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Is opoint allowed in type: 1 objects. That is, state 100x frames? I put an opoint in a frame with state 1001 in a type: 1 weapon. The weapon went to that frame just perfectly but the object that was supposed to spawn did not spawn.
Any idea?
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Posts: 820
Threads: 44
Joined: Mar 2011
The frame was activated by a next value. I put an opoint with x of 68 and a y of 44. Is that ok?
To sum this all up, can anybody provide steps to do the following sceniario?
1. Char A is attacking with weapon x in his normal state.
2. Char A has a special weaponact that sends weapon x to frame 80.
3. Weapon x fires a ball and resets to frame 21.
Btw, i might just try out that spirit sword for help.
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your weapon has the opoint in a held frame? then thats not actiavted through a next but rather the weaponact (80)
the opoint should work - but the minimum amount of objects spawned from it is 2 from my experience (if you character holding the opointing weapon with wait: 0 - the longer the character holds it in the opointing frame the more objects will be spawned)
so im not sure this will be the solution you want even if the opoint worked
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My weapon was supposed to go to frame 81 after 80 was activated and thats when the opoint was activated.
The opoint works in the standard on_hand frames but not frame 80 onwards. Why?
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this isnt quite clear yet so i will just guess:
because your frame with the opoint is never called by a weaponact (next: 81 in frame 80 with weaponact: 80 on the character)
use the weaponact of the frame that contains the opoint
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