02-28-2012, 12:18 PM
I tried to add some moves to my new character.. and now the game ends with a error stating "lf2.exe has stopped working" after the loading of broken_weapon.dat.. please help meh!
Super Annoying Stuff
|
|
02-28-2012, 12:18 PM
I tried to add some moves to my new character.. and now the game ends with a error stating "lf2.exe has stopped working" after the loading of broken_weapon.dat.. please help meh!
02-28-2012, 12:41 PM
thats suspicous
did you by any chance edit anything related to the things that are loaded after broken_weapon? like backgrounds or stage favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
02-28-2012, 01:45 PM
I believe, that if you have too many frame elements within a frame, then it can cause a crash.
Or if you use frames that have framenumbers higher than 399.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels. An unsound argument is not the same as an invalid one. volatile in C++ does not mean thread-safe. Do not make APIs unnecessarily asynchronous. Make C++ operator > again Trump is an idiot. Thanks given by: Electric2Shock
03-01-2012, 06:18 AM
no.. nothings's changed in stage/backgrounds.. IDK whats wrong.. :/
03-01-2012, 06:46 AM
does it work again if you undo your change? (not just take the data out)
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
03-01-2012, 07:54 AM
(This post was last modified: 03-01-2012, 07:55 AM by Rhino.Freak.)
oh yea it worked.. now here's the code that caused crash!!
this is the code for charging MP, the opoints are the charging waves around him and nothings wrong in it..
03-02-2012, 07:36 AM
The codes you provided doesn't make fatal error but in frame 271 the x: and y: don't match between opoint and wpoint.
| |
« Next Oldest | Next Newest »
|