06-17-2013, 07:54 PM
I coded my super punch and somehow it does not get activated when the opponent is in dance of pain. I actually used Davis' ITR in the punch and frame 70 DOES lead an existing frame... I can't find the problem. Does anyone know what the problem (+solution) could be?
DC-Code:
<frame> 60 punch pic: 10 state: 3 wait: 1 next: 61 dvx: 2 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 2 x: 21 y: 57 w: 37 h: 24 vrest: 1 itr_end: bdy: kind: 0 x: 34 y: 15 w: 24 h: 63 bdy_end: <frame_end> <frame> 61 punch pic: 11 state: 3 wait: 1 next: 62 dvx: 0 dvy: 0 dvz: 0 centerx: 28 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav itr: kind: 0 x: 21 y: 31 w: 43 h: 18 dvx: 2 bdefend: 16 injury: 20 itr_end: bdy: kind: 0 x: 18 y: 14 w: 31 h: 64 bdy_end: <frame_end> <frame> 62 punch pic: 12 state: 3 wait: 1 next: 63 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 27 y: 11 w: 27 h: 66 bdy_end: <frame_end> <frame> 63 punch pic: 13 state: 3 wait: 0 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 19 y: 9 w: 36 h: 71 bdy_end: <frame_end> <frame> 65 punch pic: 14 state: 3 wait: 1 next: 66 dvx: 2 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 2 x: 16 y: 59 w: 35 h: 21 vrest: 1 itr_end: bdy: kind: 0 x: 26 y: 12 w: 27 h: 68 bdy_end: <frame_end> <frame> 66 punch pic: 15 state: 3 wait: 1 next: 67 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav itr: kind: 0 x: 17 y: 37 w: 60 h: 19 dvx: 3 bdefend: 16 injury: 20 itr_end: bdy: kind: 0 x: 26 y: 9 w: 27 h: 70 bdy_end: <frame_end> <frame> 67 punch pic: 16 state: 3 wait: 1 next: 68 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 17 y: 15 w: 37 h: 64 bdy_end: <frame_end> <frame> 68 punch pic: 17 state: 3 wait: 0 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 33 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 17 y: 15 w: 34 h: 65 bdy_end: <frame_end> <frame> 70 super_punch pic: 227 state: 3 wait: 1 next: 355 dvx: 4 dvy: 0 dvz: 0 centerx: 39 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 19 y: 31 w: 33 h: 18 bdy_end: bdy: kind: 0 x: 28 y: 51 w: 28 h: 20 bdy_end: wpoint: kind: 1 x: 24 y: 44 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> |