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Delay in modificated firen's explosion
#1
Hi. I added to firen's explosion 2 frames, which together cover the initial 1.5 seconds. The explosion is now so much delayed. How to fix it? When I press the buttons, I can walk away from the place where it was pressed, and after 1.5 seconds the explosion. How to prevent movement during the duration of the frames?

My pasted codes:
Code:
file(49-50): sprite\sys\firen_wait.bmp  w: 159  h: 159  row: 1  col: 2

<frame> 250 explosion
   pic: 49  state: 18  wait: 40  next: 251  dvx: 0  dvy: 0  centerx: 78  centery: 148  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 251 explosion
   pic: 50  state: 18  wait: 25  next: 111  dvx: 0  dvy: 0  centerx: 78  centery: 148  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
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#2
decrease the wait: values.

and what is that next: 111 for?
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#3
I want much more that the player can't move from the spot by calling.
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#4
You need to edit the frames of your character. In the frame where you have the opoint (which creates the explosion), increase that wait: value to more. (30 wait = 1 second, so do the Maths on this one.)
Quote of the Day f***ing Year (Click to View)
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#5
Firen wait o.O
¿Firen_wait or firen_1,2?
[b][u][i]jk
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#6
yes, firen_wait is a file I called :)
don't ask why ;)
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