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Fusion of two objects
#1
How to fuse two the same t3 objects?

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#2
magic
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#3
I'm not an advanced DCer but can't you just use some 'catch' code so the projectile catches another of its kind, then the caught one disappears and the catching one spawns the fused object then disappears?
aka Verdusk

I don't have a sicknature

LF2 SurGen (survival stage generator!)
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#4
lol ik8 fails on t3.

i have been think some times ago about that but as i remember i havent reach a good result.

one way would be to opoint an t1 in every frame (or maybe only in the first or where/whenever you want, just to be with t3). then the second ball with an ik8 will go on a certain frame. (special bdy and ik8).

then depend on what kind of objects you want to make you will delete rubbish balls, still with ik8.

But the problem is that ugly "com" will appear since there is a t0 (thx to reaper).


maybe you can experiment something with 'rebounding'.


still i havent seen fusing 2 t3 in any mod or char or sth else. (i havent played every mod). the only one who has done this in leaf in LF-alpha via HEX editing.
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#5
Again there are many different possible conditions - so under which ones do you want this to happen?
Same/different team?
Same/different direction?
Start up only/any time?
Projectiles with/without rebounding ability?
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#6
(06-18-2013, 01:45 PM)empirefantasy Wrote:  But the problem is that ugly "com" will appear since there is a t1.
You can hide the com logo if the t1 (wasn't that t0?) is created by an invisible object. See >here<.
Won't you run into trouble though, as both t3's are the same?

@below: The way I understood it, itr/k: 8 still works for invisible characters. See Azriel's post above the one I linked.
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#7
yea absolutely t0, my mistake.

the problem with that solving method is that it makes t0 invisible, while we want our t0 visible (to have an bdy).
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#8
I did a fusion special move of combining freeze tornado and firen ball long time ago. I think I used itr kind: 8 Thinking . Basically I actually created two fire tornado, one overlapping the other. Hari, what do you actually want to combine?
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#9
(06-18-2013, 01:39 PM)LeoGautama Wrote:  I'm not an advanced DCer but can't you just use some 'catch' code so the projectile catches another of its kind, then the caught one disappears and the catching one spawns the fused object then disappears?
Aren't catching working only on characters?

@YinYin:
Same/different team
Same/different direction (Actually, doesn't really matter, they should react where there are two the same objects on the background.)
Start up only/any time
Projectiles with/without rebounding ability

@empirefantasy:
Both objects will react with t0.

(06-18-2013, 04:02 PM)davis60 Wrote:  Hari, what do you actually want to combine?
Quote:two the same t3 objects


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#10
Hari wrote>>

Aren't catching working only on characters?

Catching works for objects too.




Same/different team

I don't think it would work for different teams (does it work? )

I think you should give a try with itr kind: 8


BTW LeoGautama's method might work.
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