Posts: 178
Threads: 27
Joined: Sep 2008
How could I make a character summon items at different locations?
When I write facing: 250, it'll spawn 25 of the thing in the same location, but I'd like them to be just a bit scattered, so it'd look like a small army behind the character.
Thanks given by:
Posts: 2,340
Threads: 78
Joined: Mar 2008
if you give them a little dvx they will scatter in a triangle like rudolf and henrys multi shot
if you want to control it better you have to spawn smaller groups seperately
Thanks given by:
Posts: 178
Threads: 27
Joined: Sep 2008
Even dvx:100 makes them all spawn in the same location.
Thanks given by:
Posts: 178
Threads: 27
Joined: Sep 2008
Honestly I don't have many frames left. Any way to make it with less frames? Perhaps a separate .dat file for the skill?
Thanks given by:
Posts: 2,340
Threads: 78
Joined: Mar 2008
02-12-2013, 02:42 PM
(This post was last modified: 02-12-2013, 02:43 PM by YinYin.)
yeah sure
edit:
Is the object you are spawning overloaded with frames too?
If not you can put all of the actual opointing sequence in there.
An invisible object that quickly moves to all the spots you want your 25 objects to appear on and deletes itself afterwards.
Freeze' icicles for example have a 'mother' object that travels invisibly to spawn the three ice columns in the direction the character aimed at.
Thanks given by: