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[solved] DC-ing problem
#1
Found some time to DC and immediately encountered a problem. I've searched for an answer to this but I couldn't find one.
I have written a move for my character but the problem is that the sprites are not showing up. The move is similar to Bat's punch.
    DC-Code:
<frame> 240 punch
   pic: 130 state: 3  wait: 3  next: 241  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0  mp: 50
   wpoint:
      kind: 1  x: 45  y: 29  weaponact: 32  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 13  y: 58  w: 40  h: 45
   bdy_end:
<frame_end>
 
<frame> 241 punch
   pic: 131 state: 3  wait: 3  next: 242  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 39  y: 25  weaponact: 32  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 242 punch
   pic: 132 state: 3  wait: 3  next: 243  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   sound: data\017.wav 
   wpoint:
      kind: 1  x: 30  y: 55  weaponact: 32  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: -51  y: 28  w: 119  h: 29  dvx: 20  fall: 70  vrest: 7  bdefend: 60  injury: 60  
   itr_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 243 punch
   pic: 133 state: 3  wait: 3  next: 244  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 30  y: 55  weaponact: 32  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 244 punch
   pic: 134 state: 3  wait: 3  next: 245  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 30  y: 55  weaponact: 32  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 245 punch
   pic: 135 state: 3  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 30  y: 55  weaponact: 32  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>


EDIT: Added another frame.
[Image: double-jump-YinYin-base-1.gif]
This is an inspiration from:
-YinYin's Character Development guide, to be more specific i took one of those bases.
-Urban Rivals' clan Skeelz, I took their uniform
I hope it's good. ^^
____________________________________________
TLOK | My sprites | Anime sprite contest | DeviantART |
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#2
Check carefully <bmp> part.

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#3
No mistakes in the dc. I think, you wrote the pics number wrong.
...............
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#4
(07-27-2013, 02:59 PM)The Hari Wrote:  Check carefully <bmp> part.
(07-27-2013, 03:09 PM)davis60 Wrote:  No mistakes in the dc. I think, you wrote the pics number wrong.
This is the bmp part:
    DC-Code:
<bmp_begin>
name: Newish
head: sprite\template1\face.bmp
small: sprite\template1\s.bmp
file(0-129): sprite\newish_0.bmp  w: 79  h: 79  row: 10  col: 13
file(130-199): sprite\newish_1.bmp  w: 79  h:79  row: 10  col: 7
walking_frame_rate 3
walking_speed 4.000000
walking_speedz 2.000000
running_frame_rate 3
running_speed 8.000000
running_speedz 1.300000
heavy_walking_speed 3.000000
heavy_walking_speedz 1.500000
heavy_running_speed 5.000000
heavy_running_speedz 0.800000
jump_height -16.299999
jump_distance 8.000000
jump_distancez 3.000000
dash_height -11.000000
dash_distance 15.000000
dash_distancez 3.750000
rowing_height -2.000000
rowing_distance 5.000000
<bmp_end>

And this is the sheet:
[Image: o7p1.png]
[Image: double-jump-YinYin-base-1.gif]
This is an inspiration from:
-YinYin's Character Development guide, to be more specific i took one of those bases.
-Urban Rivals' clan Skeelz, I took their uniform
I hope it's good. ^^
____________________________________________
TLOK | My sprites | Anime sprite contest | DeviantART |
Reply
Thanks given by:
#5
You didn't leave a <space> after height in 2nd bmp
    DC-Code:
file(130-199): sprite\newish_1.bmp  w: 79  h: 79  row: 10  col: 7

I fixed the punch too
    DC-Code:
<frame> 240 punch
   pic: 130  state: 7  wait: 3  next: 241  dvx: 0  dvy: 0  dvz: 0  centerx: 36  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 50
   wpoint:
      kind: 1  x: 37  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 241 punch
   pic: 131  state: 7  wait: 3  next: 242  dvx: 0  dvy: 0  dvz: 0  centerx: 50  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 44  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 242 punch
   pic: 132  state: 3  wait: 3  next: 243  dvx: 20  dvy: 0  dvz: 0  centerx: 43  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav 
   wpoint:
      kind: 1  x: 44  y: 48  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
   itr:
      kind: 0  x: -51  y: 28  w: 119  h: 29  dvx: 20  fall: 70  vrest: 7  bdefend: 60  injury: 20  
   itr_end:
<frame_end>
 
<frame> 243 punch
   pic: 133  state: 3  wait: 2  next: 244  dvx: 10  dvy: 0  dvz: 0  centerx: 36  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\017.wav 
   wpoint:
      kind: 1  x: 42  y: 51  weaponact: 32  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: -51  y: 28  w: 119  h: 29  dvx: 20  fall: 70  vrest: 7  bdefend: 60  injury: 20  
   itr_end:
<frame_end>
 
<frame> 244 punch
   pic: 134  state: 3  wait: 3  next: 245  dvx: 10  dvy: 0  dvz: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 27  y: 50  weaponact: 32  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 245 punch
   pic: 135  state: 3  wait: 5  next: 246  dvx: 0  dvy: 0  dvz: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 27  y: 50  weaponact: 32  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: -51  y: 28  w: 119  h: 29  dvx: 20  fall: 70  vrest: 7  bdefend: 60  injury: 60  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 20  w: 43  h: 57
   bdy_end:
<frame_end>
 
<frame> 246 punch
   pic: 116  state: 3  wait: 2  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 36  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 46  y: 46  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

Result:[Image: i318051_clip0004.gif]

And BTW good progress till now. You need to fix more basic dc of him ;)
...............
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Thanks given by: Bla bla bla 44
#6
davis60 Wrote:You didn't leave a <space> after height in 2nd bmp
Ah, those little things... :P
davis60 Wrote:I fixed the punch too
I planned to do that after fixing it but thanks! :D
davis60 Wrote:And BTW good progress till now. You need to fix more basic dc of him
Yeah, there's a lot of fixing to do.

Problem SOLVED.
[Image: double-jump-YinYin-base-1.gif]
This is an inspiration from:
-YinYin's Character Development guide, to be more specific i took one of those bases.
-Urban Rivals' clan Skeelz, I took their uniform
I hope it's good. ^^
____________________________________________
TLOK | My sprites | Anime sprite contest | DeviantART |
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