I have been working on a move, but I can't seem to get it right. The beam doesn't always hit target, even though I think the coördinates should be correct... I am clueless about the problem. Already tried changing the coördinates and the vrest.
The attack consists of 2 punches, second punch hits the opponent into the air. Press a and do a kamehameha that is going diagonally upward.
Character data
Beam data (type: 3)
I am having some problems installing camstudio at this particular moment, but I will make a video later if it helps.
Beam pics:
The attack consists of 2 punches, second punch hits the opponent into the air. Press a and do a kamehameha that is going diagonally upward.
Character data
DC-Code:
<frame> 71 super_punch2 pic: 8 state: 3 wait: 1 next: 72 dvx: 6 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 26 y: 31 w: 24 h: 50 bdy_end: wpoint: kind: 1 x: 49 y: 44 weaponact: 33 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 72 super_punch2 pic: 9 state: 3 wait: 0 next: 73 dvx: 4 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: 50 weaponact: 26 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 31 w: 45 h: 38 bdy_end: <frame_end> <frame> 73 super_punch2 pic: 19 state: 3 wait: 2 next: 74 dvx: 2 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 20 y: 50 weaponact: 26 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 3 y: 4 w: 80 h: 76 dvx: 8 dvy: -20 fall: 70 vrest: 10 bdefend: 60 injury: 50 itr_end: bdy: kind: 0 x: 9 y: 5 w: 23 h: 72 bdy_end: <frame_end> <frame> 74 super_punch2 pic: 29 state: 3 wait: 0 next: 75 dvx: 1 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 42 hit_d: 0 hit_j: 0 hit_Fj: 235 wpoint: kind: 1 x: 50 y: 50 weaponact: 34 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 33 w: 43 h: 38 bdy_end: <frame_end> <frame> 75 super_punch2 pic: 13 state: 3 wait: 0 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 42 hit_d: 0 hit_j: 0 hit_Fj: 235 bdy: kind: 0 x: 19 y: 9 w: 36 h: 71 bdy_end: wpoint: kind: 1 x: 51 y: 37 weaponact: 34 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> --------------------------------------------------------- <frame> 42 kame up pic: 180 state: 15 wait: 1 next: 43 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 120 sound: data\kamecharge.wav bdy: kind: 0 x: 31 y: 25 w: 24 h: 54 bdy_end: wpoint: kind: 1 x: 45 y: 40 weaponact: 34 attacking: 0 cover: 0 dvx: -2 dvy: 2 dvz: 0 wpoint_end: <frame_end> <frame> 43 kame up pic: 181 state: 3 wait: 1 next: 44 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\kamehameha.wav bdy: kind: 0 x: 21 y: 30 w: 28 h: 45 bdy_end: bdy: kind: 0 x: 49 y: 58 w: 12 h: 20 bdy_end: wpoint: kind: 1 x: 14 y: 50 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 44 kame up pic: 182 state: 3 wait: 0 next: 45 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 21 y: 30 w: 28 h: 45 bdy_end: bdy: kind: 0 x: 49 y: 58 w: 12 h: 20 bdy_end: wpoint: kind: 1 x: 14 y: 50 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 45 kame up pic: 183 state: 3 wait: 0 next: 46 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 21 y: 30 w: 28 h: 45 bdy_end: bdy: kind: 0 x: 49 y: 58 w: 12 h: 20 bdy_end: wpoint: kind: 1 x: 14 y: 50 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 46 kame up pic: 184 state: 3 wait: 1 next: 47 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 21 y: 30 w: 28 h: 45 bdy_end: bdy: kind: 0 x: 49 y: 58 w: 12 h: 20 bdy_end: wpoint: kind: 1 x: 14 y: 50 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 47 kame up pic: 185 state: 3 wait: 0 next: 52 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 21 y: 30 w: 28 h: 45 bdy_end: bdy: kind: 0 x: 49 y: 58 w: 12 h: 20 bdy_end: wpoint: kind: 1 x: 14 y: 50 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 52 kame up pic: 186 state: 3 wait: 1 next: 53 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 21 y: 30 w: 28 h: 45 bdy_end: bdy: kind: 0 x: 49 y: 58 w: 12 h: 20 bdy_end: wpoint: kind: 1 x: 14 y: 50 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 