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[solved] shooting a knife
#1
I made a new character and for one of his moves I've been trying to get him to conjure and throw a knife. The way I did this is by getting the code for an energy blast and changing the oid to 120(knife). But this doesn't work.

Does anyone know a solution??
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#2
could you shot us that move data?
also knife frames should be adjusted as well I think.
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#3
(08-23-2013, 08:38 AM)EXG9 Wrote:  could you shot us that move data?
also knife frames should be adjusted as well I think.

<frame> 240 knife
pic: 100 state: 9 wait: 1 next: 241 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0 mp: 60
sound: data\097.wav
wpoint:
kind: 1 x: 33 y: 48 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 15 y: 9 w: 41 h: 70
bdy_end:
<frame_end>

<frame> 241 knife
pic: 101 state: 9 wait: 3 next: 242 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 33 y: 48 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 12 y: 5 w: 44 h: 74
bdy_end:
<frame_end>

<frame> 242 knife
pic: 102 state: 9 wait: 1 next: 243 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\020.wav
opoint:
kind: 1 x: 83 y: 44 action: 20 dvx: 20 dvy: 0 oid: 120 facing: 1
opoint_end:
wpoint:
kind: 1 x: 30 y: 48 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 11 y: 6 w: 42 h: 73
bdy_end:
<frame_end>

<frame> 243 knife
pic: 103 state: 9 wait: 4 next: 244 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 77 hit_a: 240 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 73 y: 44 action: 20 dvx: 20 dvy: 0 oid: 120 facing: 1
opoint_end:
wpoint:
kind: 1 x: 34 y: 48 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 10 y: 8 w: 43 h: 71
bdy_end:
<frame_end>

<frame> 244 knife
pic: 104 state: 9 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 77 hit_a: 240 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 35 y: 48 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 10 y: 8 w: 46 h: 70
bdy_end:
<frame_end>
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#4
action: 40 in opoint part.

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Thanks given by: Gespenst , CubicZeus
#5
hari is right.
He should be.


@CubicZeus, when adding different opoint like weapons, you must write action of object which is in air.
like knife frames.
weapon and ball are different. so they also have different action frames
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#6
Thanks!!
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#7
Cubizzeus, you can always press thank button instead of writing it :)
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