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Wasp
#1
Greet Waspy - the wasp fighter.
The idea came out of two things - bat character and my nickname.

[Image: 2v2f91i.gif]

The character is going to be really similiar to Bat. I will be using his frames as a template.
He's going to have 3 or 4 moves - two almost same as bat has.
1. Summon wasps
2. Stinger punch (similiar to bat's punch)
3. Sting ball
4. ??? Don't know yet ;)

I still don't know how to put him as standalone character, but I see there is a whole section here, so I will probably use it.
I hope you guys like it.
[Image: 11giwbl.png]
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#2
you might want to fix legs movement on punch frames. his left leg moves like crazy
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#3
(09-30-2013, 12:01 PM)EXG9 Wrote:  you might want to fix legs movement on punch frames. his left leg moves like crazy

Highly believe that's intended, with the correct centerx values in DCing he will basically step forward while punching, which will extend his punching range.
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Thanks given by: Monolanier , Waspy Wasp
#4
(09-30-2013, 12:39 PM)EXG9 Wrote:  indeed. Thats why people should write more than just few words for an answer. Ramond post makes more sense than Gads about using bat as a template.
Gad's post was not pertaining to the same topic Ramond's post did. Besides, your post was most certainly off topic and I suppose we are talking about Waspy here, not Gad's post.

Waspy looks way more interesting than what most characters do. (No offense spriter legends) I like that his concept is something new and somewhat unheard of before. Though I do agree that Bat's spritesheet has scarcely animated frames, and that you should add a frame or three in the animations. Though I doubt it would look any bad if you didn't.

Really looking forward to more of this.

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#5
Scorpion, is that you?
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#6
Waspy, will you make all same attacks as bat have? I mean super punch, run attack, dash attack or gona make different?
Waspy wasp.be just a skin for bat which called wasp.




for those who like offtopic (Click to View)
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#7
Thank you for your support.
I firstly wanted to create a skin for Bat, but his attacks don't really fit the theme.
I was looking at tutorials about data changing and I just thought it will be easier for me to use bat as a base, because his attacks are really similiar. I know that you need to configure weapon position in every frame, so I try to avoid that just by using already existing base, even if I already changed base's walking a little (Bat does not move his arms like that).

(09-30-2013, 02:17 PM)klodasmone Wrote:  Scorpion, is that you?
No, why do you think so?
[Image: 11giwbl.png]
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#8
(09-30-2013, 03:28 PM)Waspy Wasp Wrote:  
(09-30-2013, 02:17 PM)klodasmone Wrote:  Scorpion, is that you?
No, why do you think so?

He's referencing the Mortal Combat character who actually looks a bit alike, at least color-wise. :P
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#9
hey, if you will need ideas for the animations of special moves, ask us :)
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#10
I think I'm pretty good with animating.
[Image: 2iw9aw8.gif]
I invented this punch to end punching spree.
[Image: 11giwbl.png]
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