For some reason, the kamehameha wave I made is bugged. This is what happens:
- The wave hits, but the opponent sometimes flyes towards the wave instead of being thrown back by it
- I set vrest: 90, but the wave often hits multiple times anyway
In the above data, I left out all the non-kamehameha frames, but you can see there are plenty of sprite sheets used in one data file. The data file is pretty full. I thought this might be the cause of the problems, but I also tried using less frames and the problems still occur.
Does anyone know what the cause could be?
- The wave hits, but the opponent sometimes flyes towards the wave instead of being thrown back by it
- I set vrest: 90, but the wave often hits multiple times anyway
DC-Code:
<bmp_begin> file(0-9): sprite\sys\superkame.bmp w: 501 h: 138 row: 2 col: 5 file(10-18): sprite\sys\kame_down.bmp w: 82 h: 280 row: 9 col: 1 file(19-24): sprite\sys\flashes.bmp w: 228 h: 152 row: 2 col: 3 file(25-27): sprite\sys\flashes2.bmp w: 300 h: 149 row: 1 col: 3 file(28-30): sprite\sys\aura.bmp w: 108 h: 104 row: 3 col: 1 file(31-33): sprite\sys\flashes3.bmp w: 450 h: 223 row: 1 col: 3 file(34-51): sprite\sys\kamelight.bmp w: 751 h: 751 row: 6 col: 3 file(52-53): sprite\sys\ssjgoku_shade.bmp w: 79 h: 79 row: 2 col: 1 file(54-56): sprite\sys\flashes4.bmp w: 375 h: 188 row: 1 col: 3 weapon_hit_sound: data\020.wav weapon_drop_sound: data\020.wav weapon_broken_sound: data\020.wav <bmp_end> <frame> 0 flying pic: 8 state: 3005 wait: 1 next: 1 dvx: 21 dvy: 0 centerx: 90 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 0 y: 51 w: 275 h: 33 dvx: 21 dvy: -6 fall: 70 vrest: 90 bdefend: 70 injury: 50 zwidth: 12 itr_end: itr: kind: 0 x: 276 y: 12 w: 149 h: 110 dvx: 29 dvy: -8 fall: 70 vrest: 90 bdefend: 70 injury: 90 zwidth: 20 itr_end: bdy: kind: 0 x: 0 y: 12 w: 275 h: 33 bdy_end: <frame_end> <frame> 1 flying pic: 9 state: 3005 wait: 1 next: 999 dvx: 21 dvy: 0 centerx: 90 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 0 y: 51 w: 275 h: 33 dvx: 21 dvy: -6 fall: 70 vrest: 90 bdefend: 70 injury: 50 zwidth: 12 itr_end: itr: kind: 0 x: 276 y: 12 w: 149 h: 110 dvx: 29 dvy: -8 fall: 70 vrest: 90 bdefend: 70 injury: 90 zwidth: 20 itr_end: bdy: kind: 0 x: 0 y: 12 w: 275 h: 33 bdy_end: <frame_end> <frame> 10 hiting pic: 5 state: 3001 wait: 1 next: 11 dvx: 0 dvy: 0 centerx: 90 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 11 hiting pic: 3 state: 3001 wait: 1 next: 12 dvx: 0 dvy: 0 centerx: 94 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 12 hiting pic: 1 state: 3001 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 94 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 20 hit pic: 5 state: 3002 wait: 1 next: 21 dvx: 0 dvy: 0 centerx: 90 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 21 hit pic: 3 state: 3002 wait: 1 next: 22 dvx: 0 dvy: 0 centerx: 94 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 22 hit pic: 1 state: 3002 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 94 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 30 rebounding pic: 5 state: 3002 wait: 1 next: 31 dvx: 0 dvy: 0 centerx: 90 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 31 rebounding pic: 3 state: 3002 wait: 1 next: 32 dvx: 0 dvy: 0 centerx: 94 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 32 rebounding pic: 1 state: 3002 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 94 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 120 flying pic: 0 state: 3005 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 90 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 0 y: 12 w: 237 h: 112 dvx: 21 dvy: -6 vrest: 90 fall: 70 bdefend: 70 injury: 8 zwidth: 12 itr_end: <frame_end> <frame> 122 flying pic: 2 state: 3005 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 90 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 0 y: 12 w: 297 h: 112 dvx: 21 dvy: -6 vrest: 90 fall: 70 bdefend: 70 injury: 8 zwidth: 12 itr_end: <frame_end> <frame> 124 flying pic: 4 state: 3005 wait: 2 next: 1000 dvx: 0 dvy: 0 centerx: 90 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 0 y: 12 w: 353 h: 112 dvx: 21 dvy: -6 vrest: 90 fall: 70 bdefend: 70 injury: 8 zwidth: 12 itr_end: <frame_end> <frame> 126 flying pic: 6 state: 3005 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 90 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 0 y: 12 w: 174 h: 101 dvx: 21 dvy: -6 vrest: 90 fall: 70 bdefend: 70 injury: 8 zwidth: 13 itr_end: itr: kind: 0 x: 175 y: 12 w: 93 h: 34 dvx: 21 dvy: -6 vrest: 90 fall: 70 bdefend: 70 injury: 8 zwidth: 13 itr_end: itr: kind: 0 x: 269 y: 12 w: 138 h: 112 dvx: 29 dvy: -8 vrest: 90 fall: 70 bdefend: 70 injury: 10 zwidth: 20 itr_end: <frame_end> <frame> 127 flying pic: 7 state: 3005 wait: 1 next: 999 dvx: 21 dvy: 0 centerx: 90 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 0 y: 43 w: 94 h: 51 dvx: 21 dvy: -6 vrest: 90 fall: 70 bdefend: 70 injury: 8 zwidth: 13 itr_end: itr: kind: 0 x: 95 y: 12 w: 191 h: 34 dvx: 21 dvy: -6 vrest: 90 fall: 70 bdefend: 100 injury: 8 zwidth: 13 itr_end: itr: kind: 0 x: 269 y: 12 w: 138 h: 112 dvx: 29 dvy: -8 vrest: 90 fall: 70 bdefend: 100 injury: 10 zwidth: 20 itr_end: <frame_end> |
In the above data, I left out all the non-kamehameha frames, but you can see there are plenty of sprite sheets used in one data file. The data file is pretty full. I thought this might be the cause of the problems, but I also tried using less frames and the problems still occur.
Does anyone know what the cause could be?
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