03-24-2012, 08:51 PM
Hi. I added to firen's explosion 2 frames, which together cover the initial 1.5 seconds. The explosion is now so much delayed. How to fix it? When I press the buttons, I can walk away from the place where it was pressed, and after 1.5 seconds the explosion. How to prevent movement during the duration of the frames?
My pasted codes:
My pasted codes:
Code:
file(49-50): sprite\sys\firen_wait.bmp w: 159 h: 159 row: 1 col: 2
<frame> 250 explosion
pic: 49 state: 18 wait: 40 next: 251 dvx: 0 dvy: 0 centerx: 78 centery: 148 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 251 explosion
pic: 50 state: 18 wait: 25 next: 111 dvx: 0 dvy: 0 centerx: 78 centery: 148 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>