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Several ideas
#1
Well, here I am again with some ideas for my characters, that I need to check to see, whether they are possible.


1. Character, which is able to see into future. This ability is passive, however it is limited to only certain kinds of attacks (in other words - there are some exceptions, which this character can't predict). It has 4 bodies, one of his own and 3 other in certain depths under the ground. Each of predictable attacks for enemies has one more body, which goes in ahead of attack itself in certain height under the ground, depending on style, in which the character will be able to evade his attack. When bodies collide, the object, which is hit, gains sprite with instruction on what to do. The player, if fast enough, does his thing and evades attack. Everybody lives happily ever after (except for his enemy).
Pros: Character can prepare for most attacks; this gives him great opportunity in being defensive character.
Cons: Player needs to be fast enough; there will be attacks, which he can't detect.

2. This will be boss-fight character. His mastery is control over 5 basic elements (water, fire, earth, wind, lightning), which he is also able to combine. How will this be done? For each element, he will have certain special-attack combination. After he does first one, character gets into __(element)__ stance, which lasts for 1-2 sec. Meanwhile player gets opportunity to press another special-attack combination (thus having to press 6 keys for any of these special spells) to use combined elements attack. Also while in stance, player can press either Attack or Jump for spell using single element, in which stance he is standing. Pros and cons below are proof, that he could make good boss.
Pros: Lots of possible ways for character to win; tough to defeat.
Cons: Hard to master, since this characters has so many different spells; too strong to be simple character.

3. Another boss-fight character. This one starts his final fight (and also has such spell, which however won't be for AI) with following spell: Every one of his enemies will have clone of himself made (on evil side). It might be though to defeat, but it's about challenge. Here, sadly, I have no idea how to make this, and whether it will be possible. I guess good start would be using proportional attack (the one Jan or Bat use).

4. Could character be able to pick up things from distance? For example lifting up heavy rock and bringing it to himself? (This is concept for more characters to use, so I won't give example. Also I don't have idea how to do this one too.)
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#2
4) could be done by giving all weapons a very high or low y bdy and make the item draw with freeze ww effect, after lifting them with henrys flute effect. thus, only for a mod or special weapons only.
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#3
(06-21-2013, 12:18 PM)Bamboori Wrote:  4) could be done by giving all weapons a very high or low y bdy and make the item draw with freeze ww effect, after lifting them with henrys flute effect. thus, only for a mod or special weapons only.

We are doing mod, so that's okay.

However won't it affect other things? For example the distance it will be thrown in, or some more things?
And what I searched for was that it would grab only one item at a time. Imagine it like this:
Character sends out a ball, which doesn't collide with anything else than heavy items. If it hits one, it moves the heavy item to the player. (either destroys original one and spawns one just in char's hands, or somehow moves it, which would be unnecessary)
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