53 kame up pic: 187 state: 3 wait: 0 next: 54 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 21 y: 30 w: 28 h: 45 bdy_end: bdy: kind: 0 x: 49 y: 58 w: 12 h: 20 bdy_end: wpoint: kind: 1 x: 14 y: 50 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 54 kame up pic: 188 state: 3 wait: 1 next: 55 dvx: 0 dvy: 0 dvz: 0 centerx: 51 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 35 y: 30 w: 28 h: 45 bdy_end: bdy: kind: 0 x: 63 y: 58 w: 12 h: 20 bdy_end: wpoint: kind: 1 x: 14 y: 50 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 55 kame up pic: 254 state: 3 wait: 0 next: 56 dvx: 0 dvy: 0 dvz: 0 centerx: 50 centery: 73 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 14 y: 50 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 56 kame up pic: 264 state: 3 wait: 1 next: 57 dvx: 0 dvy: 550 dvz: 550 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\055.wav opoint: kind: 1 x: 298 y: 45 action: 190 dvx: 0 dvy: 0 oid: 693 facing: 0 opoint_end: bdy: kind: 0 x: 23 y: 24 w: 24 h: 29 bdy_end: itr: kind: 0 x: 43 y: 43 w: 30 h: 40 dvx: 13 dvy: -13 fall: 70 bdefend: 100 injury: 30 effect: 5 itr_end: itr: kind: 0 x: 43 y: 43 w: 30 h: 40 dvx: 13 dvy: -13 fall: 70 bdefend: 100 injury: 30 effect: 5 itr_end: <frame_end> <frame> 57 kame up pic: 264 state: 3 wait: 1 next: 58 dvx: 0 dvy: 550 dvz: 550 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 298 y: 45 action: 191 dvx: 0 dvy: 0 oid: 693 facing: 0 opoint_end: bdy: kind: 0 x: 23 y: 24 w: 24 h: 29 bdy_end: itr: kind: 0 x: 43 y: 43 w: 30 h: 40 dvx: 13 dvy: -13 fall: 70 bdefend: 100 injury: 30 effect: 5 itr_end: <frame_end> <frame> 58 kame up pic: 264 state: 3 wait: 1 next: 59 dvx: 0 dvy: 550 dvz: 550 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 298 y: 46 action: 192 dvx: 0 dvy: 0 oid: 693 facing: 0 opoint_end: bdy: kind: 0 x: 23 y: 24 w: 24 h: 29 bdy_end: itr: kind: 0 x: 43 y: 43 w: 30 h: 40 dvx: 13 dvy: -13 fall: 70 bdefend: 100 injury: 30 effect: 5 itr_end: <frame_end> <frame> 59 kame up pic: 264 state: 3 wait: 1 next: 95 dvx: 0 dvy: 550 dvz: 550 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 298 y: 45 action: 193 dvx: 0 dvy: 0 oid: 693 facing: 0 opoint_end: bdy: kind: 0 x: 23 y: 24 w: 24 h: 29 bdy_end: itr: kind: 0 x: 43 y: 43 w: 30 h: 40 dvx: 13 dvy: -13 fall: 70 bdefend: 100 injury: 30 effect: 5 itr_end: <frame_end> |
Beam data (type: 3)
DC-Code:
<frame> 190 kame up pic: 57 state: 15 wait: 2 next: 186 dvx: 0 dvy: 0 centerx: 250 centery: 250 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 0 y: -5 w: 90 h: 110 dvx: 13 dvy: -13 fall: 70 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 89 y: 0 w: 46 h: 47 dvx: 13 dvy: -13 fall: 70 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 135 y: 67 w: 84 h: 91 dvx: 13 dvy: -13 fall: 70 bdefend: 100 injury: 20 zwidth: 12 itr_end: <frame_end> <frame> 191 kame up pic: 59 state: 15 wait: 2 next: 1000 dvx: 0 dvy: 0 centerx: 250 centery: 250 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 0 y: -5 w: 90 h: 110 dvx: 13 dvy: -13 fall: 70 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 89 y: 20 w: 96 h: 47 dvx: 13 dvy: -13 fall: 70 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 185 y: 67 w: 84 h: 91 dvx: 13 dvy: -13 fall: 70 bdefend: 100 injury: 20 zwidth: 12 itr_end: <frame_end> <frame> 192 kame up pic: 61 state: 15 wait: 2 next: 1000 dvx: 0 dvy: 0 centerx: 250 centery: 250 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 0 y: -5 w: 90 h: 110 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 91 y: 42 w: 20 h: 75 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 111 y: 79 w: 52 h: 55 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 156 y: 103 w: 52 h: 55 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 208 y: 131 w: 52 h: 55 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: <frame_end> <frame> 193 kame up pic: 63 state: 15 wait: 2 next: 1000 dvx: 0 dvy: 0 centerx: 250 centery: 250 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 0 y: -5 w: 90 h: 110 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 91 y: 42 w: 20 h: 75 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 111 y: 79 w: 52 h: 55 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 156 y: 103 w: 52 h: 55 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 208 y: 131 w: 52 h: 55 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 261 y: 153 w: 99 h: 88 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: <frame_end> <frame> 194 kame up pic: 58 state: 15 wait: 0 next: 195 dvx: 24 dvy: -10 centerx: 250 centery: 256 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 0 y: -5 w: 90 h: 110 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 91 y: 42 w: 20 h: 75 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 111 y: 79 w: 52 h: 55 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 156 y: 103 w: 52 h: 55 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 208 y: 131 w: 52 h: 55 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 261 y: 153 w: 99 h: 88 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: <frame_end> <frame> 195 kame up pic: 58 state: 15 wait: 0 next: 196 dvx: 35 dvy: -20 centerx: 250 centery: 256 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 0 y: -5 w: 90 h: 110 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 91 y: 42 w: 20 h: 75 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 111 y: 79 w: 52 h: 55 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 156 y: 103 w: 52 h: 55 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 208 y: 131 w: 52 h: 55 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 261 y: 153 w: 99 h: 88 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: <frame_end> <frame> 196 kame up pic: 58 state: 15 wait: 1 next: 197 dvx: 0 dvy: 0 centerx: 250 centery: 256 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 0 y: -5 w: 90 h: 110 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 91 y: 42 w: 20 h: 75 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 111 y: 79 w: 52 h: 55 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 156 y: 103 w: 52 h: 55 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 208 y: 131 w: 52 h: 55 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 261 y: 153 w: 99 h: 88 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: <frame_end> <frame> 197 kame up pic: 58 state: 15 wait: 1 next: 198 dvx: 0 dvy: 0 centerx: 250 centery: 256 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 0 y: -5 w: 90 h: 110 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 91 y: 42 w: 20 h: 75 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 111 y: 79 w: 52 h: 55 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 156 y: 103 w: 52 h: 55 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 208 y: 131 w: 52 h: 55 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 261 y: 153 w: 99 h: 88 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: <frame_end> <frame> 198 kame up pic: 60 state: 15 wait: 1 next: 199 dvx: 0 dvy: 0 centerx: 250 centery: 256 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 0 y: -5 w: 90 h: 110 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 91 y: 42 w: 20 h: 75 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 111 y: 79 w: 52 h: 55 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 156 y: 103 w: 52 h: 55 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: itr: kind: 0 x: 208 y: 131 w: 52 h: 55 dvx: 13 dvy: -13 fall: 70 vrest: 300 bdefend: 100 injury: 20 zwidth: 12 itr_end: <frame_end> <frame> 199 kame up pic: 62 state: 3005 wait: 1 next: 200 dvx: 0 dvy: 0 centerx: 250 centery: 256 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 200 kame up pic: 64 state: 3005 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 250 centery: 256 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> |
I am having some problems installing camstudio at this particular moment, but I will make a video later if it helps.
Beam pics:
Spoiler (Click to View)