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Temporary Rudolf transfomation?
#1
I encountered a problem.
I tried to make Rudolf catch a char, then transform into him, then "delete" the other char, and after time seconds, get both back to the game.
The "deleting" part is easy, just a ball that catch the other char with very high Y, so he cannot be seen, with a suitable wait.
the problem is with the transform back - there is no such a frame at all! - Rudolf transform into another char, and there is no more special bdy or something another ball can hit...
someone have a idea how to make it work without editing all the characters?
I hope someone understood my terrible english...
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#2
There is no way to do this without editing all the characters.
After all you need a way to identify any character you transformed into so you can force it back into being Rudolf.

You could possibly solve this by using AI:
Turn that catching ball into a character - with self.clone you have a variable containing the object number of the parent (original Rudolf who shall transform back after some time).
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Thanks given by: TamBoy
#3
I thought about the AI way, and about the way editing other players, so sad to hear that it cant be :(...
thank you anyway.
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#4
Don't be sad.
The solution may be tough but not impossible.
Not to mention I've done it before.
Have a look at the readme of this: http://www.mediafire.com/download/znmtzm3nwnm
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