Posts: 631
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Joined: Mar 2008
i dont look here much so apologiez if my answer aint correct, but there are states in data that are needed for a character to be able to pick weapons up from the floor, something with the standing or walking frames or something. i forgot what they were, i think bdy (doubt it) or maybe wpoint state that determines if you are able to pick weapons, but this means you'll need to edit all characters that you dont want to pick weapons up. this is just a possible way to prevent weapons from bieng used, but if you want ai to ignore weapons, then i dont know. i dont hex edit (or whatever you call it)
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Posts: 2,340
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Joined: Mar 2008
do you need the super punch?
if not just make sure your character is holding an invisible weapon at all times and relocate all moves to the weapon attack frames - wont try to pick stuff if hes already holding sth, as simple as that
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