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Controlling Ball after launch and Black Hole
#1
I want to create an attack like I throw a ball and then by pressing some combo it will expand/do something that i want:
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And want to create an attack that creates a black hole that sucks evrything in and it gets deleted..
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#2
For the first thing, U can use a high body for the state:3000 ball(with high y: value). Then put an itr at the end of the combo with the same y: value U gave the high body and high width and zwidth value at the end of the combo. The itr will hit the state:3000 ball taking it to frame 10, and there U will make the explosion. As for the second, I recommend using multiple itrs with fall: -1 and effect: 5 that pulls the opponent to the direction U noted it the dvx: tag (it should be negative if U want to pull the enemy toward U).
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#3
(03-18-2012, 03:24 PM)A-MAN Wrote:  The itr will hit the state:3000 ball taking it to frame 10, and there U will make the explosion.

but i dont want it to go to hitting frames! (i have other explosion plans for hitting of the ball) i want it to do something different and then it will also hit opponent !! u got what i meant?? :D
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#4
1.put an itr/kind8 in ball normal flying frames.
2.After you press A,J,D,whatever that you want to expand,character goes to 1,2 or more frames.Put an special bdy which must respond to itr/kind 8 that you put in the ball.
3.make the dvx: of ik8 in the ball a number like 80,so the ball will go to new frames,or you can even transform the ball into a big ball in these frames by state 80??.


If you don't know a lot about itr kind 8 and state 80??,look in tutorial forum and in mainsite

~good luck

Edit:
@v
yea.
You idea is good but you should explain better about disappearing as he dont know a lot about DC.
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#5
Make the ball oppoint a short-lived T0 object with a special body in each frame.
If you perform the move, you create a T3 reacting to the specialBdy via itr8. It then creates the effect and spawns another T0, to which the original reacts to by disappearing.

Should fullfill your requirements.

(03-18-2012, 04:07 PM)empirefantasy Wrote:  1.put an itr/kind8 in ball normal flying frames.
2.After you press A,J,D,whatever that you want to expand,character goes to 1,2 or more frames.Put an special bdy which must respond to itr/kind 8 that you put in the ball.
3.make the dvx: of ik8 in the ball a number like 80,so the ball will go to new frames,or you can even transform the ball into a big ball in these frames by state 80??.

If you don't know a lot about itr kind 8 and state 80??,look in tutorial forum and in mainsite


~good luck


Won't work, this will teleport the ball onto your position upon performing the move.
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#6
what are T0 and T3 ??
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#7
T0: type 0 objects (characters)
T3: type 3 objects (balls)

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#8
Ball summons out a T0 bdy and has a special itrkind8.
combo pressed has a frame which summons out an itrkind8 which responds to balls special body.
When it goes to it's frame, it summons out a body which the ball special itrkind8 responds to.
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#9
and what about pt2 guyz? black whole
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#10
Itrkind3 ball which sends characters to a special frame, which has a next 1000.
There is the problem that it won't influence all the characters. You could simply make it so the black hole ball hits the characters first, and then when they go there injured frames there is a itrkind8 with a special body having a next 1000, and after the black hole ball hits it summons out a body- which reacts with the itrkind8.
[Image: variaboss.png]
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