter.
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