Hello.
I want to make Bandit, who, when keep the enemy in hands (you know) can transform in concrete type of player (do NOT confuse with rudolf power of transform!!!!!).
I paste this code of Rudolf's power to Bandit.dat but I don't know how edit this to my plan:
Also I paste in beginning of .dat file this:
Do you help me?[/spoiler]
I want to make Bandit, who, when keep the enemy in hands (you know) can transform in concrete type of player (do NOT confuse with rudolf power of transform!!!!!).
I paste this code of Rudolf's power to Bandit.dat but I don't know how edit this to my plan:
Spoiler (Click to View)
<frame> 300 transform
pic: 280 state: 15 wait: 2 next: 301 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\063.wav
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 301 transform
pic: 281 state: 15 wait: 2 next: 302 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 302 transform
pic: 282 state: 15 wait: 2 next: 303 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 82 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 303 transform
pic: 283 state: 15 wait: 1 next: 320 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 84 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\090.wav
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 304 transform
pic: 284 state: 9996 wait: 3 next: 305 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 84 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\020.wav
opoint:
kind: 1 x: 73 y: 44 action: 50 dvx: 0 dvy: 0 oid: 204 facing: 0
opoint_end:
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 305 transform
pic: 285 state: 15 wait: 3 next: 306 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 306 transform
pic: 286 state: 15 wait: 2 next: 307 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 307 transform
pic: 287 state: 15 wait: 2 next: 308 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 308 transform
pic: 288 state: 15 wait: 4 next: 309 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 309 transform
pic: 289 state: 15 wait: 3 next: 310 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 310 transform
pic: 290 state: 15 wait: 2 next: 311 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\083.wav
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 311 transform
pic: 291 state: 15 wait: 1 next: 312 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\083.wav
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 312 transform
pic: 292 state: 15 wait: 1 next: 313 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 313 transform
pic: 293 state: 15 wait: 1 next: 314 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\083.wav
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 314 transform
pic: 294 state: 15 wait: 1 next: 315 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 315 transform
pic: 295 state: 15 wait: 1 next: 316 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\083.wav
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 316 transform
pic: 296 state: 15 wait: 2 next: 317 dvx: 0 dvy: 0 dvz: 0 centerx: 27 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 317 transform
pic: 297 state: 15 wait: 2 next: 318 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 318 transform
pic: 298 state: 15 wait: 5 next: 319 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 319 transform
pic: 299 state: 9995 wait: 10 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 320 transform
pic: 300 state: 15 wait: 1 next: 304 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 84 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 1 y: 44 action: 51 dvx: 0 dvy: 0 oid: 204 facing: 1
opoint_end:
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
pic: 280 state: 15 wait: 2 next: 301 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\063.wav
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 301 transform
pic: 281 state: 15 wait: 2 next: 302 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 302 transform
pic: 282 state: 15 wait: 2 next: 303 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 82 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 303 transform
pic: 283 state: 15 wait: 1 next: 320 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 84 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\090.wav
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 304 transform
pic: 284 state: 9996 wait: 3 next: 305 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 84 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\020.wav
opoint:
kind: 1 x: 73 y: 44 action: 50 dvx: 0 dvy: 0 oid: 204 facing: 0
opoint_end:
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 305 transform
pic: 285 state: 15 wait: 3 next: 306 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 306 transform
pic: 286 state: 15 wait: 2 next: 307 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 307 transform
pic: 287 state: 15 wait: 2 next: 308 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 308 transform
pic: 288 state: 15 wait: 4 next: 309 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 309 transform
pic: 289 state: 15 wait: 3 next: 310 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 310 transform
pic: 290 state: 15 wait: 2 next: 311 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\083.wav
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 311 transform
pic: 291 state: 15 wait: 1 next: 312 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\083.wav
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 312 transform
pic: 292 state: 15 wait: 1 next: 313 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 313 transform
pic: 293 state: 15 wait: 1 next: 314 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\083.wav
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 314 transform
pic: 294 state: 15 wait: 1 next: 315 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 315 transform
pic: 295 state: 15 wait: 1 next: 316 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\083.wav
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 316 transform
pic: 296 state: 15 wait: 2 next: 317 dvx: 0 dvy: 0 dvz: 0 centerx: 27 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 317 transform
pic: 297 state: 15 wait: 2 next: 318 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 318 transform
pic: 298 state: 15 wait: 5 next: 319 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 319 transform
pic: 299 state: 9995 wait: 10 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 320 transform
pic: 300 state: 15 wait: 1 next: 304 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 84 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 1 y: 44 action: 51 dvx: 0 dvy: 0 oid: 204 facing: 1
opoint_end:
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
Also I paste in beginning of .dat file this:
Code:
file(280-349): sprite\sys\kowal_2.bmp w: 79 h: 79 row: 10 col: 2Do you help me?[/spoiler]

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