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Programming LF2
#1
I have a lot of interest in creating a new game OUTSIDE LF2. Azriel managed to do that(Hero Quest), well, maybe still in the LF2 world, but I want to create something else, something new and original. All I want to know is what program Marti use to create LF2? Is it Flash? Or if you have better suggestions, please tell me a better program for creating games. Thanks in Advance. :D
This place motivates me to become an artist, this place motivates me to learn coding, this place made me grow up, showed me the ways to interact with people. Unlike the old childish of me myself, I've learned a lot and gotten some experiences. For me, it's not just a fan forum, it's a helpful community. From a noob to someone who would think before he speaks, looking back at my old post made me laugh hard, I'm grateful of the differences between these 2 years.
~Thank You All and Farewell
~Goodbye, LFE.
RIP - 14/04/2014
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#2
Little Fighter 2 was programmed in C++. There are many different C++ compilers out there, but I believe the one Marti used was Microsoft Visual C++.
Another compiler is the GCC/MinGW compiler (G++). You can download an IDE (that is where you write the code) that includes the compiler here.

That said if you are new to game development, and programming it is probably better to use Game Maker, which can be found either on Steam, or at http://yoyogames.com.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
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Thanks given by: Hero destroyer
#3
Flash? Nope, he used C++ together with the direct X library to create the game from scratch. For instance, Azriel used C++ with OpenGL for his engine. If you're planing to do this, then I wouldn't advice doing this as a first programming project.
I've tried python and pygame for game programming, but they are very sluggish for that stuff. Pyglet won't suit as well. Azriel's choice was the best IMO. But since OpenGL is kind of hard for beginners, I would recommend using SDL at first and then changing the blitting into OpenGL later once the engine has progressed.

Edit: Ninja'd :(
[Image: signature.png]
A-Engine: A new beat em up game engine inspired by LF2. Coming soon

A-Engine Dev Blog - Update #8: Timeout

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Thanks given by: Hero destroyer
#4
Many thanks! But I joined a coding site, at least, I might learn effective tuts from there such as Java or C++

@v:
Many many thanks!! But that's my plan, I haven't finish my promise of making Davy yet. :P
This place motivates me to become an artist, this place motivates me to learn coding, this place made me grow up, showed me the ways to interact with people. Unlike the old childish of me myself, I've learned a lot and gotten some experiences. For me, it's not just a fan forum, it's a helpful community. From a noob to someone who would think before he speaks, looking back at my old post made me laugh hard, I'm grateful of the differences between these 2 years.
~Thank You All and Farewell
~Goodbye, LFE.
RIP - 14/04/2014
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#5
What I want to say is don't just talk about learning something, actually go and learn it. Inaction is the greatest barrier to getting something done.



Azriel~
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Thanks given by: Hero destroyer , A-Man




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