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i have the similar problem.. btw the dvz value in ball frames are too high.. try using 5 or so?
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Can't u figure it out by checking the balls from original LF2?
But as i remember you could only apply the z-direction control by starting the ball frame from frame 0.
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02-22-2012, 08:50 PM
(This post was last modified: 02-22-2012, 08:51 PM by bashscrazy.)
IIRC state 3005 balls can't be moved in that fashion.
You can always add a chase effect to it? I think? IDK
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If its because of state; start the ball with state 3006 then let it continue with 3005.
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I have had same problem but don't remember how i fixed it xp maybe it was like this:
Opoint frame:
<frame> 284 BALL
pic: 94 state: 3 wait: 1 next: 285 dvx: 3 dvy: 0 dvz: 1 centerx: 44 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
dvz: 0->1
Not sure, but i would try that. Also i'm not sure is that dvz 15 too much? Maybe you should try smthing like dvz 2 and check does that work.
Might be back, might be not :^) anyways awesome to see you guys again!
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^ I think that will enable the character to move on the z-axis in the frame when he creates the ball.
I've had a little conversation about this with BP before (I was wondering myself), and we (or he) came to the conclusion that it is id-specific if you can control a created-ball's z movement or not. What you could try simply for testing purposes is to create the ball from an existing id that is able to be z-controlled, just from another frame. Perhaps it'd even be possible to let it "transform" into it's correct ball then?
03:28 [BluePhoenix] sleep is for weakling.
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